
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.7M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed playing this game with friends, it's good fun. Typical survival craft gameplay: gather resources, build, collect pets, make better weapons/armor. It was pretty easy to 100% the achievements too. The NPCs are there to guide you and help you progress which is nice. The game is very customisable, you can change storm frequency, crafting time, difficulty, the amount of time before gatherables/creatures respawn. Smalland looks nice and there are a lot of places to explore. Unpopular opinion, but I preferred this game to Grounded! ♥
Body type instead of basic sex characteristics the graphics blow 0/10 dont support trooned out games
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool thing about this game, it saves co-op + individual single player cloud saves and merges them for co-op play so you can each have a base and also keep your character level + full inventory + progress The graphics are amazing. Never played grounded but heard someone say its the adult version of that game. Story is decent. Lots of NPC around the map to help you out and unlock cool armors. NO DLC! everything is in-game to unlock thru progress. Lots of base building options + weapons. Gives a very enchanted vibe during spring time. Winter comes along and you will freeze if you don't have correct clothing or firepit or inside shelter. Fall is really cool looking. Lots of unique pets to hold extra inventory or ride\fly\jump. Game is easy enough to learn without searching google which is a big bonus for me. The base building is nice. Other games feel like your building a homeless encampment with trash and junk. Base building has Gnome, Smurfs, Hobbit vibes. Sci-Fi + Fantasy. Game looks amazing on 4k OLED Ultra settings especially at night with glowing torches, glowing mushrooms, fire flies and nocturnal creature eyes reflecting. One cool thing they have different color torches and glowing crystals to make your night city look cool.
The game is empty, hollow, boring, tedious, clunky. The graphics blow. Tremendous ghosting issues. It kind of looks like extreme motion blur when things move. They leave a blurry trail. The game has a slight unnatural wobble to the camera when moving, it's extremely unnatural when you're 1st person, and it's slight but still affecting when in 3rd person. (it can be seen if you jump and look at the readjustment of the camera.) It is absolutely not properly supporting Ultrawide-screen resolutions, and when trying to use a lower difficulty, it does not support just adding black bars on the sides rather it simply stretches the image very unnaturally. (The black bars thing is something I'd highly want for Borderless mode, as it allows you to game and have browsers up on the same screen very easily. Why is there a lengthy introduction with a ton of walking from NPC to NPC in an open world survival crafter? The trailer looks GREAT but 30 minutes in I was falling asleep. This game is nothing but frustration. Go here, go there, then go back. Walk, walk, walk. This is all too common nowadays in RPG's. Devs think it's fun to send you everywhere on the map without any convenient way to get there. It's just tedious and frustrating. If you played Grounded or Enshrouded you would not enjoy this, the items decay so fast, the story is hard to understand, and where things are is even worse, its not very welcoming. Used to enjoy the game even with all the quirks, my favorite part was having a decent grapple system, but now, your grapple breaks after like 20 grapples and you have to stop and repair it. I just wish devs would STOP MAKING YOUR GEAR AS DURABLE AS PAPER. It's not fun, it's just a massive pain in the ass, when you make everything break after a few minutes of playing it's miserable, make the game fun to play not burdensome. It's been well over 2 years since I last played and unfortunately the game leaves a lot to be wanted. From being able to have a farm to get resources at home to areas when unlocked should stop birds from diving you when crossing the bridge. It's tedious to have to go through a tunnel every time to get to the other side when it's something you have to do repeatedly for new items/progression. I was hopeful when I saw a small new content drop but when I returned I realized it was only just that. 1. Whats the point of seasons? They don't affect anything. cool idea but not integrated well. 2. Animations don't exist for most things or are almost indistinguishable. 3. Crafting takes a million resources. 4. Aggro is now your every moment. Congrats. Every bug on the planet wants you dead and boy are there a lot of them. 5. Durability is just small enough to be constantly annoying. 6. Every UI is broken, I'm not going to take the time to list them. its every single one. 7. Multiplayer is not really co-op so if you want to share story progression or unlocks, don't bother. 8. Pet system is buggy. 9. Enemy animations are buggy. 10. Leveling up health or stamina gives you a 1:1 upgrade which is insanely bad. 11. The glider is amazing, but otherwise getting anywhere is a chore. 12. All crafting has timers. This is fine sometimes but it just drags on and on when a single piece of armor takes 3 minutes to build. 13. Whats the point of storms? they last 3 seconds and don't do much besides annoying you or killing you unless you can build a shelter in 30 seconds. Combat & its animations feel very stiff and clunky in a very inconsistent/unreliable attack + parry system that can't seem to figure out where it wants hit boxes to be. Added bonus of a plethora of bugs constantly teleporting/falling through the floor & enacting the ever wonderful "I can hit you but you can't hit me". The entirety of the bug pet/tame system is gamebreaking levels of imbalanced, even at level 1. Smalland feels comfortably difficult when you start, before plummeting to an absolute breeze the moment you unlock the ability to tame bugs. I.E: The scorpion starts with 2k health and has base damage of 50-60 for its fast melee + 60-70 w/ a 30-40 poison heavy attack. At level 1. For context, my level 70ish character with 100 STR & Legendary weapons was doing far less than it was. Pets can and will consistently yeet you off of Great Tree elevators (the only way to get up or down them) thanks to the endless clipping issues this game suffers from. Pets can and will decide their defense post on top of the Great Tree is actually along its sides, usually on the very tip of small branches, and do not go back to their original location even when they slide all the way down to the base of the tree over the course of in-game weeks to months. The option to turn off Pets permanently kicking the bucket and not attacking each other/turning off Friendly Fire is Multiplayer only. Unfortunately, this also means stopping Pets from permanently dying every time they waddle into or fall off something into a river, is Multiplayer only. A bug where pets can still permanently die despite every setting to prevent it being on both exists, and is not uncommon. Pets will always be infinitely better than you no matter how much you sink into damage stats/gear. Pets will damage near-by buildings even with Friendly Fire off, as well as damaging & eventually destroying any traps they stand on top of (without taking any personal damage, at least). They will also hit each other and randomly begin fighting amongst both themselves & other players pets during combat. Game doesn't like to explain its own mechanics, and relies on third-party websites to do that instead. You NEED Intelligence to make (and repair, for even the smallest sliver of a repair) better gear, but you also don't need that gear. The % increase is nowhere near enough to make a difference when being compared to the wildly overpowered pets at your disposal. This only changes with the last weapon in the game, but that's solely because it's a 225-550ish (350-500ish Legendary) vs the 32-37 ballpark of its competitors. Player attributes do not scale equally to the rest of the game, making Constitution worthless and Dexterity a dump stat. Game disrespects your time overall; crafting takes too long, building takes too long, you need far too much wood to simply exist (that also takes too long to gather), repairing both buildings and equipment takes too many mats, events take too long for far too little reward, Great Tree lift you have to take every single time you go up or down takes too long, certain quests force you down very unnecessarily long paths... everything to do with time is bloated. Despite not having an overall lifeless world, exploration is boring and unrewarding. Points of interest are nothing more than reskins and barely unique arrangements of standard assets, every piece of lore is abandoned as quickly as its presented. Really doesn't help that you start paying attention to the copy+pasta assets everywhere, as there's not much to distract you from noticing. World settings are pretty bare bones, giving very limited control to the host over their experience, while also making the monster damage/health scale also apply to player pets. Cooking remains an entirely wasted mechanic that has no real benefits, outside of "woo I fulfilled my survival game nom nom quota". There's very little to no guide on quests, to the extent of where it wouldn't be uncommon or even a difficult ask to completely miss the fact that there's a main story quest line. While I'm certainly not saying to add something over the top like a golden path, being unaware you're even on a quest to begin with is a testament to how weak the UI overall is. My group thought it was just part of the tutorial. The game is done and dead.
Also dieses Spiel hat definitiv seinen Reiz aber es fühlt sich trotz Version 1.0 nicht rund an. Hab jetzt 40 Stunden rein gesteckt und die ersten 2 drittel der Questline/Kampagne funktionieren gut. Aber dann kommt ein punkt wo man zwischendurch eine nur sehr wage beschriebene Aufgab bekommt und selber herausfinden muss wo es weiter geht. Und das hatte zur folge das ich zu früh in Gebiete kam wo ich wohl eigentlich noch nicht sein sollte. Denn erst wenn man einen ganz bestimmten Quest NPC findet geht die questline der reihe nach weiter aber den fand ich ewig nicht weil er unglaublich irreführend platziert ist. Das hat mir den Spielspaß ganz schön getrübt aber aufhören wollte ich trotzdem nicht denn das spiel hat mir bis dahin schon viel Spaß bereitet und ich will nun auch den rest der Questline noch abschließen. Das war so mein größter Kritikpunkt und nun in kurzform die pros und Contras die mir einfallen. PRO: - Sehr schön gestaltete Openworld - Kreaturen sehen megagut aus - fortschritssystem mit den immer schicker werdenden Rüstungen wirkt motivierend - Basisbau und Basis versetzen ist eine kreative neue Idee Contra - Quality of Life verbesserungen fehlen wie zb. Aufrüsten von Gebäudeteilen oder das freie versetzen von Objekten ohne sie erst abreißen zu müssen - Ressourcen farmen wird später mühselig - Bosskämpfe fallen viel zu leicht aus - Es gibt nicht ausreichend hinweise um gewisse versteckte Boni zu finden wie zb bestimmte Waffen -Bei falschen Grafiksettings ruckelt das Spiel beim erklimmen von Bäumen und es gibt ein paar kleinere Grafikfehler zb. beim abbauen von Stein Fazit: Ich mag dieses Spiel definitiv aber es braucht umbedingt noch etwas feinschliff bei der Questline und einige Quality of life verbesserungen.
Atmosphere A+ Wear some headphones, take a little toke and be transported to another world I just wish there was more content to explore. Definitely worth the time and money though.
Just started playing this game yesterday 4/14/26. I'm going to be very honest, I think it's amazing so far. It has all the aspects I love about a survival games. You have resource gathering, hunting, base building, grinding that makes sense for a survival game. You also have NPC's who provide you with the story to the game guiding you through the story. There is character creation, but very limited, but at least your not stuck playing an already made character. I know there is still loads left to do in this game and I've already spent 18 hours so far. This is also multiplayer so you can play with your friends. The only thing I could do without is the Roaches, I'm so scared of them I freeze and have to take a minute before moving forward or having my boyfriend go ahead and kill them while I wait far away.
Why is there a lengthy introduction with a ton of walking from NPC to NPC in an open world survival crafter? The trailer looks GREAT but 30 minutes in I was falling asleep.
tive dificuldades no inicio pois e meio confuso, mas com o tempo fica extremamente facil e você acaba perdendo a vontade por ser facil de mais, mas não deixa de ser interessante, espero que continue tendo atualizações!!!
A part of me doesn’t want to recommend Smalland because it often feels incomplete. However, the game is quite charming if you give it a chance, especially when playing with friends. Co-op is often used as an easy excuse for a game’s appeal, but I don’t think that applies here. Smalland is a welcome exception because its charm still comes through, even when the flaws are obvious. At the start, I was quite annoyed with a lot of the game. A lot of things felt out of place or unconventional compared to other survival games, especially the hot bar and overall UI. But I slowly got used to it, and underneath those flaws and odd design choices, I found a game that was genuinely worth experiencing. If anything, those unconventional choices are part of what saves it. A lot of survival games lean heavily on the whole ‘player tells their own story’ approach. I personally find this quite lazy. Some games pull it off well, but many end up repeating the same grindy loop. Smalland’s unconventional approach combines elements of a story-driven role-playing game with a survival game. It works surprisingly well, but only because those elements support each other. On their own, some parts of the game are just not great at all. The narrative is okay. It’s a bit cliché, but it still acts as a useful catalyst for the game. You play as a small person who’s come up from underground and must find an elixir to help heal your sick queen. That’s pretty much the whole plot. It isn’t especially appealing at first, but as you play and uncover more about the lore and world, the game becomes surprisingly intriguing. Unfortunately, it lacks voice acting, which was apparently something offered during the backing or early access stage but never delivered. Where other survival games leave you wandering around aimlessly with no goal in mind, Smalland gives you main quests and side quests to work towards. That keeps you focused while also encouraging you to explore the entire map, search for new resources, progress the story, and continue developing your character. The role-playing mechanics are limited to gameplay rather than story, but they’re by no means boring. You gain experience, level up, and put points into stats. The more interesting part, though, is the gear and equipment you unlock. The inventory menu even includes a section for tracking some unlockable items after you’ve discovered them. I think unlocking armour and weapons was one of the parts I enjoyed most. Some of them looked bad, some were just okay, and some looked genuinely cool. Either way, they were fun to unlock and craft. There are companions and mounts you can get, and they’re one of the more fun aspects of the game, but some of them are broken. Fortunately, the broken ones appear towards the endgame. A good example is the Scorpion, which, once unlocked, makes most other enemies feel far less threatening. There is still a challenge, don’t get me wrong, but it’s noticeably reduced by how much Scorpions can tank and deal damage. You still have to level it up and put points into the right stats, though. Progression can feel rewarding, but the balance becomes uneven once certain mounts or gear start making encounters much easier. Building and combat are where things start to fall apart. They’re not the strongest parts of the game, and honestly, they aren’t worth discussing in too much detail. They’re by no means horrible, and they are bearable, but they feel like afterthoughts. In fact, a lot of the game feels like an afterthought or a prototype that was never fully finished. The visuals are where it seems a lot of the passion went. The level of detail in the bugs, critters, and environments is insane. It almost feels like they created one-to-one copies of these creatures. Some areas do not look especially pleasant, but that often feels intentional, like with the swamp. It’s gloomy and uncomfortable, which shows how well the visuals and environments work at setting a mood. This is emphasised even more by the sheer scale of things. The game does a great job making your character feel small, but oddly, the scaling can also feel off at times. For example, a bee looks like it’s the size of a human fist, and this becomes noticeable when you’re standing near human skeletons. When it comes to performance, I barely noticed any issues and honestly, I could almost say there weren’t any at all. The game looks good and runs well. The audio, aside from the lack of voice acting, is quite good, from the ambience of the small-but-giant world to the music. The music is rare, though, and there are times when combat music plays while you’re not in combat, causing both confusion and concern. There are also areas where sound effects seem intentionally missing or dampened. For example, when using a flying mount, you can’t really hear the wings flapping. While that might seem off-putting, I think it works better this way, since hearing that constantly up close could get annoying. I mainly hosted the world and had three other friends playing with me most of the time. It was nice that we didn’t have to rely on a dedicated server, which is a big plus for co-op games like this. Friends could drop in and out, and any progress your character made was saved to that character. The only thing that didn’t transfer was the game world, meaning buildings and save points stayed tied to the host world. Character progress, inventory, and companions, however, were transferable. This game doesn’t have much replay value, not unless you want to try a different character build, and even then, builds do not have much impact. That said, I’ve clocked about 72 hours, and I enjoyed quite a fair bit of that time. About 10 or so hours were spent playing solo while my friends were offline. I could see myself revisiting it someday with friends, but probably not any time soon. For the asking price, I’d say it isn’t necessarily too bad. Since there is no neutral option on Steam, I’d lean positive, though I’d still recommend getting it on sale. It gives you enough value for your money at the current price point, but it could definitely be better. I’d recommend it most to people who enjoy survival games with exploration, light questing, and co-op progression, rather than anyone looking for deep combat or polished building systems. Smalland is inconsistent. It’s flawed in many areas, yet excellent in others. It kept my friends and me playing long enough to finish the story, the available quests, and even the DLC storyline, if you can call it that. The DLC content gave us more to do, but it didn’t feel as meaningful or fleshed out as the main game. It doesn’t even have an NPC or quest giver. You’re pretty much left to discover it on your own. Despite all its flaws, Smalland is proof that sometimes, it really is the little things that leave the biggest impression.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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