
A card-strategy roguelike inspired by a variety of poker games. You play as a highly skilled card shark in the Tavern at the End of the World, combining all kinds of demon chips to rewrite the rules of play, compete with players from across the globe, and ultimately rise to the top.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a game that will completely overturn your expectations.
Built on the classic poker objective of “getting rid of all your cards,” Apokerlypse blends in deep deckbuilding roguelike mechanics, making every run a chance to unleash outrageous chain reactions that will leave you stunned.
Even if you know absolutely nothing about poker, you can jump in almost instantly with zero barriers to entry.
And in Apokerlypse, playing fair and playing safe is rarely the smart move… because here, there is—

Every card player here is a true master of trickery, armed with a wild range of skills:
Dragonfire Bomb — unleash an endless barrage of bombs
Bro on Bro — forcibly stack together a full run of “10”s
Blade Storm — discard cards in a mad frenzy
Emberblade Katana — make your hand burn even hotter
And many more…

Every battle pits you against card builds created by real players in asynchronous multiplayer.
They come armed with unique skills, chip combinations, and personalized decks of their own. Find their weaknesses, and do whatever it takes to defeat them!

Each hero comes with their own exclusive skill pool and chip pool, letting you create countless wildly different playstyles:
Rogue — capable of chaining attacks endlessly
Spider Priestess — excels at weaving cards into a deadly web
Gladiator — overwhelms enemies with relentless bomb throws
Alchemist — commands the power of fire
Queen — fights alongside dragons
More heroes are currently in development…

Every run lets you craft a completely different build through an incredibly rich set of deckbuilding tools:
400 chips that reshape core mechanics and completely break the conventional rules of card play
70 unique skills, plus 70+ skill modifiers, giving you endless tactical possibilities
13 card enchantments that infuse single cards with magical power and turn them into absurdly powerful game-changers
Classic DBG deckbuilding actions like buying, removing, and transforming cards
And even more surprises waiting to be discovered...

The game currently supports 2–3 player online versus, with a 4-player mode now in development!
Online mode is a completely separate experience from single-player, offering a brand-new way to play.
With the playful and chaotic Fate Cards and the unpredictable Party Feast, every match is filled with surprises and twice the fun.
Online versus strategy roguelikes are a rare find — so grab your friends and jump into battle!

For those who prefer solo play, no worries at all—Apokerlypse offers a fantastic single-player experience that absolutely holds its own!
You can climb the higher ladder ranks. As your score increases, the enemies you face will gradually become utterly ridiculous in difficulty...
But don't sweat it, you'll be growing stronger right along with them! In the end, you'll become a legendary card player in the tavern, and the whole world will see your name!
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小丑牌核心的通关,条件一开始就放在那了,看你本事 而恶魔牌的核心的对抗,对手是随机的,包括人物和它获得的技能,每一局都去看完对方信息再出牌太累不现实,结果就是纯看自己的组合强度如何,这样又显的对手那一堆信息很搞笑,特别一些攻击技能,你手里没有对应的防御技能可以把你控死,而你拿着防御技能的话,一整局下来可能就用过一次,纯纯浪费一个技能位 还有有收集的要素,能否赶紧加上已获取的标识,每次看着那筹码不太记得获得过没,又只能总表里按颜色一个个的找,烦死了
作为一个基于扑克牌的难得一见的新颖肉鸽游戏,创意确实有,出牌特效也很喜欢,但还有很多问题,明显不够完善: 前期上下限差距太大,有时刷不到核心筹码或者前期随机的太拉能直接毁了一局游戏,如果商店筹码多加一个,或者结算奖励宝箱那里多一个奖励备选变成5选4的话,策略性更高纯运气占比更低或许会更好玩 太容易腻,希望后期能加上一些奇遇事件,而且目前敌人似乎基本上都是龙母角斗士和烈焰术士,打吐了 角色平衡也有问题,个人感觉现在是一弱多强,幽默的国王被其他角色当擦脚布,目前来看国王是靠牌型打压制,但后期人人核弹狂欢或者combo拉满,直接秒杀 需要无尽模式,或者更多轮次,成型后没爽几局就结束了
平衡做的不太好,这是所有做独立肉鸽游戏的通病,太吃运气,各个筹码,技能,卡牌的联动性一般,泛用性也一般,尽管杀戮尖塔2饱受诟病但是我依然无mod玩两百小时,这游戏我玩了13小时就不想玩了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, German, Russian, Japanese, Traditional Chinese, Vietnamese, Portuguese - Brazil
Hours played at review time, across 76 reviews with recorded playtime.
一开始觉得这个游戏的上限很高,但是更新了几次感觉黔驴技穷了
刚开始是挺好玩的,熟悉了规则,玩过几个人物后,就会觉得腻了。尤其是想要上宗师的朋友,那简直是要崩溃的。一把40分钟,一把得分最高分是82分,一般是得分70左右。上到宗师要9999分,每把运气爆棚,又不停歇,快的话85小时!你就肝吧,早晚肝坏!
小雷詹速评游戏:《恶魔牌》 画质:■■■□□ 画风:■■■■□ 界面:■■□□□ 音乐:■■■■□ 音效:■■■■■ 配音:□□□□□ 剧情:□□□□□ 人设:■■■■□ 益智:■■■■■ 操作复杂度:□□□□□ 操作舒适度:■■■■■ 爽度:■■■■■ 难度(分高=困难):■■■□□ Mod:□□□□□ 定价合理度:■■■■■ 性能(分高=需求少):■■■■■ 吐槽:就首发而言,角色数量不算多。就套路数量而言,确实丰富,但是归根究底,炸弹是唯一能反制的牌型,因此最终还是无法避免发展成“用炸弹说话”的套路,若能增加更多的胜利方式或许能够改善。游戏本身还有一些bug或瑕疵,比如手柄支持不好,比如查看对手手牌时边缘牌会超出屏幕外根本看不到,比如“武道服”等一些任务筹码的累计叠层不会被保存(重进游戏叠层归零)。 总之,此游戏值得一玩,但也存在巨大的进步空间。
一边页面里各种求你加群,一边群里都跟死人一样不通过加群申请,搞什么?
希望联机模式加入聊天系统
能不能出一个mac兼容版
還行 不過這個價格有這種水準可以了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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