
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es gibt Spiele da ist man froh, dass sie einen über den Weg gelaufen sind. Dieses Spiel gehört definitiv dazu. Ich möchte euch in dieser Rezi das Spiel Solarpunk empfehlen. Ich hab es damals als Demo gespielt und well .. es ließ mich halt nicht mehr los. Es hatte sehr viel Spaß gemacht und da kam das Spiel sehr schnell auf meine Muss - Ich - Haben - Liste. Worum geht es? Solarpunk ist ein Spiel, welches auf einer Insel im Himmel begonnen wird. Man ist auch sozusagen den Elementen ausgeliefert und sollte sich zeitnah ein Zuhause bauen. Da würde ich euch schon gern einen kleinen Tipp geben. Baut so schnell wie möglich eine Art Gewächshaus, weil wenn ein Gewitter kommt, dann können gesäte Nahrungsmittel zerstört werden. Das geht auch schon am Anfang. Ich habe es ein bissl später gemacht und hab davor halt ein paar Pflanzen verloren. Sozusagen Lernen durch Schmerz. Hehe. Im Laufe des Spiels kommen, dann auch noch Tiere dazu. Da gibt es dann Errungenschaften zu. Tiere werdet ihr definitiv brauchen. Man wird auch Strom brauchen und diesen bekommt man durch das Freischalten von diversen Aufträgen die man erledigen muss. Am Ende der Aufträge winkt dann dafür ebenfalls eine Errungenschaft. Man schaltet auch die Updates für das Luftschiff frei. Es gibt also verschiedene Inseln mit verschiedenen Dingen drauf. Diese Inseln muss man alle erkunden, denn nicht alles ist auf der Starter Insel zu finden. Außerdem gibt es eine Errungenschaft die sehr speziell ist und da muss man alle sehr gründlich erkunden. Im Laufe des Spiels schaltet man ein Hilfsmittel frei, welches einen dabei unterstützt. Um zu den einzelnen Inseln zu gelangen braucht man ..... nein kein Flugzeug. Man schaltet ein Luftschiff frei mit welchen man von Insel zu Insel fliegen kann. Dieses muss man aber erst entdecken und ein Dock bauen. Das Fliegen ist etwas sehr gewöhnungsbedürftig und in den meisten Fällen, wie auch bei mir, eckt man erstmal an. Fliegen ist eine Übungssache und man sollte stehts ein Repair-Kit im Inventar haben. Ich persönlich bin dreimal gecrasht {der arme Freddy musste etwas leiden :3} ehe ich sicherer wurde. Auch da gebe ich einen kleinen Tipp. Man sollte frühzeitig bremsen, weil ansonsten kann es zum Crash kommen. Ich hab mir angewöhnt kurz vor dem Docken auf die niedrigste Stufe zu schalten und dann das Dock langsam anzufliegen. Ab einen bestimmten Punkt kommt die Info, dass das Schiff docken kann und dann ist man safe. Ich liebe das Fliegen im Spiel und fliege auch mal so über die Karte um die Stimmung im Spiel zu genießen. Wovon ich persönlich auch sehr begeistert bin ist die Gestaltung der Tage und der Nächte. Liebe Entwickler ihr habt ein sehr tolles Spiel gemacht. Ich liebe vor allen die Sonnenaufgänge und die Nächte wenn es so grünlich ist und der Mond scheint. Bei dem zuletzt genannten würde ich gern was persönliches schreiben, also ein bissl was von mir zufügen: Ich liebe die Geschichten von Lovecraft und gerade diese Momente wo es so grünlich wirkt, da stelle ich mir manchmal vor wie so ein Touch von Cosmic Horror im Spiel auftaucht. So in Richtung Augen in der Dunkelheit oder halt ein Wesen mit vielen Tentakeln was so als vage Gestalt am Himmel erscheint {in der Ferne}. Die Gestaltung und der Style der Grafik gefällt mir richtig gut. Ich kann es nur nochmal wiederholen: Liebe Entwickler. Vielen Dank für dieses tolle Spiel. Ich werde dann demnächst mit meinen treuen Luftschiff Freddy die letzte Errungenschaft in Angriff nehmen und dann glücklich in den Sonnenaufgang fliegen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My partner and I started playing Solarpunk because of its cozy atmosphere and inventive crafting system. I'm a big fan of cabling and logic gate systems, and combining it with a "clean energy" aesthetic seemed like a perfect recipe for a good time. We've learned that the airships are a little clunky to control at first, animals can randomly get stuck and be unable to move (restarting the game is the best fix for this, btw), and inventory space is incredibly limited, but overall the game feels fun in a sort of "take at your own pace" kinda way. I even got used to the fact that you can't actually pause the game, even in offline single-player mode (for some reason). But I can't, in good conscious, recommend the game right now. Because of the save feature. It doesn't actually work half the time. There's no way to manually save the game, which is already a bad sign in my opinion, and the autosave can randomly break, either not saving your file properly or somehow making it impossible for the game itself to recognize and load your data. After spending hours playing by myself today, seeing the Steam cloud save auto-sync and getting the in-game notification that the world file was saved, I tried logging back in to find that the game just... doesn't recognize it anymore. I can find the .sav file on my PC, but I can't get the game to load it. Hours of work, just... gone. So, no. I cannot and will not support this game until this gets fixed and there's some sort of information as to recovering saves that your game can't even save and load properly. This is game development 101, there's no excuse for this.
I don't think this game used to have a ™ at the end of it's name. I have no idea how they could trademark the name, either. Either way, that's the least solarpunk thing they could have done. The game itself really isn't solarpunk either, it's extractionist sci-fi with potted plants. The game has you start by uprooting berry bushes and leveling forests, and it never stops. Do not buy.
I was really looking forward to this game but it is incredibly boring. It has all the topes you'd expect in a survival sandbox, but no story, no combat, and other than an interesting concept for visuals, nothing special. I more often not found myself waiting for crops to grow or ore to be smelted before I could make any progress in the game. I shouldn't have to wait to play the game, while playing the game. it is more of a simple decoration game and worth about $5. Do not pay full price or even 50% off.
While Solarpunk certainly delivers the coziness it promises, it still feels more like a demo. There are "a few" islands—but considering the vast worlds offered by some modern survival games, you unfortunately see everything there is to see here in a single evening. The building system isn't innovative, the resource grind often feels like mere filler to pad out playtime, and there is simply no discernible purpose behind the animal husbandry. It saddens me to write this, as I had really been looking forward to Solarpunk and was excited when it was released. That said, looking at the price, I have to say this: it’s almost an insult to charge over 20 euros for a game that offers a fraction of the features found in other modern base-building games. Furthermore, the core element—creating a cozy home space—is expanded almost exclusively through decorative items; there is a lack of varied materials, complex building components, and innovation. Games like Windrose cost roughly the same, yet there, too, I can build a cozy spot on the beach, deep in the jungle, or atop a cliff—complete with numerous decorations and a "coziness bonus" that increases with each level. I’m not saying Solarpunk is inherently "bad," but the content is laughably sparse. The building system causes frustration rather than fun at times, and the repetitive loop—fly to an island to fetch something, unlock an item, fly to the next island to fetch something else—quickly becomes tedious. In some instances, certain materials could have been moved to one or two later islands to make room for genuinely exciting new ones. A great deal of potential has been squandered so far, and I hope the developers step up their game soon—otherwise, Solarpunk will remain nothing more than a catchy name lacking substance in the crowded genre of base-building games.
The world is ending and somehow I’m still worried about where to put my furniture. Beautiful game, nice vibes, great exploration. Spent 3 hours building a house just to realize I hate the house.
飞船开得头晕,建了三个档都没飞出初始岛,已经超过4小时退款时效。为了不亏继续玩,结果发现大降价了!首发88购入,隔了一个月降到58,加上折扣到手46.4,合着我就是一个大怨种
баганный оверпрайс, но пойдёт.
首发购买,玩了六十个小时,现在你告诉我不给补差价?那我只能说你路走窄了
In the current era of survival crafting games, asking me to refill my watering can is tantamount to a war crime. What seemingly sets this survival crafting game apart from others is 1) A wide variety of machines that help automate tasks and 2) A wide range of building options. However, getting to either one is a slog. Its truly very boring trying to progress through early game. Where other games would alleviate this by allowing you to just mindlessly explore while machines did their thing, This game limits you to a tiny amount of land masses with no Points of Interest. It seems the intent of this game was the house building and decorating, but all that fun stuff is so out of reach for early players. Hopefully some updates will rebalance things or improve the early game, because I am interested in this game. But with the current boring state of mining, farming, wood gathering and "fishing" (worst implementation of fishing I've ever seen), I cannot recommend this game until they change some stuff around.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 13.4K | 90% | $12.99 | |
| $3.2M | 4.3K | 72% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 3K | 69% | $39.99 | |
| $3.1M | 5.9K | 25% | $14.99 | |
| $3.2M | 17.9K | 83% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $95.9K | 217 | 75% | $11.99 | |
| $8.8M |
| 9.9K |
| 73% |
| $29.99 |
| $4.8M | 102.5K | 85% | $2.49 |
| $1.8M | 2.1K | 74% | $24.99 |
| — | 0 | — | — |