
You are Eve, fresh out of Eden and armed with a living suit of armor, Smelter. Explore a dangerous new world, battle its bizarre denizens and expand your empire in a desperate journey to find Adam.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 214reviews | 71% | — | $126.2K |
| $19.99 | 98ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾遊戲。故意制造各種麻煩為難玩家,尤其挑戰項目。不完成的話拿不到點數升級解鎖技能。有些挑戰項目更要解鎖技能才能通過。缺乏技能基本上不能通關。即使能通過也浪費時間及非常吃力。育成項目過少。只要兵營才可升級,弓箭塔和近戰營不能升。這個遊戲買了回來根本是受氣,完成它只是給面子和不想浪費金錢。
Good music, good pixel graphics, a challenge in gameplay, speedrun tactics. I don't understand other reviews that saying controls are clunky, controls are really giving a feeling of control. The game per total is really good to play if you're a fan of 2d platformers or retro gaming. Edit: After some more gameplay, is more and more hard if you want to complete all in the game. But after you do something hard the feeling is better. What I would like is that to can save the game at checkpoints even if you turn off the game, not if you turn off to start the stage again and all hard trials you did to be like you did not. Edit 2: I completed the action mode with all it had. It was amazing, you have to buy it, there's love in this game from the people that made it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Spanish - Latin America, Simplified Chinese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as the crimson haired goddess i can say this game rules
The over-world section of this game has the most obnoxious tutorial i have experienced in ages. Let your players actually play the game.
[h1]前言[/h1] 《夏娃战记》是一款像素风格的2D平台策略动作游戏,该游戏有着三种模式,完全体验故事以及全部玩法的经典模式和只有平台跳跃的动作模式,BOSS连击战则是灰色无法选择的状态,你将在其中扮演夏娃,在亚当当着你的面偷吃苹果后,一道白光从天堂出现毁掉了伊甸园,而你则掉落在一个未知的世界,亚当也不知所踪,由此开始了你的冒险之旅。 [h1]初见[/h1] 该游戏采用了像素的画面风格,动感的背景音乐声中,幽暗的石块组成了脚下的平台,冒着泡泡的绿色液体充满了危险,接触即死,坍塌的通道还形成了追逐元素,你需要通过跳跃来踏上会掉落的平台,从而跑到安全的地方。 真的瞬间回到小时候打FC游戏机时的感觉,你会在路上碰到一只呱噪的猫头鹰斯莫特,他可以符配在你的身上,符配就是铠甲附体,美少女战士变身!好的开个玩笑,呱噪的铠甲会讲述新手操作教程,以文字呈现的对话还有些幽默。 键鼠状态下,你可以通过左键近战击碎挡路的石块,使用右键让铠甲射出一个绿色的飞爪对绿色的物体进行操纵,比如让掉落的石块浮在空中成为一段时间的落脚地,熔炼抓取泛着绿光的敌人和建筑来恢复血量。在垂直的墙面上直接蹬墙跳跃到最高处,使用攻击敌人蓄满的熔炼能量释放绝招熔炼之刃,这里可以通过控制菜单重新配置控制按钮,比如把平台模式的熔炼之刃键位从Z改为你常用的F或者其他按键。 平台跳跃关卡会有一些隐藏的通路,可以发现蓝图以及未收集的物品等等,某些地点也需要解锁技能后才能通过,在跳跃路上还设置了熔炉来提升铠甲的力量,解锁新的动作技能,比如抓墙、蓄力升空,反弹等等,该游戏设计了三套技能树可以解锁,并且有着丰富的技能效果,帮助你面临之后的平台跳跃挑战和战斗。 [h1]体验[/h1] 不过到达轰鸣之地后,整个场景的视角则变成了俯视视角,这里是斯莫特的基地,而你操作的角色也从夏娃变成了斯莫特,这里有种塔防建设的感觉,你需要使用斯莫特攻击袭来的敌人保护基地的建筑和泽姆士兵,让泽姆采集者采集氦气,然后用来修复破损的建筑,指挥你的泽姆士兵守卫修复的建筑,根据剧情前往已解封的古邦进行探索收集符文,打通基地前往北面的道路。 在轰鸣之地进入可探索地点,能够看到右上角可收集物品的提示,你可以在场景中找到苹果核,可以通过右键抓取来获得,苹果核可以升级基地内的心堡,从而获得额外的奖励和升级建筑,通过试炼可以得到印章,在特殊熔炉提供印章会让符配更强,但是印章需要进行的试炼比较硬核,比如活下来的试炼关卡,你需要在下落的时候利用抓墙来躲避倒刺,看准时机跳跃,一旦碰触就要重头再来,十分有难度,不过个人倒是很喜欢不要被发现这关,你需要在怪物看不到你的时候快速通过,并且通过后会记录最佳用时。 随着剧情进展和探索完成来扩展你的疆域,连通道路的空地还可以建造兵舍、果园圣地、防御空袭的前哨战以及地面的兵营四种建筑设施,兵舍生产的士兵需要消耗苹果,而派遣士兵驻守果园圣地可以提升苹果产量,生产苹果保证人口不会饥荒,还可以直接从试炼之塔可以直接前往已经发现的试炼关卡开始挑战,获得可切换的元素在轰鸣之地摧毁不同类型的物体等等。 [h1]总结[/h1] 该游戏采用了像素风格的游戏画面,有着动感的音乐以及横板平台跳跃和塔防建设扩展土地的游戏元素,并且设计了硬核的试炼关卡进行挑战,试炼关卡发现后不一定必须当下通过,可以在完成探索场景后回到基地通过试炼之塔来进行挑战,该游戏有着三套技能树,丰富的可解锁技能,横板平台跳跃的场景中也有着隐藏的通路和丰富的收集品,塔防建设的基地探索区域较大且随着故事剧情可以进行拓展建造,不过可建设的建筑不多,个人更喜欢纯横板跳跃的动作模式,比较推荐直接开始动作模式游玩,以上感兴趣的朋友可以入手。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Great game. Just finished it. (played on KB&M) It is little builder and much platformer. [b]Music[/b] is great, menu soundtrack is my favourite. [b]Story[/b] follows Eve and soon obtained sentient mask - the titular smelter after paradise gets nuked. Smelter wants to restore his empire and Eve is looking for Adam. There are 3 directions of expansion. and each has 2 more stories. But they are short so its nice and not confusing. [i]Platformer[/i] stages are nice and easy/medium [i]Trials[/i] are medium/hard and 2 are frustrating (mission impassible and electric 4-1 where you have to spin-dash a lot) [i]Overworld section[/i] is very simple and ok. last part can be very easy with secret building but i never got to it in time :) Powers all have their uses but only few later stages requires you to combine more than 2 to progress. Personally I used earth one the most (big punch :) ) Other thing i like about this game is Underboob <3
the blasphemy is random and weird, the abilities are cool, but uhh... well im too tired to ramble, point is its not that great in the long run.
Cringe.
Smelter is an ambitious action-platformer that combines retro-inspired side-scrolling gameplay with territory management mechanics, resulting in an experience that feels both nostalgic and refreshingly unique. Developed by X PLUS and published by DANGEN Entertainment and Gamera Games, the title draws clear inspiration from classic 16-bit adventures while introducing a blend of genres that helps it stand apart from many modern indie releases. Rather than focusing solely on platforming or combat, Smelter constantly encourages players to balance action, exploration, and strategic expansion throughout its lengthy campaign. The story follows Eve, who finds herself separated from Adam after a catastrophic event leaves her stranded in an unfamiliar world. Her journey leads her to an unusual being named Smelter, a powerful and outspoken ally who becomes central to both the narrative and gameplay systems. Together they embark on a quest across diverse lands filled with dangers, mysteries, and strange inhabitants. While the plot is relatively straightforward, it succeeds thanks to its colorful cast of characters, humorous dialogue, and a steady flow of new locations that keep the adventure engaging from beginning to end. The platforming component is where the game shines brightest. Movement feels responsive and precise, making every jump, dash, and attack satisfying to execute. Levels are carefully designed with hidden secrets, environmental hazards, and challenging enemy encounters that reward observation and skill. The game gradually expands Eve’s abilities through a large collection of upgrades and powers, allowing players to customize their playstyle while unlocking new methods of traversal. The progression system constantly introduces fresh mechanics, ensuring that the gameplay rarely feels repetitive even during longer play sessions. Combat is equally enjoyable, featuring a variety of enemies and memorable boss battles that test both reflexes and strategy. Different elemental abilities and combat enhancements encourage experimentation, and mastering these tools becomes increasingly important as the difficulty rises. Boss encounters are often highlights of the experience, combining creative attack patterns with visually impressive presentations. The challenge level can be demanding, but victories feel rewarding because success is usually tied to player improvement rather than luck. One of Smelter’s defining features is its integration of strategy mechanics. Beyond the action stages, players must expand territories, gather resources, construct buildings, and command units to protect their settlements. These sections evoke memories of classic hybrid games that combined action and kingdom management. While the strategic systems are relatively streamlined compared to full-fledged real-time strategy titles, they add meaningful variety and give players a stronger sense of shaping the world around them. Progress in these segments also contributes directly to Eve’s growth, creating a satisfying connection between the two gameplay styles. Visually, the game embraces a vibrant pixel-art aesthetic that captures the charm of classic console gaming while benefiting from modern design sensibilities. Character sprites are expressive, environments are richly detailed, and the variety of locations helps maintain a sense of discovery throughout the campaign. The animation quality is particularly impressive, bringing both heroes and enemies to life with fluid movement and personality. Every region feels handcrafted, demonstrating a clear dedication to visual polish and artistic consistency. The soundtrack complements the presentation exceptionally well. Energetic battle themes, adventurous exploration tracks, and atmospheric melodies help establish the tone of each area. Sound effects provide strong feedback during combat and movement, enhancing the overall sense of impact. Together, the audio and visual elements create a world that feels lively, memorable, and deeply rooted in the spirit of classic gaming without simply copying the past. Despite its strengths, Smelter is not entirely free of shortcomings. The combination of platforming systems, upgrades, strategic management, and territory expansion can feel overwhelming during the early hours. Some players may find the learning curve steeper than expected, especially when transitioning between action-focused and strategy-focused gameplay. Additionally, while the management mechanics are enjoyable, they are not always as polished or as engaging as the platforming segments, occasionally feeling secondary to the main adventure. Even so, the game’s willingness to experiment ultimately works in its favor. Rather than relying on familiar formulas, Smelter takes risks by blending multiple genres into a cohesive package. Its strong level design, rewarding progression, charming presentation, and creative gameplay structure make it a standout title for players who appreciate retro-inspired experiences with modern ambitions. The adventure remains consistently entertaining thanks to its variety, ensuring there is almost always something new to discover or master. Smelter succeeds as both a tribute to classic action games and a confident attempt to build something original. The combination of responsive platforming, strategic territory management, engaging combat, and beautiful pixel art creates a memorable experience that offers far more depth than many of its contemporaries. While certain systems may not appeal equally to every player, the overall package is impressive, polished, and highly enjoyable. Rating: 7/10
I like the game. However it has frustrating level design at the end and most of the powers are useless unless it's forced in the level. The art is awesome and the music is good. Movement is good and combat is fun. I recommend the game, but not to people everyone.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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