
In this world, it’s all about the gold! Use it to build up a fantasy town, recruit heroes, give quests, raise a Godbeast, cast powerful spells, and expand your influence—all one gold coin at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 10.57/day in the week after.
About

Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!

Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
Genres
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest I'd say no to buying this for anyone seeing this, the game is a cool looking majesty clone but its just really meh, from little to no updates since release and the various bugs that you seemingly encounter every time you launch the game its just a bad game with bad devs. Theres so much that the devs wasted their time on such as: Really cool menus with lots of interactables that do absolutely nothing A crap ton of materials and things to loot but all have basically place holder images like why so much detail on the UI and 0 on the actual meaningful stuff no updates, like literally none since 1.0 2 months ago as of writing this. Bugs that constantly cause you to reload or get screwed over. A roguelike mode that just keeps rewarding you the same things over and over because there is a very small pool of stuff to get Evolutions for units are cool af too bad only like 1/3rd the roster gets one The quest system making absolutely 0 sense, Oh my level 13 guy wont do this quest for 1300 gold because its "not enough" but immediately hops on a arguably harder quest instantly that only rewards 250 Like all the things above are most of what is really annoying about this game but its also the damn price £22 for a buggy unfinished mess with 0 updates, like most of the game is just heavily inspired poorly from majesty anyway like the sewer mechanic that doesn't even feel like it does anything per playthrough don't waste your money on this until something meaningful happens development side cause ride now its looking like abandonware, its a joke that they pushed this as a 1.0 release when 1.0 is meant to indicate the game is finished and the developers are happy not adding anything but its basically just still early access with no more updates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm only going to mention points that I don't think most people will bring up. --- The community overwhelmingly voted/showed their support for a certain design for the angel goblin's evolved form on discord. When asked why the devs chose a completely different design, a dev basically politely responded, 'We heard you, and we decided not to listen to you.' This sums up their design philosophy and why such an incredibly beautiful game consistently has a roughly 6/10 review score. They refuse to do what the community wants if it's not what *they* want. I can't recommend any game run by devs like this. --- Speaking of the angel goblin's evolution, they wanted it to have a cute design but I don't think a 1 foot long strand of snot or vomit or any other disgusting bodily fluids are cute. Maybe I'm the only one who feels this way? Vote on this review to let me know if you agree or disagree overall with these points. --- The last update was 1.0.30. They jumped straight to 1.3 with this update, 2 months after the previous patch. To me this feels deceitful, like they're trying to make people think the game has had far more work done on it than it really has. "Wow, it's gone through a 1.1 update, a 1.2 update, and now it's on version 1.3! I should buy this extremely polished, content-rich game!" Nope, it's v1.3 in name only. Don't be fooled. Also most people, both fans and critics, said v1.0 felt like the game was still in early access. Version over-naming seems to be a pattern with these devs. --- It's almost like they want to abandon this undercooked game and move on to a new game. That'd explain why they're making it seem like it's near the end of its lifespan with the v1.3 label. Wait, what's this in their latest news post? "we are going to be announcing some new projects soon!" I hate it when I'm both critical and right. There are a lot more drawbacks worth pointing out but other people have already done so in existing reviews and will no doubt continue to raise them in new reviews.
This should be early access. Bugs, unbalanced features, lack of QOL features, and the list goes on. Should not have released The art however is fantastic
I really really really want to like this game, I really do, because it is so gorgeous and goodlooking and cute. The art, visual and sound, is easily 10/10. But it is not enough to carry this game to greatness yet. The tutorial does a crappy job about explaining 1% of what's going on in the game, and the rest you've gotta figure out for yourself. Story is nonexistant. Too few game modes. I don't know how much more patience is in me for this game...
I want to recommend this game because I seriously think it has potential. It has an amazing art style. Cute characters, voice lines, music, animations. Not to mention its whole premise is something that is completely my kind of game. But I've been struggling to understand the game despite carefully reading what information is available to me and what I learned from the tutorial. Add in the fact I just had the worst experience with one mission where despite exploring the map and expanding it. Dealing with the threats and preparing good defenses. I couldn't find the objective, I couldn't expand the map after literally quadrupling the size of the map, the raids were intensifying to a point by the time my troops dealt with them and rebuilt what was destroyed the next raid was starting. Then out of nowhere a million pillars and enemies spawn in available space all over the map crashing my game and ending the run. I can't currently recommend the game. And until either a major update happens or a complete overhaul of at least how information is provided in game. I don't imagine that will change.
Game is labelled 1.0, but doesn't feel 1.0. Numerous bugs, devs at least acknowledge bugs if mentioned in community area. Once I had an adventurer house spawn and then another and then they kept spawning until every point on the map had one and then the game crashed. Adventurer's decison making seems very odd, especially with combat where enemies will swarm and the adventurer will stand there and take massive damage, maybe they decide to flee when they have a sliver of health, which is pointless because by that point they just die. Be cool if adventurers could make a decision based on how overwhelmed they are. Ostensibly they can form parties at the Inn or whatever it is called, but they seem to only do that for quests and only occasionally. Most consistent is for doing the dungeon dives. When the massive swarms of enemies are on your base, your adventurers will be sure to actually refuse to take the defense job, or actually flee for once, but they definitely seem unwilling to party up to take on large amounts of enemies. I've watched certain adventurers jump between rooftops on a loop, so save and restart to fix though they will eventually do it again. Difficulty is going to depend on each person, but it definitely ramps up quick. Some maps can be labeled easy and be incredibly difficult while some that were labeled as very difficult were incredibly easy. Huge lack of any kind of explanation, which can be super annoying when choosing rewards. Sometimes after using a structure I'm still not sure what it does, or what makes it actually different from the other defensive structure. Game art is great, voice acting is good if highly repetitive, not much variety to the adventurers (each class looks like every other member of that same class so it is difficult to differentiate at a glance). I enjoy the music. But music and art don't make the game. Overall, I am hoping it is improved as I want to like the game, but as it is I would be embarrassed to call it 1.0 and not sure why that decision was made unless it was just so the devs can say they are done with it.
Game was doing pretty good while in early access and had a pretty bright future. Right now it's hard to recommend this game. For some reason they just randomly decided to push to 1.0 with not all the features completed and tanked all their good standing and reviews. The 1.0 patch also didn't really add too many features, it was just basically another patch. I can only assume this is also killing their game sales as well.
Very good and unique artstyle, the gameplay is also ok-ish if a bit messy. The game is really lackluster in content. The two gamemodes are really similar and extremely repetitive, if a 22 bucks game runs out of content in 3 hours, then it's kind of a scam. I have no idea WHY there isn't a hero building/dungeon diving gamemode instead of having the same RTS twice with footnote differences (literally just campaign and endless mode, the later of which the game REALLY isn't designed for), feels like poor game design choices to me. To sum it up, the game is a waste of potential and priced WAY higher than what it's worth.
I really wanted to love this game, but I sadly can't in its current state. The game has a lot of heart and a great art style, and I genuinely want to enjoy it. Unfortunately, it's missing some important fundamentals. Lack of Stability During my time with the game, Conquest mode broke after I completed a stage. I was sent back to the stage select screen, but the map was locked and I couldn't select the next stage. Restarting the game didn't fix it, and because there was no save state to reload, I lost all of my progress. Lack of Information The game doesn't explain many of its mechanics clearly. Some buildings force you to permanently choose a single upgrade path, while others allow you to take multiple upgrade branches. There is nothing that clearly communicates which buildings lock you into a choice, making the upgrade system feel inconsistent. Even after choosing an upgrade, you're often left wondering what it actually does. For example, the Market upgrade "Farming Economy: increases the income of all Farms" never tells you by how much. Is it 5%, 20%, or double the income? The player has no way of knowing. The same issue appears elsewhere. When trying to recruit new units, the game tells me I need more buildings, but it never tells me which buildings are required. Frustrating Enemy Spawns The enemy spawn system often feels designed to frustrate the player rather than challenge them. Enemies regularly spawn in the middle of your city. To deal with this, you naturally build walls and towers around the sewers to slow them down so your adventurers have time to respond. The problem is that every wall or fence destroyed by monsters has to be rebuilt manually. There is no drag-to-build tool for placing walls in straight lines, and there is no quick repair or rebuild feature for walls like many other city-building games have. As a result, you end up repeatedly rebuilding the same walls over and over, this quickly becomes tedious.
It took me 26 minutes to play through the tutorial. It took so long because it is really easy to sequnce break it by accident so i had to replay it over and over.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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