
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
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About
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
Sensing that an apocalyptic war was imminent, the United Nations executed a last-ditch plan to save what they could of the human race. Two spacecrafts were launched: a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 14 light-years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.
Four years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
An expansive world with a combination of hand crafted and procedurally generated content.
Online Co-Op Multiplayer
A bunch of weird alien creatures.
Some familiar creatures.
Chickens.
Mining, hunting, gathering.
Gobs of ores, materials and animal organs you can use to...
Craft all kinds of weapons, armor, gadgets, furniture, etc.
Signs of Life is now close to release. We have finished most of the content we originally planned for the 1.0 release, and we're currently tying up loose ends and tightening up the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IT'S ALLLIIIVVVVEEEEEE!!!!!!!!!!!!
I'ts a great game, though a bit short and unfinished. It's great combination of side-by-side crafting games like Terraria and Starbound with immersive sim elements. Various craftible weapons, armor, and gadgets, cyberware implants, energy weapons, figuring out alien technology, upgrading the multitool piece by piece are my favourite parts of the game. It has many elements other games of the genre could learn. My biggest gripe is that the spiny worms which damage you on contact spawn too much on the surface, making it annoying to traverse. While figuring out what to do with, and how to use alien tech can be fun, it's also frustrating because nothing is explained. When I first played I didn't even know you can open the main gadget to put the tablet in it for "programming". I had to search online for explanation. It went great after that. Also at the end of the game it wasn't clear what to do. [spoiler] Since I skipped the tutorial at the start I went through it at the endgame thinking I should use the shuttle to get to the alien ship, instead I got myself back to the start of the game with all the items of the previous game, but when I reactivated the portal in the alien city, the game crashed loocking me out of completing the game. So I started the new character to beat the game :D [/spoiler]
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of like the very first games i ever played somehow which.. makes it nostalgic even though its contemporay?fun exploration game, even moreso with a "dialogue". Everything is actually pretty.. animated? like there's a lot of attention to detail for such a small game. thought it all but died but... Sudden Signs of Life!
had this in my steam library for yeeeaaaaarrrrssss, just recently started it and i have no idea why i waited this long but it was probably for a reason. regardless this game is amazing, very in depth for crafting and the style is perfect. every step feels like a big accomplishment. although food is stupid easy to get lol. highly reccomend
I gave the game a lot of chances due to thinking it could be interesting, but very quickly I hit a wall where I had no actual idea what I was supposed to do, navigating the world is not good and for some reason you need to level up your tools to be able to build in some places, meaning you could get stuck in a deep hole with no way out, which should be the one worry you shouldn't have in a crafting game where everything is destructible. I like the hands off approach to exploring and trying out items, but sometimes it's a bit too hands off to the point where the ingame helper tool gives you nothing(sometimes literally, since there's no help text for some stuff). If you wanna try it at least keep an eye on the refund window, I didn't.
A favorite videogame of mine! It may look a bit alike to starbound but this does too many things with lot's of stuff for them to be a comparison at all. Word of warning however progress as well as finding fun and interesting things requires you to basically mine the hole damn planet's worth of crust, a good bit like Junk Jack. Besides that the game's upgrade's and thing's to craft are super super fun!! I had a good time shooting all the different guns too! I've been so happy to see the update's you've done! I hope you always update it to any degree no matter how long it takes
Not surprised it ended up abandoned tbh
The chillest 2D open world block digger survival crafting game I had the pleasure to play. I found it to be easy, relaxing, carefree and fun to play multiple time with self-imposed rules. The game admittedly always has the same main things that I must do in each playthrough, but I can choose to: - ignore the crafting system and simply win the game using the loot found in the story locations - ignore the story locations and work via crafting to get everything I customize my character - play only using rifles, pistols, smgs, explosives or energy weapon - play using only bows and arrow or crossbows or throwables - play only using swords, axes, maces, daggers or some other focused strategy - get cyber augmentations and play as a cyborg with built-in arm-guns Negatives: - the story is somewhat mid - the world is nonsense - theres giant random mushrooms in the background that the player will not encounter on the foreground - the game has block digging mechanics but prevents me from using them 50% of the time - story locations are linear with no different ways to approach them - its always the same thing - it mixes tile-based worlds with objects/decorations that don't want to exist on a grid or are able to handle situations where the surrounding or underneath tiles have been removed from them - many inconsistent mechanics of how something interacts with another thing or doesn't - descriptions are missing everywhere - balancing of armors, weapons, items, crafting recipes, set bonuses, accessories are a mess - many items are so tiny that you won't know they're there unless you happen to use a tractor beam in that location - said tiny items in inventory are hard to tell apart what is what without highlighting them - most underground is empty, enemy encounters are sparse, most things/creatures spawn in randomly and not via nests or origin points - many interesting locations do not have map markers - player has to manually search the entire underground to find them methodically and tediously - most of the early tier content is outright forgotten or useless - usually acquiring mid-game Steel-tier equipment will cover the rest of the game's challenges - bosses are fun, but they are few just like the enemies, I tend to not have enough targets to fight to actually use the weapons I crafted - some technologies are impossible to discover by the player through manually crafting progression, requiring the player to visit story locations to get the needed piece to access it - enemy armor and damage resistances are arbitrary and cannot be eventually whittled down or stripped/peeled away with low power weapons, making only heavy-hitting weapons actually useful against them - many of the items, decorations and other element either lack a crafting recipe, cannot be recycled, do nothing, or lack descriptions - most story progression is vague and requires doing something that is not easy to decipher, not properly telegraphed or has a very real risk of causing a soft lock - there are unkillable turrets that can sometimes spawn in weird places that can actually block certain things unintentionally - the "magic" weapons and alien artifacts pale in comparison to some of the things that the player can craft - not enough accessory slots Despite all the negatives, which I hope will be fixed, the game is still really awesome and fun to play. It has a potential for post-ending randomized disposable planet realms to visit (reusing the existing content to create endless randomized playground world to visit and do stuff in) if the devs could streamline/reduce the cost of creating content for this game, since currently the player will grind to get everything the game has to offer but then has no outlet to direct it towards. I'm hopeful they'll properly polish and continue improving this game to reach v1.0.0.
I can't remember when I got this game but it seems like it may have been a decade ago. I think about it a lot still. Had a great time playing it, the graphics were good, the achievements gave me a chuckle, the systems were great, the setting and scenarios are fantastic. It's still being updated. Honestly, 10/10. Would heartily recommend this to anyone and everyone
There is some kind of ethereal vibe to this game because of it's setting, music, and sound design that just relaxes your brain which can be a bad thing whenever you get jumped by aliens. But it's good until you can't figure out what to do next. i'm sure a walk through would help and I keep telling myself I'll get around to it, but I haven't. I really want to play the multiplayer to this game
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