
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.

Choose from one of 7 playable races and customize your character
Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
Craft thousands of objects - building materials, armor, weapons, furniture and more
Capture unique monsters to fight alongside you
All content is available in online drop-in/drop-out co-op
Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
developers profited from the unpaid labor of teenagers making this game. see Chucklefish's page on Wikipedia. do not buy!!!
As an early backer of this game I am crushingly disappointed at where it ended up. It was sold as a big multiplayer Terraria spanning infinite universes and full of great features. (Including server admin tools which we never got which sucks because I was set on hosting public servers for it.) This game is a bit of a mess multiplayer wise, the performance and optimisation of the server software is dismally poor and the developers just kind of gave up and focused on making it a single player game instead. Now it feels like you're playing a game that was made to be massively multiplayer but it's confined to be a single player game (or co-op with a couple of players) the world feels too big with not enough in it and the game has been abandoned now, it's just sad. It was hyped as being a game where you'd bump into many players on your journey across the starts and the server software just can't cope with that promise and they never fixed it. Just made it single player. So many missing features and promises. But you know what really bugs me? No cloud save. Not only is your save contained in the game installation directory for some reason... (Instead of somewhere you'd expect like the saved games folder of your documents.) but it also doesn't back up to Steam cloud meaning you have to manually back up your save and copy it to your other devices if you want to continue where you left off on a different computer. Such a pain, poorly designed and thought through and just sad. This game is disappointment. It could of been something truly incredible. But the Developers just gave up. Instead, it's just okay at best but certainly not worth full price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5975.67/day in the week to Jul 17 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 753ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely loved, and still love from time to time, this game. Development stopped many years ago, and having no further updates & no Starbound 2 announcement hurts me almost physically even today. Perhaps one day someone would make a perfect spiritual successor of this game, maybe even better than the current iteration. But since now, I have yet to see a game so wonderful. Similar games? Yes, there are plenty out there. But how many of them would check the same boxes as Starbound? None of them. And so I'm here, delivering my message to the crackling electrical void of the Cyber, knowing that it would age bad like rotten milk; still, a man can dream, aye? Farewell, Starbound, and thanks for having existed, for some time at least - may the Precursors have mercy of us beneath this starry sky.
Just go play Terraria. The developer/publisher is a massive piece of ♥♥♥♥ (so bad that ConcernedApe bought the rights to his own game back so he wouldn't be kicked off of his own IP) and the game is not good, it's not what was promised, the developer abandoned it in an unfinished state, it was developed using exploited free labor, and the game is almost nothing like what this page presents. Go spend your money on something better.
[h1][b] TLDR: A vast but ultimately shallow vanilla experience that grows stale fast, with the modding community's deep additions doing most of the heavy lifting to make it worth recommending. [/b] [/h1] [h1]PROS: [/h1] ➕Steam Workshop integration ➕Extensive modding community ➕Infinite planets/game world size [h1]CONS: [/h1] ➖No UI scaling option ➖No more content updates after 2019 (?) ➖Gameplay loop can get repetitive ➖Planets can be boring and too similar as you explore ➖Requires mods to add fun game systems - Vanilla can feel boring and often unfinished at times I spent about 50 hours in this game initially, then spent my remaining time checking out the mods. There are some excellent mods on the Workshop that will really add some replay value, namely Frackin’ Universe and RPG Growth. [h1] [b] Content (Game world/Narrative) – [6/10] [/b] [/h1] The game world is vast, but often meaningless. You do have infinite planets to explore, but beyond the different biomes, they don’t have much going on. Once you explore a few planets completely, you’ve seen all there is. The narrative isn’t anything special and revolves around you building up your spaceship and flying to different planets. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] The gameplay loop consists of exploration and gathering, mixed with survival. It’s very similar to Terraria, with No Man’s Sky mixed in. You gather materials, and craft better gear, like Terraria, and then you explore a massive number of (mostly empty) planets over and over, like NMS. What really boosts the gameplay value here are the mods. They add a lot of depth to an otherwise decent experience. I would probably rate vanilla a 6. I’d say the game is normal difficulty. The combat seems less intricate than Terraria, but some of the survival aspects can make the game harder. In the beginning, it can be tough to get your food up and going, for example. [h1] [b] Graphics (Quality/Technical) – [5/10] [/b] [/h1] A small step up from Terraria’s graphics. I’d say this is around PS2-era fidelity. Pretty simple. Runs fine, 60 FPS. I noticed no issues. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [8/10] [/b] [/h1] Very good. I loved the planet side music. Probably the one area it triumphs over Terraria in. [h1] [b] Replay Factor (Longevity) – [7/10] [/b] [/h1] It has the replay diversity of an ocean, with the depth of a puddle, without mods. That is to say that the gameplay loop will grow stale quickly as you explore the same things over and over, but mods add a ton of new things. [h1] [b] Final Verdict – [6/10] [/b] [/h1] Starbound is a bit of an odd game. I found myself getting bored with it much quicker than Terraria, as the gameplay loop gets stale quickly after you discover some of the furthest long materials. However, what really added some much-needed systems to the game was mods. The vanilla experience leaves a lot to be desired as it can feel unfinished at times. The gameplay loop can get repetitive, and it simply lacks engaging systems or meaningful progression that has depth. Once you explore some planets and get resources….there just doesn’t seem to be much worth doing. Mods greatly change that. Both Frackin’ Universe and RPG Growth add some much-needed systems for the player to engage in. Things like an entire research tree with multiple forms of currency and tons of races with their own racial stats and abilities, and RPG classes like a Knight or Ninja, is what these mods add, respectively. And while these mods are wonderful and add in needed content, it’s slightly worrisome to me to recommend the game when the mods seem to be carrying it. I believe a game should be able to stand on its own, but I do also want players to experience the great things mod devs have done. If I had to rate the Starbound Vanilla experience, I would probably put it at a 5, classifying it as average. It has some good aspects, but other games, like Terraria, outclass it. Due to the needed mechanics that mods add, I would rate it a 6. As such, I would still recommend if you play it to spend some time in the vanilla game, but when you start getting bored, consider that the tutorial finished and try out some mods. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] I’d say full price of $15 is still a good deal considering the amount of content available, but due to its age, lack of “Completeness”, and overdependence on mods, I’d suggest getting it on sale. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
The base game is fine. Like it's genuinely just fine. It does what it says, you explore planets, you build stuff, you follow a story that exists and has a beginning and an end and some genuinely interesting lore tucked into it if you actually pay attention, and the different races have way more personality than they probably needed to which I appreciated a lot. The Floran alone are worth acknowledging, like whoever wrote their dialogue was having a great time and it shows. But as a complete experience straight out of the box Starbound sits somewhere between pretty good and almost great and never quite closes that gap on its own, and I think a lot of people who bounced off it felt that without being able to fully articulate why. The atmosphere is lovely, the pixel art is some of the best in the genre, the music is genuinely incredible and I will not hear otherwise, but something in the core loop feels like it needed one more year in development and didn't quite get it. And then you install Frackin Universe and something completely different happens. Frackin Universe is one of those mods that stops feeling like a mod pretty quickly and starts feeling like what the game was always supposed to be, like someone looked at everything Starbound was reaching toward and just finished the sentence for it. The research system alone adds this entire layer of progression that the base game is desperately missing, where suddenly there's always something to work toward, always a reason to go to a specific planet type or track down a specific resource, always a next step that makes the previous one feel meaningful in retrospect. The biomes get genuinely weird and hostile in ways that make exploration feel like it actually has stakes. The tech trees go so deep that you can sink hours into just understanding what's available to you before you even start properly pursuing it. The crafting stops being a means to an end and becomes this whole thing unto itself where you're building infrastructure and managing systems and feeling like you're actually constructing something rather than just progressing through menus. I completed this game fully modded and I don't think I could go back to the base game now, not because the base game is bad but because the mod ruined me for it in the best possible way. If you played vanilla Starbound and felt like something was missing you weren't imagining it, the something that was missing was Frackin Universe, just install it, you'll understand within the first two hours and you'll still be playing three weeks later wondering where the time went. 9/10, definitely use mods
The story of this game is quite dramatic. Unfortunately littered with a terrible company and lots of teenagers exploited labor, for a final product that ultimately disappoints more than anything. One of the few times were the Early Access was better than the final release. Trying to sell a Vinyl after having abandoned the game and not having addressed any of this is quite pathetic.
Game is basically abandoned by the developers after having got their money, 13+ years of a game that had potential to be next Terraria, only to massacred during its development and left to rot, only reason this game is still alive and thriving is because of the dedicated Modders. Now after that long time the devs come back with a Anniversary Vynil that is just a spit in the face to their last fans that still dwell on this game, trying to make a quick checkout as their funds run low.
Shameless devs, for the 10th anniversary and for any signs of life since 2 years, we get a vinyl record. No update, no nothing, a ♥♥♥♥♥♥♥♥ vinyl record... It's insulting. The game is good, but it has so much untapped potential and could've been really really great if the devs cared at least a tiny bit about it. Only reason it's alive is because of the modding community (which props to them for carrying it this far).
The first update in 7 years is to their merch store.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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