
You are Eve, fresh out of Eden and armed with a living suit of armor, Smelter. Explore a dangerous new world, battle its bizarre denizens and expand your empire in a desperate journey to find Adam.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 214reviews | 71% | — | $126.2K |
| $19.99 | 98ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good game, had a lot of fun. Gameplay outside of the tower defense bits are more or less Megaman X adjacent. I recommend it if you like moderately tough but not super tough meme difficulty platforming adventures (this isn't Wings of Vi but you will still die, perhaps a lot). The platforming isn't the tightest experience, but it is an acceptable one, and the level design isn't boring. But, BUT I think it was a poor design decision to pack these side bonus stages in the levels, instead of having people do them outside of the levels. They will make the levels in this game feel very long especially since you can't save while you are in a level. Like what would be a 10-15 minute excursion will turn into 30 minutes to an hour trying to get all the collectibles. I will swear up and down that the lightening whip armor is bugged. You can at some point learn to charge your whip and if you try climbing a wall and hitting something with your charge, your charge will up and disappear. Also can't get the wall run jump flying spin sword tech to work consistently for the life of me. This games story doesn't feel very complete. You will end this game wondering who all these people you met are, and the game doesn't actually care to tell you more about them. Thankfully, it doesn't pull a golden sun (find out more in the sequel that is never coming lol) sort of ending.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Spanish - Latin America, Simplified Chinese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不伦不类,一开始以为是普通的横板过关,但又非得加入rts元素,搞得哪边的没做好,而且操作系统令人发指,恶心的操作系统,恶心的地图,恶心的怪,动不动就搞成日墙游戏了
Yes but with an asterisk. Definitive yes for Megaman X/Zero/ZX fans. The combat is fun, the game looks good and it's not very long which is reflected in the price. You're basically getting Megaman ZX tho that may not be apparent at first but it becomes very obvious once you get the mega blaster suit. You can swap your suits out instantly to get some pretty neat combat sequences and to help you traverse but it's never a requirement. There's a whole secondary mode about building up an empire but it's shallow. You only get 4 (+1) buildings, a very basic resource system and no opponent. You're just stuck on an island with randomly spawning enemies until you do whatever dungeon is stopping your progress. This whole ordeal usually takes about 5 minutes and then you're back to the side scrolling levels. The challenges are mostly fine with a few exceptions which really live up to their name but they are optional upgrades. Some of the later levels are frustrating in design with platforms that change every half second and switches that give you less than a second of error but the process of trying again is usually really fast.
Tough platform game. If you like ActRiser and Megaman, you will love this one.
I like the game. However it has frustrating level design at the end and most of the powers are useless unless it's forced in the level. The art is awesome and the music is good. Movement is good and combat is fun. I recommend the game, but not to people everyone.
Um metroidvania bom e com desafios interessantes. Curti.
不推薦,戰略地圖無聊,闖關內容也無聊,這麼多2D平台遊戲,你何必選這款?
Why are the controls so clunky and yet the game design is based on various platforming and disastrous challenges?
Great platforming game, it's like a mixture of SNES Skyblazer & MegaMan.Please make Adam a playable character after you beat or as dlc. I like his design & would love to see him in smelter armor
故事讲述了伊甸园中的亚当和夏娃因为偷吃禁果而引发爆炸,坠入深渊,为了再次见到爱人,夏娃踏上了一场前途未卜的神奇冒险,游戏本身玩法硬核,各种设计也十分有趣,再加上较为精致的过场动画和像素模型设计,让本作值得横版爱好者一试,唯一比较奇怪的是游戏加入的塔防部分感觉有些化蛇添足的感觉,但这点也见仁见智。 游戏本身的玩法在于十分硬核的横版动作,就类似与洛克人、20xx此类的作品,切换各种形态,主角会随着流程发展而拓展三种不同的形态,虽然这点在此类游戏中属于标准动作,但是本作还是展现出了完全不同的有趣体验。 而关卡中既有一定的战斗内容,也不缺乏收集要素,在主线探索的这部分设计的还是很不错的,很好的兼容了战斗和探索收集的模式,但无一例外的就是这两部分都很硬核。尤其是每个关卡中发现的关中关试练关卡,让我有种再玩蔚蓝、i wanna的错觉,每个挑战都十分严苛,对于操作苦手来说绝对是噩梦。 当然游戏中虽然难度很高,但是有一点设计比较人性化就是随处可见的自动存档点,基本上每个场景或隔一个场景都会自动存档,而且复活再来也十分迅速,就像蔚蓝一样,死亡惩罚并不严重,玩家可以很快地重新投入战斗挑战,这一点让游戏的体验舒服不少。 唯一让我实在不太明白的一点是为什么会在关卡探索之中加入这个带点轻微RTS要素的塔防游戏,首先这一部分本身并不算好玩,基本就是中规中矩的按图索骥,摆放建筑扩土开疆,乐趣度就不算高;其次游戏本身较为硬核的横版玩法和塔防模式也没有太大的关联,转折十分生硬,导致体验上并不连贯,也不好玩。 所以总结来说作为一款以硬核为主的横版动作游戏本作还是值得喜欢此类作品的玩家挑战一番的。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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