
Skull and Bones is an open world naval action RPG where ship combat, build choice, and sailing skill define your pirate legend. Conquer rival ships and mythical beasts in a vast ocean of up to 20 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 66% | — | $2.8M |
| $29.99 | 26.2Kratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Commenting on another review I saw. This game is NOT Elite Dangerous in the sea. Not even close.
pile of hot ♥♥♥♥♥♥♥ so funny they would make it that cheap when its not even worth that. bought it just to leave a bad review we need this at overwhelmingly negative where it belongs lets go boys
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $29.99 |
| 4.6Kratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 439 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Only worth it on deep 90% discount[/h1] [b]It's an arcady, fantasy ship combat game that did get better after 2 years[/b] Don't expect the quality and content from Black Flag, even as this started as multiplayer DLC for it. Skull & Bones lacks good story, ground combat, climbing and exploration. Instead it offers now more ships, even large ships similar to Man O' War, fantasy style combat with Poison, Fire and other elements, large red glowing weak points, boss ship fights and tons of challenges to complete. It has classic Ubi problems of convoluted menus with menus upon menus, lazy balance for higher difficulties (World tiers copied from Division so you die in 1-2 hits), tons of expensive paid cosmetics like glowing ship skins, skeleton as player character and pvp is so bad that you have to manually turn it on, can't attack anyone else who hasn't also turned it on or you're forced into pvp for 2 factions war missions and you die in a second and gain nothing from killing other players. Overall, IF you're looking for a Black Flag like fun pirate game, look elsewhere. But if you're okay with arcady naval combat game, where you shoot glowing bullets, get to control large ships and play in mostly pve content with tons of things to finish, for $3 it's worth it. Game trial won't show you much, the start is slow and can feel difficult, as combat is level and heavily stat based.
Honestly, Skull and Bones feels extremely barebones. The whole game reminds me more of a mobile game than an actual full-fledged game. There’s just not much here that feels special or impressive. The ship combat is probably the best part of the game. It can genuinely be fun, especially when you're getting into bigger fights and managing your ship, weapons, and positioning. But even then, I wouldn't call it anything groundbreaking. The biggest problem for me is the lack of land exploration. You're playing a pirate game, yet you spend most of your time stuck on your ship, with very limited things to actually do on land. It makes the world feel strangely empty. And then there's the story, which is honestly atrocious. I never really felt invested in the characters or what was happening. I mostly played the game to get the achievements, and honestly, that's probably what kept me going. That said, I did genuinely enjoy the ship combat along the way. Overall, I wouldn't say the game is completely terrible, but it feels like there's so much potential that was never really used. The ship combat is fun, but everything around it feels painfully barebones. If you're looking for a simple game to sail around, fight ships, and grind some achievements, you can probably get some enjoyment out of it. Just don't expect anything particularly deep or impressive.
Overall a great game, def solid bones for future content! And i bought the game for $3 so really cant complain! I'm having a great time, haven't stopped playing it since i installed it!
This game has a little of a identity crisis. It has assets, graphics and cutscenes like its a RPG, but then everything you do is numbers in arcade-like fights. It plays like a twin-stick shooter in which you need to kill enemies to fulfill quests and unlock the next piece of upgrade. It doesnt feel really piratey, its way too flashy, reminds me of Battlefield or so sometimes including the rock music. That being said, what is there is also pretty fun, a nice game loop of going out there trashing things come back with the loot and currencies and unlock the next level or thing and go return to kill more. Just don't expect a realistic pirate game.
i dont get why this game got soo much hate i like it im having fun with it
Im roughly about 9.8 hours into the game and im actually having a great time. I dont quite understand all the hate for this game, seems pretty forced to me honestly. Sure the game takes place 97% of the time playing and fighting on the water, but its actually quite fun. The ship customization is amazing, the cosmetics are amazing, the battle pass seems fair and acutally fun to progress and the boss battles are fun as hell. Sure about an hour of my gameplay was trying to get past that splashscreen bug, but after that its been working like a charm and im having a blast and im just BARELY scratching the surface of what you can see and do!
Parto dal presupposto che quando questo gioco è stato annunciato mi ha tirato subito l'occhio. Ho amato AC IV Black Flag e sapere che Skull and Bones si prefissava l'obiettivo di portare i combattimenti navali come modalità principale con altri giocatori in modalità MMO mi ha incuriosito moltissimo, anche senza l'esperienza a terra. Tuttavia, dopo essermi informato molto attentamente, avevo deciso che non ne valeva la pena di spendere 60€ (il costo al lancio) per un gioco che mi sembrava fatto a metà, e il tempo mi ha dato ragione: Skull and Bones non ha mai spiccato il volo, è stato un flop sotto ogni punto di vista e dopo diverso tempo il numero di giocatori online era di poche centinaia. Poi a maggio di quest'anno (2026) vedo il gioco in vendita a 2,99€... a quel prezzo ho deciso di comprarlo e dargli una possibilità: e mi ha preso. Ci ho giocato Ininterrottamente per 60 ore, esplorando, combattendo e commerciando. Un grosso punto a favore è la difficoltà del gioco: essa è impostata su più livelli, ma non richiede particolare sforzo, il ché lo rende perfetto per una rilassante e calmante sessione di gioco. Vi faccio un esempio: avete giocato a un gioco competitivo online, quello che volete, e dopo diverse ore siete molto nervosi e frustrati per vari motivi (vi hanno fatto il culo, hai perso all'ultimo secondo, il tuo team faceva schifo, ecc.); ecco, Skull and Bones è un calmante eccezionale: vi prendete la vostra nave, vi fate un giro per il mare (la grafica e le ambientazioni sono davvero belle, anche se le animazioni non sono proprio granché), affondate qualche nemico (o un'intera flotta), qualche mostro marino, prendete loot, e accumulate ricchezze. Potenziate la nave e una volta finito vi siete già calmati. Il gameplay e la sensazione di gioco è piuttosto soddisfacente, ma ahimé le cose da fare purtroppo si esauriscono in fretta. Inoltre, mi sento di dire che il gioco avrebbe un potenziale enorme, ma a Ubisoft sembra non interessare: si potrebbe creare una modalità a terra, costruzione di un covo dove ammassare tesori e ricchezze, oppure una flotta ai propri ordini... Sono solo idee che renderebbero un gioco abbastanza mediocre in un gioco più completo. Tuttavia, lo consiglio, come dicevo è molto rilassante da giocare (a livelli bassi di difficoltà) e se lo trovare a 3 euro... Provatelo! Se avete amici per fare gruppo, ancora meglio!
不理解为什么要在一个三级的主线任务放一个七级的怪,我只能说这游戏差评多不是没有原因的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37.8M | 52.8K | 87% | $29.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $15K | 25 | 68% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 7.1K | 95% | $7.49 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 8.3K | 98% | $14.99 | |
| $2.8M | 35K | 91% | $4.99 | |
| $2.8M | 2.5K | 80% | $34.99 | |
| $2.8M | 5.8K | 97% | $14.99 |