
Silica blends FPS and RTS in epic, photorealistic battles. Choose to fight on the ground or command from above as humans or aliens. Dive into thrilling multiplayer combat or master strategic command. Are you ready to survive and conquer?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 27 → 2/day in the week after.
About
Silica is a crossover of FPS and RTS, where you take part in epic photorealistic battles either as humans or aliens. Lead as the commander, or join the assault from the ground - the choice is yours!
Take Part in Epic Combined Arms Warfare
Immerse yourself in epic battles where humans and aliens fight for ultimate domination.
Dominate Land and Sky
Take control of both land and air vehicles to assert power over the sandy dunes of planet Baltarus
Lead as RTS Commander!
Take charge as RTS commander over battles of epic scale. Use your tactical prowess to dominate the battlefield, coordinating complex operations from a top-down perspective.
Experience Realistic Unit Scale
Witness the impressive scale of units, from small infantry squads to colossal harvesters and massive buildings. Each unit type is meticulously designed to reflect its size, providing an immersive and realistic experience on the battlefield.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short review: Awesome in theory, in reality though, the RTS gameplay is significantly worse in terms of controls, pathing, and unit AI compared to AoE & Starcraft 1 (Not 2... 1). (Ok maybe Dragoons are slightly worse) Long review: Awesome in theory, miserable execution (At least for the commander). As someone who plays Starcraft 2 every chance I get, I find playing this game as a commander (RTS mode) to be incredibly frustrating. The controls are completely unusable and there're putting virtually no effort into fixing it. It feels like all of their effort is being put into graphics and new units when existing units cant even path correctly and commander unit control. 1.) There's no build grid or free placement system, instead the game snaps structures to random points half way across the screen. 2.) Units will frequently spawn in a rock or the structure that trained them and be stuck there for the rest of the game. 3.) Income happens in very infrequent bursts yielding clunky and boring macro. 4.) All of the maps are the same sandy color which I guess is the games art style so fine, but the silica (Minerals) are tiny translucent rocks. They also have colliders which commonly get cars trapped within them until the worlds slowest harvester makes a few trips to clear the silica out. 5.) Control groups are assign only, and only allow units to be in 1 control group at a time. The best way I can express how bad this system is, is with the following analogy: Lets say you're doing work with some tool and there's no CTRL+Z. That can suck, but if you know it doesn't have it, then you can usually find a way around it. Silica is that tool that has undo, but its not implemented correctly so it just corrupts the project when you use it. It's somehow worse than just not implementing it. 6.) Unit & building selection, along with general clicking in RTS mode feels very unresponsive. (I can keep going for a while) Starcraft 2 (despite being a difficult game) was very easy for friends and family to learn and enjoy. As someone with over 10K hours in RTS games, I would put eating bricks a few orders of magnitude more enjoyable than macroing to the final tech tier in this game. That being said, most of my complaints are really not that complicated compared to what they have already done. Watching a giant Ultralisk sized bug charging through your combat forces in first person is ♥♥♥♥♥♥♥ awesome and the premise of having unified command + fps gameplay is great for RTS people with FPS only friends. I'm just disappointed by the complete lack of attention towards RTS controls and playability. I do not regret my purchase because a game like this is vary large in scope and complexity and I would like to support it financially, but they're prioritize form over function. I think they should just copy Starcraft 2s controls. That would be awesome.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 25 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was really excited to play this since it really innovates the genre of RTS, but the game runs really poorly. a better optimization would go a long way... I want to see this game grow and become better, but my experience wasnt great. Yes, I tried every graphic setting possible and still didnt feel like it was going past 40 fps.
Immer wieder mal gespielt seit beginn der Early Access. [b]Entwicklung:[/b] Zäh, mit regelmäßigen Updates. [b]Grafik:[/b] Ganz Ok, wenn auch wenig Details. [b]Sound:[/b] Nervig. Der Sprecher im Menü ist teils unangenehm kratzig. [b]Musik:[/b] TOP!!!! Das beste am Spiel. [b]Steuerung:[/b] Oh. Wo fang ich da an? [u]Commander Mode:[/u] Das UI ist alles andere als angenehm. Eingaben erhalten absolut keine Bestätigung visuell oder auditiv maximal Bewegungslinien zeigen das man mit der Einheit was gemacht hat. Übersicht ist ein Fremdwort für das Spiel. Gebäudenamen erscheinen nach irgendwo im Spiel neben dem Gebäude auf dem Boden und sehr unkenntlicher Schrift. [u]FPS Mode:[/u] Noch etwas hakelige Animationen sonst ok. Das UI ist aber genauso bestätigungslos wie im Commander Mode. [b]Gameplay: [/b] KI-Gegner sind zielgerichtet und greifen zwar an, aber Strategie erkennt man da kaum. Was die Wegfindung angeht, das lass ich mal lieber. Da könnt ich nur kotzen. Auch ein Grund warum ich es nicht mehr spiele. Es wurde zwar in der Vergangenheit immer wieder optimiert, aber die Sammler bleiben einfach immer noch regungslos in den Basen stehen weil sei sich mal wieder verkantet haben. Meldungen diesbezüglich bekommt man nicht oder ich hab noch nicht erkannt wo diese sein sollen. Mehr kann ich zu dem Spiel nicht sagen, da ich auch erst kumulativ 11 Stunden damit verbracht habe. Mehr Zeit war es mir leider nicht Wert! Ich hatte/habe große Hoffnung, aber empfehlen kann ich es derzeit nicht!
The FPS experience is as if Helldivers and Battlefield had a baby. Then the RTS mode is just something else entirely. Amazing.
it is extremely promising, that's all I'm going to say because i want you to play it for yourself. trust me.
FPS/RTS idea is good. Gameplay not so much. No campaign. Too much space and nothing in between on the maps; They feel empty. Terrible Optimization as well. Used 90% of my memory, practically melting my PC. Not a great trade off for mediocre graphics. Also, the maps and world are a bit too drab for my taste, nothing looks super interesting. The controls are a bit clunky and there's a sharp learning curve. Vehicles were cool, though, and playing some aliens was cool as well. Generally, wasn't as fun as I hoped.
Super fun! And the combinaton of strategy and the possibilty to fight as solider, using all vehrcels and monsters makes it super fun! Like Gates of Hell, sadly you can equpt the soliders vid unic wepons. But nice units to begin with. The insects is realy fun to play as.
Game is confusing as ♥♥♥♥. Laggy as ♥♥♥♥. Almost no tutorial. Game focuses more on FPS than RTS
This game runs incredibly poorly. Like seriously poorly with terrible graphics.
[h1]A Profound Disappointment: Completely Hollow RTS Strategy[/h1] [b]Verdict:[/b] Not Recommended ("Meh" is being generous) Silica is a massive letdown. While the concept of an RTS/FPS hybrid is excellent, the strategic layer of this game is completely hollow, broken, and incredibly frustrating. It is nowhere near a finished product. [h1]Critical RTS Flaws:[/h1] [list] [*] [b]Brainless Resource Management:[/b] There is virtually no economic strategy. The entire game relies on just a single resource. This completely removes any real depth, macro-management, or economic tension from the gameplay loop. [*] [b]Brain-Dead Unit Pathing:[/b] Friendly unit navigation is a disaster. Your harvesters and combat units spend most of their time getting stuck on the terrain, forcing you to constantly babysit basic movements instead of focusing on actual strategy. [*] [b]Cheating Enemy AI:[/b] The AI doesn't win through superior tactics. It relies on an outdated awareness hack to instantly track your location through walls, combined with blatant speedbuilding advantages. [*] [b]Rigid and Predictable Building:[/b] Upgrades are mindlessly straightforward and linear. Furthermore, buildings have massive footprints that are a nightmare to place on the terrain. You are forced to build your base perfectly identically every single match just to make structures fit. [/list] [h1]No Strategic Variety[/h1] Because you must use the exact same layout every game, the maps and enemy behaviors become instantly predictable. There is zero room for unique buildpaths, creative tactics, or distinct playstyles to make your strategy unique. With no single-player campaign to back it up, you are left with shallow multiplayer and sandbox modes that become a boring chore almost immediately. What could have been a great game is just a repetitive mess. [b]Save your money until this is actually finished.[/b]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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