
In Silent Hill Homecoming, Alex Shepherd has returned to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherd's Glen to the foggy streets of Silent Hill, Alex will face the darkest of horrors while struggling with his own grip on reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
9 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 2/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Portage horrible, à la limite de l'injouable en plus des crashs à chaque retour Windows. Sinon le jeu en lui-même est mauvais, j'ai pour principe de toujours terminer mes jeux mais celui-ci est le premier que je décide d'abandonner sans regrets.
O jogo é legal mas tá carregado de bugs e toda hora trava e crasha,fechando sozinho.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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9 on sale6 answered “not sold”0 we did not ask
The 6 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 9 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333.25/day in the week to Jul 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my left ear is loving this game
yea this game sucks
Es una pena tener que dejar el juego sin poder acabarlo...Se rompe a menudo. No puedes guardar la partida hasta que el juego lo diga. Puedes estar 30 min recogiendo pistas, viendo cinemáticas y matando monstruos que no servirá de nada porque el juego se te va a cerrar sin avisar y sin darte posibilidad de guardar. ¿Qué te queda? volver a empezar... Acaba con tu maldita paciencia. 6€ a la basura.
Es injugable por su rendimiento, crasheos, etc. No termine el juego por esto.
Akira Yamoako hatrına oynadım.
没有真正的归途,只有无处安放的罪罚,当谎言的迷雾散去,留下的只有无尽的深渊与无法被宽恕的自己 记得第一次接触寂静岭系列的游戏,就是玩的这一代归乡(那个时候还是在快玩游戏盒上下载的),一直以为这是第五代(没想到正统续作第五代到现在还没出),那个时候年龄小,觉得可刺激了(虽然也没有什么一惊一乍的画面),没有个人在旁边看着,自己一个人根本不敢玩下去(甚至那段时间晚上都不敢一个人去上厕所了你敢信🤣),当时还觉得这游戏老难了,尤其是打boss方面,现在看起来也不简单,因为已经玩习惯现代化的游戏操作模式了,这需要按一下shift来锁定才能进行攻击的奇葩设定让我都快通关了才勉强的习惯下来(还有这个慢半拍的闪避,有宫崎英高那味儿了)。没想到这已经是将近二十年之前的产物了,画面和生化危机4原版其实差不多,未来都有和他一样重制的希望,当然,前提是这个系列真的能火爆到这种程度(现在看来,还是很有希望了,新作townfall马上就要发售了,下一个重制的就会是一代) 然后我来聊一聊剧情方面,玩完了2代重制版再回来玩这一代,最大的体验就是主角都是为了找寻某一个重要的人,而自愿的接受了来及寂静岭神秘力量的蛊惑,来到这个是非之地,这个是非之地会根据主角的执念和以前犯下的罪恶来量身定制一段冒险,经历完这段冒险后,主角或多或少会有所启发,也许是豁然开朗,也许是完全崩溃,又或许是碰见UFO(好像这是每一代都有的彩蛋结局,和剧情毫不相干的无厘头可以说是),不管是哪一种结局,都代表着主角的罪恶,已经接受了寂静岭的审判,虽然这个过程会有点血腥,但可以说是很正义了,艾利克斯不小心害他弟弟掉河里淹死了,他居然还能不记得这件事情了,还跑来寂静岭找他弟弟,怪不得他弟弟一直不愿意接受艾利克斯,见着就跑 总的来说,这一代在剧情上还是延续了以往的主要风格,画面在当年也算是非常超前的了,第三人称自由视角,但是吧放在现在玩就有点落后了,一方面不支持中文,你得去3DM那里下载汉化包,另一方面这个游戏和现在的电脑分辨率有点不太匹配,调小了就会导致不能全屏,如果你想全屏,就得接受右边有一块区域是溢出到屏幕外面无法观看的事实(就很反人类,无法做到自适应),所以,如果你能接受上述缺点,而且对寂静岭系列有强烈的性趣,冲就完事儿了,如果感觉一般,可以看看b站的视频剧情解析,或者等一等这一代的重制,不过在目前为止看来,这一代如果打算出重制,保守估计也得是2033年以后才能问世了,前路漫漫
its good but then it shuts down
[h1] [b] [i] A fundamental misunderstanding of the Silent Hill’s essence, and broken beyond repair... [/i] [/b] [/h1] [h1] [b] [i] ★★★☆☆☆☆☆☆☆ [/i] [/b] [/h1] Silent Hill Homecoming is a game that consistently feels like it was a fanfiction written by an occasionally semi-competent team of developers who lacked the talent to produce a proper entry in the franchise, but desperately wanted to take a crack at it anyway. Which, of course, makes it all the more baffling that this ended up being an actual mainline Silent Hill game. While not always outright a bad game, Homecoming never strays away from making sure you know the designers had very little know-how of what made the series accrue a cult following. [h1] [i] “I do love my son, Father. I love both my sons. But I had to make a choice, and the only way to live with that was to make sure my son never loved me. I had to make sure that he would never feel joy or compassion, all the things that make life worth living. You must understand, I was only trying to make things easier for him…. and for me. And for this selfishness, I ask forgiveness.” [/i] [/h1] Generally speaking, Homecoming is what you get when you assemble a team of passionate developers who harbor deep love and admiration for the source material but don’t really understand its overarching themes, symbols and meaning(s). Furthermore, the game suffers from the same affliction as the first Western Silent Hill game, Silent Hill Origins – every post-Team Silent developer seems to have been really obsessed with Silent Hill 2 and its approach to the story, and honestly? I get it. It was the most beloved entry in the series and one of the most influential game of all time, but its story was a good one-off, not something to be re-hashed over and over again. Yet here we are, fans of the original who wanted to make their own SH2 while possessing only a surface level understanding of it. Homecoming could have worked - exchanging the usual "just a regular guy" archetype of a main protagonist for a soldiers, someone who is equipped to at least in part handle the horrors thrown at him by the titular town while also suffering from war-related afflictions (which would bring it close to one of the primary influences of the very first Silent Hill, Jacob's Ladder) has definitely served as an intriguing premise. Unfortunately, the execution falls completely flat, not in small part thanks to [spoiler] the fact that Alex Shephard is, at the end, just a regular guy who deluded himself into being one [/spoiler]. This hurts all the more because the beginning of the game is actually promising, featuring the signature gloomy and uneasy atmosphere, an excellent soundtrack, and some decent character interactions. I mean, the first time you visit Alex's home, you get the familiar tingles that only a Silent Hill game can deliver. However, the more you advance through the story, the more frustrating and mentally exhausting the whole experience becomes. The game simply has too few redeeming factors and every pro comes with a sore con. A decent enemy variety is hampered by the fact that some of them have been imported straight from Silent Hill 2 and thus are completely out of place, captivating bosses are brought down by an abysmal combat system, interesting areas to explore clash with obnoxious progression and stupid puzzles, and a well-setup story takes a dive for the worst thanks to poor writing and inconsistent characters. This makes it difficult to praise any singular aspect of the game that has potential, because that potential largely remains unfulfilled and always comes with a negative and prominent asterisk. Add to that the fact that this is a shoddy PC port that simply doesn't work without copious fixes and even then you'd be lucky not to run into some kind of annoying issue and you've got and alright game at best that few would be hard-pressed to recommend going out of your way to so much as launch. It really is disappointing to see that Homecoming is the only (older) Silent Hill game on Steam. While it is not necessarily the worst game out there, it definitely is the worst Silent Hill game... [h2] [b] [u] Positives & Negatives [/u] [/b] [/h2] [table] [tr] [th][b] [i] Positives [/i] [/b][/th] [th][b] [i] Negatives [/i] [/b][/th] [/tr] [tr] [td]+ One thing Silent Hill game can never get wrong is soundtrack - Akira Yamaoka is a master of his craft[/td] [td]- The game looked out-of-date graphically even at the time of its launch and aging has certainly not done it any favors[/td] [/tr] [tr] [td]+ Intriguing story premise[/td] [td]- Atrocious combat system, which is funny as Silent Hill has always had clunky and annoying combat, but never to this extent [/td] [/tr] [tr] [td]+ The first 1-2 hours manage to evoke the proper Silent Hill-esque feelings and emotions[/td] [td]- Utterly broken PC port that even community fixes could not patch together[/td] [/tr] [tr] [td]+ Some of the multiple endings are actually interesting[/td] [td]- Bad animations, both combat-related and facial[/td] [/tr] [tr] [td][/td] [td]- Disappointing story and plot twist execution [/td] [/tr] [tr] [td][/td] [td]- Boring and inconsistent characters, including the protagonist[/td] [/tr] [/table]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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