
Just when he thought his life was regaining some semblance of normality, Simon's wonder years are once again turned upside down when the evil sorcerer Sordid returns from the grave with only one thing on his mind - revenge!
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Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian, Swedish, Spanish - Latin America*, Hebrew*languages with full audio support
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If you loved the first game you're bound to enjoy this sequel, but like most sequels it's not quite as good as the first. Many reviewers who've given this negative reviews have done so purely on this being a remake/remaster/port. Their issues with it tend to revolve around not liking the new options the developers have added and not being able to play the game in it's original state. Perhaps the developer has made changes and additions since those reviews or maybe the other reviewers just didn't bother changing settings or making use of the legacy edition DLCs. Whatever, the case I didn't see much of a reason for the negativity. I think it's important to understand exactly what this game is in order to set your expectations accordingly. Through I've played many Point & Click adventures throughout the years, I had never heard of or seen this game when it originally came out. The whole series is something I only recently discovered, As such I can't offer a comparison of the original game play vs. this remaster. All I can do is judge it based on this specific release. Simon the Sorcerer - Mucusade 25th Anniversary Edition is a remaster of the original 1995 Simon the Sorcerer II. It seems to leave most of the functions and features untouched, but does have an Updated menu which is accessible by pressing 'esc' or accessing it through the added icon in the upper left hand corner. Apparently this tiny unobtrusive icon really irks some users who feel this is an abomination to the games original UI. I don't see it as an issue and it functions well. For those who played the original version, it does offer different options for playing with the original controls and icons as opposed to the new ones. You can also play the legacy version by downloading the free DLC. I've played a lot of remade 80s-90s games and I've played a lot of remasters too. I think this one is pretty well done, largely maintaining the look and feel of games from the mid 90s. The graphics haven't really been redone and are going to be pixelated just like the original. What is done well with it is the scaling. I had no problem playing this game full screen on my 4K monitor. While no new and fantastic graphical updates have been made, the fact that it plays full screen without needing to do anything extra to the settings is a big plus. Additional improvements made include a hotspot highlighting system (which you can choose to play without in the settings) and the ability to skip animations. However, skipping animations and voice doesn't necessarily skip the text. One improvement they should have included but didn't is the ability to quick skip to the next screen. Many games will implement a double-click quick-skip when exiting a screen to go to the next, but this one does not. I suppose I've been spoiled by that feature over the years in many games, but it does make the long slow walking from one screen to the next tedious while playing it now. The also updated the icons for the game (I didn't see anything wrong with the original or a big improvement from the new) but the way you access them is still, in my opinion, clumsy and overly complicated. Instead of a single option for push/pull/open/close/grab/use/give (they could have all been combined) you have a separate icon and interaction for each. In game this can be frustrating because some of those are rarely used and it's not always clear which interaction you need to use. So, you might have the right idea but you "use" and object instead of "give" so it doesn't work. You need to go back down and select items and actions each time so retrying different items and interactions can take a long time and is again a tedious interaction. Keeping the time and place this game came into being in mind it's humor and story are pretty solid. However, it hasn't really aged well. The humor is pretty juvenile and a little offensive. I found Simon more humorous in the first game, in this one he's a little meaner. He's always made some slightly sexist comments but his comments in this game and his interactions take it a little far. While I can appreciate some of the humor keeping in mind the sort of mindset and acceptability of things a young man in the mid 90's US and UK culture would think, say, do, and find funny.... some of it even for that time/place, seems a bit much. He seems to have no empathy at all in this game and the humor is often more sardonic as opposed to the previous one where he just came off as more of a smart ass who doesn't seem to purposely hurt peoples feelings, but recognizes the absurdity of his situation and makes sarcastic and facetious comments. Like the first game it tries to interweave elements of popular fiction, fairy tales, and popular culture. This game has some issues with pacing in the story and there are plenty of times where the game drags but this is often because many of the solutions to the inventory puzzles are a bit obtuse. Some of the puzzles solutions are so out-of-the-box that you would either need to use the 'try everything on everything' approach till you come across the correct interaction or you'd need to refer to a walkthrough. I admit there were several points that I had to use a walkthrough and it was always for something ridiculous like what you do with the dog in the later part of the game. Overall, this game took a little over 10 hours to complete, While the game can be frustrating from time to time I think it was a moderately enjoyable use of my time. While not as good as the first, it's still worth your time if you enjoy classic point & clicks.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][u]General Thoughts/Overview:[/u][/b] Playing StS2 was a mistake. I loved it as a kiddo, but coming back now… it’s just bad. While I don’t recommend this game for anyone out to have fun, I do recommend this game to people who want to see what some of the worst aspects a point and click can offer all rolled up into one glorious cluster ♥♥♥♥. [b][u]Pros:[/u][/b] [list][*] The remaster actually didn’t do this a disservice. It’s much better than the job on the first game and the changes don’t feel terrible. [*] Some of the QoL improvements have really helped to take the edge off of some of the worst aspects of the old PnC games. [*] It’s nice to see a developer trying to update and bring back older games to a modern platform. [/list] [b][u]Cons:[/u][/b] [list][*] For me, the nostalgia for this meant that when I replayed it, it just landed with a crunch. Simon is simply obnoxious. He isn’t funny, or clever, or witty… He’s just a ♥♥♥♥. I remember him being hilarious, I remember the game being full of gags and humour. Maybe it’s being an adult now that colours that… but I just don’t know. I guess I changed, and perhaps I shouldn’t blame the game for that. [*] Some of the QoL improvements have really missed the mark, and some obvious additions are missing. [*] I’d forgotten how chunks of this game were already downgrades from the first. The lack of the map useable form the inventory, the many icons instead of simple words, and the pacing and management to name but a few. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] A double click move option. [*] Ability to skip animations as well as lines of text. [*] Ability to control how much stuff is actually skilled using the skip button. Sometimes it’s a single line, sometimes it’s literally everything. It’s annoying. [/list] [b][u]Overall Recommendation:[/u][/b] I don’t recommend this. I especially don’t recommend this if you loved it in your youth, as I did. The game has aged really badly, if you’ve grown up. If you’re in your early teens, maybe you’ll enjoy it? That’s when I loved it, at least. Otherwise it’s a resounding and repeated no.
Also die überarbeitete Grafik geht ja ma garnich da sieht das Original immer noch besser aus und Text zur Sprache is nich Sync also entweder man macht Sprache oder Text beides zusammen is Grütze.
Immer noch gut, aber... Auch 2 Jahre später (1995) nach dem Erstlingswerk macht Simon 2 immer noch sehr viel Spaß - aber man merkt deutlich: Der Humor ist eindeutig derber geworden - und trifft auch nicht mehr so gut. Simon ist jetzt größtenteils ein notgeiler Chauvinist, Minderheiten werden dumm gemacht und so richtig intelligent war man auch nicht bei den Placeholder-Sätzen, die Simon vom Stapel lässt, wenn eine Inventar-Kombi nicht funktioniert: Hier wird dann einfach nur "Was soll denn das bringen, bitteschön?" 500x wiederholt. Es existieren keine kontextabhängigen Kombis, die Sinn gemacht hätten und dann einen anderen spezifischen lustigen Kommentar triggern - nö. Insbesondere die teilweise beknackten Rätsel machen einem hier das Leben unnötig schwer. Um in einen hohen Turm zu schweben, muss man nacheinander (!) einen Ballon (insgesamt 3) am Marktplatz an einem Gitter (und nur dort) befestigen. Man darf aber nur einen Ballon gleichzeitig tragen, auch wenn der Sumpfling-Mitarbeiter X zur Verfügung hat, aber angeblich Simon durchschaut, dass er noch einen trägt (, der aber in seinem unendlichen Hut-Inventar versteckt ist). Blödsinn! Darauf kommt niemand. Und später muss man einen Hund "anziehen", damit Simon ihn in ein Paar Slipper verwandelt. Alles schwankt zwischen "ja, okay, verstehe" und "das haben sie sich jetzt nicht wirklich ausgedacht" - und das in Kombination mit einem unendlich vollen Inventar, was selten mal ausgemistet wird UND den immer gleichen Kommentaren von Simon löste es teilweise echt eine Geduldsprobe in mir aus. Spielt halt einfach mit Lösung. Sobald es nicht weiter geht, instant nachgucken und weiter Spaß haben anstatt daran zu scheitern, ob "benutze mit" oder "gib X an" jetzt wirklich einen funktionalen Unterschied macht, wenn die Logik eigentlich sagt: "Dürfte nicht - beide Anwendungsbeispiele müssten zur Lösung kommen" - und sie es dann aber nicht tun. Zudem endet Simon 2 mit einem Cliffhanger, der erst 7 Jahre später in Simon 3D direkt im Intro wieder binnen 2 Minuten aufgelöst / rückgängig gemacht wird. Fies! Simon 2 hatte also noch was vom ursprünglichen Charme, bietet aber nun einen unsympathischen chauvinistischen Helden und bedepperte Rätsel plus Cliffhanger-Ende. Immer noch tendenziell gut, aber schon ein Abstieg, den man sich heute - 2025 - einfach so nochmal jenseits der Nostalgiebrille ehrlicherweise vor Augen führen muss. Und ja: Wie bei der Anniversary Edition vom Vorgänger gibt's hier auch wieder: Beknackte dazugezimmerte hässliche Menüoverlays und einen (Gott sei Dank optionalen) "verwaschene Grafik"-Look als Verschlimmbesserung.
Eigentlich ein klares Jein. Es ist nicht schlecht, aber eben überhaupt nicht gut gealtert. Simon war in den 90ern ein großer Hit, und ich mochte es damals auch sehr. Aber die Welt verändert sich – und ich bin nicht mehr der pubertäre 15-Jährige von früher. Die Spielwelt und die Grafik sind an sich toll; ich mag den klassischen Adventure-Look immer noch am liebsten. Gleichzeitig ist das Ganze aber auch umständlich und zäh. Die „neue“ Grafik ist eine Frechheit, weshalb es sich ohnehin am besten im Classic-Look spielt. Trotzdem läuft man stundenlang durch nicht wegklickbare Bilder hin und her, die man nicht mal eben über ein Kartenmenü erreichen kann. Außerdem muss ständig gespeichert werden, da dass Spiel gefühlt alle 15 min abstürzen kann. Auch die Dialoge lassen sich Zeit – so sehr, dass man sich dabei ertappt, Textpassagen einfach wegzuklicken. Damals war das kein Problem, heute wünsche ich mir, dass die Figuren mal zu Potte kommen. Der Humor ist teilweise ebenfalls sehr schlecht gealtert. Simon ist ein notgeiler Bock, der rund um die Uhr anzügliche Sprüche raushaut. Was in den 90ern vielleicht noch anarchisch und frech wirkte, ist heute oft einfach nur stumpf sexistischer Schei*ß. Manche mögen genau diesen Humor und sehnen sich nach der „guten alten Zeit“ zurück, in der man noch über rassistische Witze wie den deformierten Trommelspieler „Bingo Bongo“ lachen konnte. Mir ist das an vielen Stellen zu plump, zu albern und schlicht zu altbacken. Klar, andere Zeiten – aber eigentlich war das auch damals schon ziemlich daneben.
прямое продолжение первой части. русский язык в комплекте. так же как и конфузные загадки
nostalgie. gewoon altijd leuk een adventure game. grappig ook
Oh man, so cool, meiner Meinung nach eine der besten Adventurespiele die je gemacht wurden. Ach Nostalgie,was war das für eine schöne Zeit. Schön das man das jetzt auch wieder spielen kann.
Certes, cette version de "Simon the Sorcerer II" propose une refonte graphique douteuse qui a été entreprise pour son vingt-cinquième anniversaire mais, heureusement, un DLC gratuit permet de jouer à la mouture originale de 1995 (DLC dispo dans plusieurs langues dont celle de Doc Gyné... celle de Molière). Bien évidemment, j'ai joué à cette dernière, ce qui m'a permis de terminer ce titre que j'avais commencé il y a quelques années sur mon téléphone portable et que je n'avais jamais achevé (sans doute parce que l'écran était trop petit). Que dire d'original sur "Simon the Sorcerer II", sinon, vu qu'il a été archi commenté en trente ans d'existence ? Attendez, je réfléchis. Alors, déjà, certaines vannes ne passeraient plus aujourd'hui. S'adresser à une personne corpulente en lui balançant direct un "salut gros lard !", c'était possible dans les années 90, mais ça ne l'est plus aujourd'hui. Est-ce un mal ou est-ce un bien ? C'est une trop grosse question pour moi. Et je ne parlerai pas de certaines blagues, récurrentes, sur les femmes ou le CCAV (Comité de Censure des Amazones Vénères), qui lit quotidiennement tout ce qui est écrit en ligne au sujet du sexe faib... au sujet des dames, se lancera aussitôt dans une série d'opérations coup de poing visant à faire retirer le produit de Steam. Je me contenterai donc de généralités en disant que "Simon the Sorcerer II" est une parodie très imaginative et souvent hilarante des oeuvres d'heroic fantasy et des contes fantastiques pour enfants. La galerie de personnages qu'il propose est splendidement déjantée, ses dialogues absurdes le sont encore plus. Toute proportion gardée, le ton du jeu s'inscrit dans la veine du film culte "Monty Python : Sacré Graal !". Par contre, le gameplay offre du point'n click à l'ancienne, soit un mécanisme devenu bien rigide pour les joueurs modernes que nous sommes, qui ne veulent plus trop se casser la tête devant leur écran. Cependant, je suis allé à la fin sans la moindre soluce. Mais pour cela, j'ai dû passer par des phases très laborieuses de combinaisons d'objets entre eux ou avec les différents points d'intérêt du décor. Et comme certaines énigmes doivent être résolues de manière complètement loufoque - genre [SPOIL] associer un petit pois à un matelas [/SPOIL] pour réveiller une princesse endormie -, le recours à la bidouille est quasiment obligatoire, cela au détriment de la réflexion pure et dure. Voilà la limite de "Simon the Sorcerer II".
Developed by MojoTouch in partnership with Adventure Soft and published by MojoTouch, Simon the Sorcerer - Mucusade: 25th Anniversary Edition revives one of the most recognizable point-and-click adventures of the 1990s with a thoughtful collection of modern enhancements. Instead of rebuilding the game from the ground up, this anniversary release focuses on preserving its original identity while introducing quality-of-life improvements that make it easier to enjoy on today's hardware. It serves as both a celebration of a classic adventure and an accessible entry point for players discovering Simon's magical exploits for the first time. The story continues directly after Simon's previous adventure, but any hopes of returning to a peaceful everyday life quickly disappear. The villainous wizard Sordid returns with revenge in mind, sending Simon into another bizarre fantasy journey filled with enchanted locations, strange allies, and absurd obstacles. A magical wardrobe intended to transport Simon back home instead ends up elsewhere, forcing him into a quest to recover an unusual source of magical energy. The narrative embraces comedy from beginning to end, delivering a steady stream of sarcastic dialogue, humorous references, and fairy tale parodies that rarely take themselves too seriously. Simon remains an entertaining protagonist whose cynical personality and quick wit give the game much of its charm. Gameplay stays faithful to the traditional point-and-click formula, rewarding players who enjoy exploring environments, collecting useful objects, speaking with colorful characters, and solving interconnected puzzles. Many of the challenges require paying close attention to conversations and experimenting with inventory items, creating the satisfying sense of progression that defined classic adventure games. While the core gameplay remains untouched, this edition significantly improves usability by introducing hotspot highlighting, more intuitive controls, simplified interaction methods, and a cleaner interface. These updates reduce many of the frustrations commonly associated with older adventure titles without compromising their original puzzle design. The presentation successfully balances nostalgia with modernization. Players have the freedom to experience the game using enhanced graphical filtering suited for modern displays or revert to the untouched pixel artwork for a more authentic retro appearance. Likewise, the soundtrack offers multiple playback options, allowing fans to choose between different classic audio formats depending on their preferred version of the original experience. Cloud save functionality and improved menu navigation further modernize the package, making it convenient to play on contemporary systems while respecting the game's historical roots. Voice performances continue to be one of the strongest aspects of the adventure, giving personality to Simon and the large cast of eccentric characters encountered throughout the quest. The extensive language support, including multiple voice and subtitle options, expands the game's accessibility well beyond its original audience. In addition to the main adventure, the anniversary edition includes several bonus materials such as the original manual, soundtrack, artwork, and legacy versions of the game, making it an attractive release for collectors and long-time fans interested in the series' history. Despite the welcome improvements, the game still reflects the design philosophy of its era. Some puzzles rely on unconventional logic and may leave modern players searching for obscure solutions, while the pacing favors careful exploration over constant action. Certain jokes and references also show their age, although the humor largely remains enjoyable thanks to the game's self-aware writing and consistently playful tone. Those expecting streamlined modern adventure mechanics may occasionally encounter moments of trial and error, but players who appreciate classic design will likely find these quirks part of the experience's enduring appeal. Simon the Sorcerer - Mucusade: 25th Anniversary Edition is an excellent example of how a classic adventure can be preserved without losing its personality. The improvements enhance accessibility while leaving the original storytelling, puzzle design, and comedic spirit intact. It captures the whimsical atmosphere that helped establish the series as a memorable name in the adventure genre, offering dozens of entertaining conversations, imaginative locations, and satisfying puzzles. Whether returning for nostalgia or experiencing Simon's adventures for the first time, this edition delivers a polished and respectful restoration of a beloved classic. Rating: 6/10
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