
Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 13.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About














Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The developers describe how their game uses AI Generated Content like this: AI tools are used to assist with artwork and localization. F*ck this game.
Finally, I know why the name of the game is Time Waster.
AI art
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, it seems to live up to its name… --- At this price point, you don't ask much from a game. Distraction from reality, something interesting to do. This satisfies with some flashing lights, pretty colors and an enjoyable soundtrack that you can zone out with in a bullet heaven space themed rogue lite. If you're not familiar: bullet hell focuses on enemy-fired patterns you must dodge while killing enemies, while bullet heaven (like this) features player-generated auto-attacks wiping out massive hordes that you dodge while trying to kill them, and both test spatial control through contrasting offensive and defensive loops. And at its core the game play loop is literally a loop. Twiddle your ship in swirling patterns to avoid enemies while your ship pumps out whichever weapons path(s) you're currently upgrading. The concept never gets more complex than this, while the patterns you engage in become more tight and require more precision with each passing minute. Expecting each session to last anywhere from a few minutes to maybe 30 before being overwhelmed you'll pick from a variety of weapons and upgrades that will mildly change your pattern choices, but still all function vaguely similar. Expect to die, collect things, die again, rinse and repeat. The rogue lite element unlocks various incremental upgrades that start you out a bit stronger on each restart. And that's pretty much it. What you see in the trailer and screenshots is the field, endless waves of enemies and a variety of boss fights to waste your time doing nothing but find ways to more efficiently waste your time for longer each play session. No deep story, no complex puzzles, just an endless test of how long can you loop your way through space while your ship kills an endless supply of enemies until it's time to start over again. But for what it is, it runs well, it's fun and the music is atmospheric. Sometimes you just don't need anything more complex. --- Bottom line: A simple game done well to pass the time. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
Overall, it's an alright but forgettable survivors-like. The first bits of progress are slow and frustrating (due to grinding for upgrades), the last bits of progress are repetitive and boring (due to always going for the same overpowered build). The middle is fine, though. 100%ing this boils down to beating a full run, a solo run and a unique challenge run with all 12 characters. It is very grindy, but I did like some of the challenges.
Good looking, but very shallow game. Very repetitive, all runs feel the same, all waves are the same each run, all bosses are the same each run. Once you reach the max amount of upgrades for a certain category, the upgrades become flat simple miniscule stat increases that do basically nothing. So there is no real "game breaking" builds or stuff like that. Some skills are better for area damage, some are better for single target (bosses or elites). And it's definitely a time waster. The amount of grinding is insane. Later you unlock a bit more different challenge runs for each character, but everything becomes repetitive after a few runs either way. I would rather do nothing than play this game at this point.
Неплохой автошутер. Играется бодро, выглядит красиво, все типы оружия ощущаются по разному. Проблема только в том, что тут лишь одна статичная карта, приедается быстро.
Generative AI used
One of my favorite Survivors, mostly because it might be the only one with Soulstone that actually nails the rhythm of the run, instead of trapping you in 30 minutes that are 20 minutes brain-numbing grind, 10 minutes actual gameplay. Runs are super fast, the upgrade system is slightly original and meta-progression works well. I bought it on release before there was an AI disclaimer.
This game is one of the more interesting spins put on the games of this genre and actually attempted to be different when everyone was imitating Vampire Survivors.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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