
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jeu tres agrable
addictif.
Very good. The knights are weird and wonderful, the story compelling, the gameplay loop fun. Just a very strong example of a story driven management sim.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game, that really shines when you play it for a second or third time to see all the different knights/outcomes/endings. I have unlocked all achievements (except the "true ending" due to clicking the wrong option in the last cycle) within three full runs and all of these runs very different enough to not be bored. For the given price point, I can not recommend this game enough!
I must admit I'm only act I deep. But I would recommend the game even if it only had act I. The devs channeled their visual novel aspirations in this management sim and it came out as fun in as it is serious touching upon timeless question and current tides. Goberto is back with his charming artwork with every sprite telling a story in itself. The knights are just all so full of character you want to explore them more. And the sounds are masterful as well, the songs! Pains me to skip them as I retrace my steps through act I once again. The game is just too enjoyable for me and I wish you tried it as well.
Incroyable.
BZH
9.5/10 — One of the best time-travel management RPGs I’ve played I honestly don’t think “amazing” even covers it. The story pulled me in immediately, and the gameplay stays addicting because of how much randomness gets thrown into the mix every time you rewind. It genuinely feels different each run. What really sells it is the character writing. There’s a huge cast of knights, and every single one feels like a real person with their own personality. Your choices actually matter to how they react and how things play out, and there were so many moments where I found myself thinking “what if I’d chosen differently.” I’m already excited to start a second playthrough just to see how much changes. The music and sound design are excellent too. this game genuinely does not lack anything. My only real complaint: there’s a lot to click through and keep track of, especially if you rewind time and have to double back on everything. There are also some small daily upkeep tasks that get a little tedious over a longer session. Not dealbreakers, just the one thing keeping it from a perfect score. Well worth the $20 asking price, and if you catch it on sale for $17 like I did, it’s an absolute steal. Bottom line: incredible story, huge cast of characters that actually matter, and a time-travel mechanic with enough replay value to pull you right back in. Easy recommend. Also, Victoria is fkin terrifying, 10/10 illustrations n knight design
Un genre de Dispatch medieval en Bretagne, c'est excellent!
好玩的 喜欢这个的可以去玩玩苏丹的游戏 大概率也会喜欢
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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