
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, no higher dificulty. But fun for the 10 hours or so it took me to complete it.
재밌게 했어요! 시간가는줄 모르네요 ㅋㅋ
As a tower defense connoisseur, this game hits every nail on the head and really tickles daddy's pickle. absolutely sexy gameplay and the simplicity of the graphics really bring me back to the days of ArmorGames and Friv in the best way possible. i played the ♥♥♥♥ out of the demo and I counted down the days of release and it did not disappoint. Kudos and kisses to the geniuses who made my dingaling go bo-ing on release.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.6K | 93% | $14.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 2.2K | 73% | $17.49 | |
| $1.5M | 1.6K | 77% | $24.99 | |
| $1.5M | 3.1K | 72% | $14.99 | |
| $1.5M | 8.9K | 98% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 167 | 67% | $6.99 | |
| $34.4K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $19K | 96 | 85% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I recommend this game. It took me about 9 hours to complete, and at $4.99, it is well worth the price. I love tower defense games, and this is one of the better ones I have played in a long time. There are enough towers to keep things interesting, but not so many that it becomes overwhelming. There is a massive tech tree and interesting active abilities. The only thing I would want is more levels. I would love to see DLC with more content.
Gutes Spiel für nebenbei. Mehr Karten wären aber durchaus wünschenswert. Gut wäre es der Community die Möglichkeit zu geben selber Karten zu erstellen und diese zu teilen.
It's fine, compelling even. It is far too short for 10 dollars.
orkd
it's not a huge game but for the price it has a solid amount of content that's a lot of fun
finally good tower defense
Almost free, offers few hours of fun. Some towers feel noticably less viable than the rest. Some player abilities (from second half of the game, pretty much all of them) are useless. Game lacks chellanges, overall it's "grind and level up" game, without greater tought left for the player. Levels are uninspiring. there are very obvious chokepoints, player always knows where towers need to be placed (with maybe exeption of second last level). Towers lack branching upgrade threes with different end outcomes, that could validate second playthrue or different strategy. Orcs are way too quiet. You can't hear them, unleess you zoom all the way in. There's a bit few levels, and no creator or Workshop intergration. Quite unpolished and lacking at places, but over all really fun game.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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