
A juicy first-person incremental game about growing berries and tossing them down an ominous hole. Earn money and upgrades. Make new friends with sentient berry pals. Grow and control the hole as you unearth why nobody leaves this accursed garden. Bury it all, Berry everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Berry Bury Berry is a surreal first-person incremental game about growing berries and putting them in a hole. Lots and lots of berries.
Make and Upgrade Berry Buddies to grow higher and higher tiers of berries!
Use all that sweet sweet money earned to unlock upgrades and tools to help increase profits and explore more of the accursed garden!
Grow and gain control of the Hole to bury things deep below, where nobody will ever find them...
Multiple endings! Unearth the secrets of the accursed garden and its inhabitants!
Expansive upgrade tree with unlockable gadgets and tools
Highly addictive incremental game fun, in a bouncy and squishy world
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 8.9Kreviews | 98% | — | $1.5M |
| $9.99 | 73ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do not understand the appeal of this game. It is tedious. It is annoying. It asks me to do too much while offering me too little in return, and I do not understand how this is supposed to be fun. I am genuinely baffled at what is frankly one of the more irritating games I have played in a while. https://steamcommunity.com/sharedfiles/filedetails/?id=3793276684 Berry Bury Berry is an incremental horror game about throwing things into a hole and watching what comes out. This hole fodder is generally (but not always) berries of varying shapes and flavours, with the potential to also feed the hole the various props strewn throughout the room. In exchange for berries, the hole spews stars and coins, which are in turn used to buy upgrades to improve the hole-feeding experience. Along the way, players can solve puzzles to learn more about the hole, where they are, and the mysteries of the excessively colourful garden. And I will be honest. I do not care about this garden’s mysteries. I do not care about why I am trapped here or what the point of the hole is. I do not care about why the walls are the way they are or what garden gnome leads to what unlock. The game assumes that because it says there is a mystery, that ought to be enough reason for me to care. It is not. Without some context, some reason, some motivation of any kind, I do not give a single good ♥♥♥♥♥♥♥ about this hole. None of it is enough to overcome the fundamentally annoying and irredeemably tedious gameplay or the reality of actually having to engage with this game to make any kind of forward progress. This speaks to the greater problem with arguably this entire genre. It is the idea that because there is a mystery—or, more specifically, that because I'm told there is a mystery—that ought to be enough of a reason for me to be engaged and to overlook the obnoxiousness that's required for that engagement. Perhaps I'm too much of a cynic, or perhaps my patience is too thin, but the existence of something I'm told is mysterious is not reason enough for me to care. There's nothing there for me to sink my claws into, no curiosity worth sating, especially when the process of doing so is such a mind-numbing one. The point of solving the mystery is the journey. When the journey is a muddled fever dream, the destination will rarely be worth it. https://steamcommunity.com/sharedfiles/filedetails/?id=3793276868 Like many incremental games, Berry Bury Berry’s gameplay focuses on the player gradually building up a money engine. Each initial berry dropped in the hole provides the player with a coin, with these coins being used to buy upgrades. Upgrades range from better berry generation to more efficient berry hauling to tools used to explore the world, but crucially, none of it ever allows for an automated system. There never comes a point where I can abandon the tedious exercise of schlepping berries from Point A to Point B. All I can do is make it nominally more efficient. The fact that there is no getting away from manually moving berries from the ground to the hole suggests this is a core gameplay feature, that, more than anything else, this is a game about putting things in a hole. It would be reasonable to assume, then, that this mechanic is good or sound or engaging in some way. You would be wrong. This is a gameplay loop that requires picking up berries, dropping them in a hole, and repeating, over and over, ad infinitum, until the melted remains of your brain dribble down the sides of your head, seeking a desperate and impossible escape from the absolute tedium that is this game. I want to punt the berry buddy into the hole. I want to punt myself into the hole. None of this will offer an escape. What horror there is isn’t in the creepypasta-esque “look at the spooky hole, how spooky, ooo” story the game is trying to tell. The horror is in the idea of picking up berries, over and over, for literal hours of my life, over and over and over and over. I am aware there are puzzles in this game. I am aware there is ostensibly more to this game than the berries. I know all of this. That doesn’t change that the berries, the act of picking them up, is how this game works. There is an expectation that I will engage in this madcap act of chasing down a raspberry, and in so doing, derive some sense of joy, but I will not. I do not understand how anyone does. The mechanics for doing so are obnoxious, sticky, and annoying, and I do not enjoy them. https://steamcommunity.com/sharedfiles/filedetails/?id=3793277036 There clearly is an audience for this game. I am happy for them. I do not understand what it is they see in this game, if there’s something about the absolute mindlessness that’s somehow appealing, or something about its frenetic energy that is a delight. I do not and suspect I will never understand. For me, though, the knowledge that the best reward the game can offer from the tedium of chasing down berries is the answer to a question no one asked isn’t enough to let me derive any joy from this game whatsoever. The only thing I want to bury is the game itself. [quote] If you enjoyed this review, please check out the [url=https://www.summitreviews.biz] Summit Reviews website [/url] and [url=https://store.steampowered.com/curator/41449676/] curator page. [/url] Thank you for reading! [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $9.99 |
| 42ratings |
| 99% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well that was a fun time! A great incremental game that really does it right. The story is a bit...well its there I guess-if you hang out in horror circles its nothing new but I appreciate that its there, it adds a cool layer to the game. Love the art, love the cutsey/horror style, love the achievements, just love it
Кормишь ягодками бездну экзистенциального отчаяния, пока она не поглотит весь окружающий мир 10/10, рекомендую
Berry Berry Nice
берри бэри берри
I got into this game blindly. Started playing. Got surprised at night. Found some story/lore parts. Found an unusual star that didn't "feel right" after collecting it. Got addicted to the game. Got overrun by gnomes and drowned in them. Noticed it's already midnight IRL, tried to stop playing. Tried to burn the game and even hammered my PC, but the game wouldn't let me escape. Flirted with a chainsaw but the music wasn't energetic enough. Played straight for 8h without a break. Thought about starting again but nah, already too far in. Tried to buy my escape but got a lecture about regenerative planting agriculture. Time traveled back several times to manipulate the cell division of my berries and got filthy rich. Accidentally smacked my pumpkin friend with a magic wand and drowned in his tears. Spend another 1h to 100% the game. Writing a review, hoping it will finally help me escape the game. 10/10, worth the money! [hr][/hr] [i] Will force every person i meet to buy and play Berry Bury Berry ! [/i]
Somewhat short but sweet incremental game that I really enjoyed it. One of the best, if not the best of the genre I have played.
Gra roku 2026 Ilość mechanik większa niż w wielu RPGach wychodzących aktualnie. Zagraj w to a zostaniesz obdarowany hormonami szczęścia. Pozdrawiam Kot.
game so good i got pregnant
very berry fun! :3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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