
In Silent Hill Homecoming, Alex Shepherd has returned to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherd's Glen to the foggy streets of Silent Hill, Alex will face the darkest of horrors while struggling with his own grip on reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
9 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 2/day in the week after.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
game is overhated. bit of bugs and glitches here and there but its a great game over all
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9 on sale6 answered “not sold”0 we did not ask
The 6 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 9 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333.25/day in the week to Jul 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Homecoming es la quinta entrega de la más que emblemática saga de terror psicológico Silent Hill, y fue lanzado en el año 2008 para las plataformas de PC, PS3 y Xbox 360. Es uno de los primeros Silent Hill que no fue desarrollado por el Team Silent, equipo creador de la saga y responsable de grandísimos juegos como el Silent Hill 2; siendo desarrollado en este caso por Double Helix Games. Como introducción, destacar que este título marca un giro hacia un enfoque más occidental y orientado a la acción, lo que desde el momento cero generó opiniones divididas entre los fanáticos de la serie y es una de las características negativas del juego. En Homecoming, tomamos el control de Alex Shepherd, un exsoldado que regresa a su pueblo natal, Shepherd's Glen, solo para descubrir que su hermano ha desaparecido, que su familia está completamente catatónica y que el propio lugar está sumido en la más profunda oscuridad: niebla, monstruos, desapariciones de personas y todo tipo de situaciones grotescas. A medida que avanza la trama, Alex se ve envuelto en los oscuros secretos del pueblo y que tienen una profunda conexión con un pueblo cercano, Silent Hill. A través de ella, Alex descubrirá los secretos más profundos de su propia familia. Sobre la historia, mencionar que aunque presenta una trama decente con giros interesantes, carece de la profundidad emocional y el simbolismo presentes en entregas anteriores, como Silent Hill 2. Es decir, la historia es lo suficientemente entretenida como para jugar al juego, pero no termina de sentirse como un Silent Hill del todo. Lo peor, los múltiples finales, que no solo son muy cortos sino que son carentes de contenido. A mi parecer, es como si hubiesen dejado el juego "a medias" y lo hubiesen finalizado mal y con prisas. En cuanto a las mecánicas de juego, destacar que en esta entrega seguirán los archiconocidos puzzles míticos de la saga que nos permitirán avanzar en la historia y que en ocasiones siguen siendo igual de complicados y bien planteados como en otras entregas de la saga. Es novedad en esta entrega un nuevo sistema de combate más dirigido a la acción, que aunque es un soplo de aire fresco a la saga, a veces es un poco ortopédico y no termina de funcionar correctamente. De la ambientación, decir que es una más que digna sucesión de los juegos anteriores, sigue teniendo esa atmósfera densa y opresiva, con unos escenarios oscuros, grotescos y de "pesadilla" que te meten dentro de la historia y te hacen vivir en ocasiones la historia como si fueses el propio protagonista del juego. Los cambios entre el mundo real y el alternativo están bien logrados, sumergiendo al jugador en un entorno cada vez más desquiciado y aterrador. En cuanto al diseño de personajes y de jefes finales, diría que es el punto fuerte del videojuego, con unos diseños muy bien trabajados y con ese simbolismo tan impactante, retorcido, oscuro y perturbador al que estamos acostumbrados los fieles seguidores de esta saga. Finalmente, sobre la banda sonora mencionar que es uno de los apartados fuertes del juego, ya que está formada por piezas excelentes (a como nos acostumbra la saga) que evocan melancolía y terror (y que conseguirán ponerte los pelos de punta en muchas ocasiones), compuestas por el grandísimo Akira Yamaoka. En cuanto a los gráficos, mencionar que para la época eran gráficos más que correctos, con buenos detalles del escenario y de los personajes. En cuanto a la optimización en PC, esto es lo que mata este juego y una de las razones por las que no lo recomiendo para nada. Por defecto, viene limitado a 30fps y no se puede cambiar. Además, su optimización es horrible y no funciona bien ni teniendo un buen ordenador, siendo la única solución el acudir a parches creados por la comunidad. Además, está lleno de cuelgues y bugs que arruinan la experiencia jugable. En conclusión, no recomendaría Silent Hill: Homecoming. Para comenzar, comparado con otros títulos como Silent Hill 2 y Silent Hill 3, Homecoming no alcanza ni de lejos el nivel de dichos juegos, y por las lagunas narrativas, el mal planteamiento de los finales y la calidad de sus predecesores lo hacen no terminar del todo de ser un "buen" Silent Hill. Aunque tiene buenas ideas, buenos elementos de la trama y buenos diseños de monstruos, ambientación o música, se siente como un juego incompleto, inconexo y en ocasiones hecho a "lo rápido". Eso, sumado a los graves errores de optimización y funcionamiento, hacen que sea un juego totalmente evitable.
Before we begin I have to mention this PC port is a travesty, it's basically broken from every aspect and requires patches to fix some of the issues. Some QTEs seem impossible on controller without this fix - https://www.pcgamingwiki.com/wiki/Silent_Hill:_Homecoming Without even considering the game it's a non recommendation even before we get to the game itself, but we'll dive into that below. Silent Hill Homecoming is considered by many to be the start of the end for the franchise, the first in the series made by a western dev (ok it was actually silent hill origins but that's often forgotten for being a psp game). The first game from newly formed double helix games a dev that has long since been absorbed into the amazon games machine and a dev that had potential, that killer instinct remake is an absolute classic. Homecoming is often considered a bad game, it's poor story, weird combat and reliance on popular SH iconography that diluted the game's own story and themes are often at the forefront of the conversation, with rushed development and many players distain towards the idea of an American developer, homecoming has had an up hill battle, but is it actually that bad? The short answer is yes, the longer answer is mostly yes but some no, I do think it's a bad silent hill game, I'd even go as far as saying it's a bad game, but it does have a few good things going for it but it's not enough to warrant you play it. I must admit that the bosses are actually really great, mostly fun to fight with fantastic designs and really showcase the design talent of double helix when they stop sucking off silent hill 2 and 3. Music as well is really fantastic, which isn't too surprising considering Akira Yamaoka composed the soundtrack. It's incredible with some truly fantastic tracks. Almost a shame it's been wasted on a game that is mostly hated. So the negatives, well it's hard to list them all but the big thing that's always bothered me in that this is essentially silent hill the movie the game. It borrows a lot from the film and also takes many things from SH2/3 whilst also not really understanding what made them special, it haphazardly throws nurses, pyramid head and robbie the rabbit at you without really spending the time to justify their inclusion. The story is also a weak retelling of silent hill 2, with a twist i find to be so undercooked that it just comes across as silly. That's not to say it's all worthless, the inclusion of Shepherd's Glen as an offshoot of silent hill which has it's own practices similar to that of silent hill itself, is an interesting take and exploring outside of the iconic town is a welcome change. I think for me the main character is so boring and uninteresting that it harms the story. I also really just don't like the combat, it's functional and is fun to a degree but it feels like I'm playing ocarina of time rather than a silent hill game. Alex throws himself around like he's Geralt of Riva and it's just so dumb. I also hate that you fight human enemies which is honestly a massive misunderstanding of the franchise in my opinion. The shift in focus on the cult is something I really dislike about silent hill and this game doubles down on it. It's also a misunderstanding of the source material when you can unlock the UFO ending on a first playthrough and it's not even difficult, so the idea of this being someone's first SH game AND they unlock the ufo ending must be one of the most confusing things ever. Overall this is a pretty poor game, it's not completely worthless (well on pc it is) but the overabundance of film references and bizarre combat with a weak story make this the worst mainline games in the franchise. You can mod the game to make it playable but you can't mod it to make it good.
Pretty awful game on it's own, but the fact that this port is completely busted and unplayable without fan patches makes this an experience you should skip.
Muy buen juego, considero que podría ser mucho mejor en cuanto al PORT para PC, ya que se la pasa crasheando. Gracias a esta guía (https://steamcommunity.com/sharedfiles/filedetails/?id=2880836707) pude hacer que el juego funcione bien y casi no crashee. Fuera de eso, el juego en sí es muy bueno, su atmosfera, los sonidos que te mantienen todo el tiempo alerta y su apartado gráfico, es algo que me vuelve loco. La historia es algo que destaca a la hora de jugarlo, si bien considero que no es la mejor de la saga, está a la altura, el juego en sí está muy inspirado en Silent Hill 2 y creo que eso es algo que puede generar opiniones ambiguas. (Me encantó que aparezca Pyramid Head) ¿Recomiendo comprarlo? Considero que el juego no vale $18.99USD (teniendo en cuenta la economía Argentina/Latinoamericana), no porque sea un mal juego, si no porque veo detalles, como el del PORT, que no parecen tener tanto esfuerzo, y con esa plata podrías comprarte algún otro juego que valga más la pena. Pero si ya lo habías jugado y querés jugarlo por la nostalgia o algún otro motivo, lo recomiendo, de todas maneras, recomiendo comprarlo cuando esté en oferta, ya que llega a un precio mucho más bajo ($3.79USD Zona Argentina) (https://steamdb.info/app/19000/).
game runs like trash and you have to mod it just to use basic functions like controller support. just port the original silent hills to steam konami whats taking you so long!
Game is unplayable & trash, crashed few times and the last one even frozen my PC. After i looked into it why it does this i found out that it's a bad port... actually this is worse than bad.
Mesmo que muitos falem que não é um jogo bom, eu continuo acreditando que ele entrega visuais incríveis e uma experiência horripilante em Silent Hill. Uma pena que nesta versão da Steam o jogo apresenta muitos bugs, mesmo em um pc potente. Seria ótimo se a Konami investisse em resolver a qualidade da performance desse game e publicasse uma coleção dos outros jogos de Silent Hill na Steam. Seria meu sonho?
The game is so buggy that it's barely playable and crashes constantly.
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