
Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is back in a remastered edition that features all new hand-drawn, high resolution artwork, with remastered audio, music and sound effects.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.7Kreviews | 97% | — | $1.3M |
| $14.99 | 12.9Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich bewerte dieses Spiel negativ, weil der dahinterstehende Publisher bzw. Konzern durch Video Games Europe gegen die Ziele von Stop Killing Games vertreten wird. Gekaufte Spiele dürfen nicht einfach verschwinden, nur weil Server abgeschaltet werden. Supportende ja, absichtliche Zerstörung nein.
Jugué al Día del Tentáculo de salida, comprado en caja de cartón por mi ocho cumpleaños. Por aquel entonces mi único bagaje con las aventuras gráficas era... pues bastante bueno, la verdad, porque ya incluía el Maniac Mansion original, Monkey Island 1 y 2, Indiana Jones y la Atlántida o el Legend of Kyrandia. Y aún así recuerdo la sensación de fascinación absoluta que me producía llevar a cabo alteraciones en una línea temporal para ver sus repercusiones en otra. Es un juego al que siempre, siempre, siempre le guardaré un hueco en mi corazón. Un juego que nunca no querré jugar. El Día del Tentáculo es parte de mí.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
| $14.99 |
| 946ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Day of the Tentacle is incredibly nostalgic for me. I played it years ago as a child, along with Maniac Mansion, and it really does hold up. That said, coming back to it with fresh adult eyes, some of the puzzles feel a little unintuitive. Honestly, what saved me at times was my memory from playing it as a kid, without recalling some of the more bizarre, outside-the-box solutions, I’m sure I would have been completely stuck. While the time travel feature is crazy unique and makes for a really interesting way to solve puzzles it can also be super confusing what items you need in which time period and why. One of the biggest highlights for me is the ability to switch seamlessly between the original pixel art and the remastered, more cartoony style. It’s fascinating to see how everything was translated, and I found myself constantly flicking between the two just to compare. It’s a fantastic experience for any longtime LucasArts fan, and a great reminder of why these games are so beloved. And don’t forget! You can play through the entirety of Maniac Mansion within the game as well!
Ignore my playtime here, beat this back on the Xbox during covid. I'm gonna start calling these kinds of games boomer-bait. Overwhelmingly positive reviews, but then when you play it, it's a mid point and click adventure game with writing that could only make a five year old laugh. These titles are carried by nostalgia. Half of the time, the puzzles are not even puzzles, they are just nonsensical garbage connected by the most fragile through-line. No hate to Double Fine though, I adore most of their library. This just ain't it for me.
None of the jokes are funny. The soundtrack's mileage evaporates with mere hours of play. The vague gestures in the direction of an ethos, sans silly sound effects and on-screen hijinx, are worthless. The concept of an adventure game, a notoriously hard-to-pace genre, predicated on Looney Tunes-esque slapstick, a notoriously immediate and punchy cartoon, assumed the blame for many a blasé moment in my playthroughs, wherein I would begrudgingly let the game do its thing in long-winded breaths, letting all of it slip past my every sense until I got put back in the driver's seat. All of this compounds to make wading through this game's deepest self-assured mires nigh unfun. And yet, it is my comfort game. The puzzles are tactile, synaptic, devilishly versatile in their presentation, they make sense, which is more than your average adventure can even say. They weave into each other and their interplay is just able to be inferred without displacing room for thought. Solving one never pays in anything less than elation, the adventure is designed to nudge you into a puzzle chain without forcing you into any. Since I've spent so much time with it, I think calling it motherly is not unnatural. Or I just might've invested too much of my life into this glorified grab-bag of pixels to ever question that. I wouldn't know. I don't really want to. I genuinely hold Day of the Tentacle in a similar regard to Monkey Island 2. It objectively has failings, many, in fact, but I can look past those. It whisks me away to a place where the tentacles wave freely and mad scientists gab with a voice like nails on a chalkboard, and that's all that really matters.
weird little game with cool music. a classic.
Old school point and click one of the games that made Tim Shafer reputation, fun silly time travel plot with some very stupid and annoying puzzles. A really good remaster which shows both the orginal and remastered art and offers modern conviences.
Double Fine como siempre con su exquisito gusto en juegos raros, en este caso, haciendo un gran trabajo en un hermoso remastered de la secuela de uno de los grandes juegos de final de los 80's (Maniac Mansion, el cual es totalmente jugable DENTRO del propio juego) en lo que seria la época dorada del genero "aventura grafica" de la mano de LucasArts. Con algunos glitches visuales y bugs en audio pero en ningún momento perjudicando de manera grave la experiencia. 9/10.
Going back to the old days with this classic. Very nicely remastered, I say. This game is so funny!
Es una obra de arte y obligatorio en cualquier colección de videojuegos.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.2M | 6.2K | 95% | $9.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.4K | 95% | $7.49 | |
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| $1.3M | 2.3K | 84% | $19.99 |