
A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dunjungle is an action-packed roguelite about a monkey hero, adventuring into a jungle under the menace of a corruptive power that is transforming its peaceful creatures and destroying everything on its way.

You'll explore continuously changing dungeons through 7 unique biomes, featuring temples, crypts, and other mysterious places, where you'll find all sort of weird enemies and an arsenal of weapons, spells, and relics, granting you a different experience every time you play.


Lots of weapons, spells and relics with unique effects.
Equipment can also be merged with several elements, to create new and powerful versions.
Burn monsters with fire, use ice to slow them down, shock them with thunder, or just get them off you using wind to blow them away!
Mix up your playstyle with more than 30 weapons, 40 subweapons, and 100 relics

Classes to customize your runs
You will unlock several classes with a variety of strengths and weaknesses. You can choose the class before starting the run and play in your preferred style!
A total of 15 classes which have meaningfull impact on how you play!
Dungeons are procedurally generated, made from big collection of hand-crafted rooms.
These rooms are filled with all sort of weird creatures, valuable treasures, dangerous traps, and of course, challenging bosses!

There are no checkpoints in Dunjungle. You die, you start over. Die again, try again!
But don't worry too much. Several things will remain for your next run.
Maybe you unlocked a new weapon? Maybe a new spell? Maybe you saved a trapped character, who will now lend you a hand.
Along your way, you may find characters who are lost, trapped, or maybe just chilling in there. Help them out, and you might become friends!
(Spoiler: A lot of them are monkeys)
More importantly, each time you die, you'll know more about Dunjungle's world, so don't despair, and use what you've learned to get further on your next adventure.
Monkeys!
Irrelevant item descriptions!
Annoying NPCs who think they're better than you!
Weird fishes with legs!
Treasure chests that are actually not treasure chests!
Developed by an ape!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 750reviews | 96% | — | $300.4K |
| $19.99 | 239ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猿神,启动!
I mean this game isn't terrible, my only issue is that it's a pretty bare bones minimalist roguelite in the vein of Dead Cells, but outclassed by it's peers. The graphics, music and level design are very basic and the gameplay loop and upgrades don't exactly elevate it above those limitations. The action roguelite genre is far too crowded and competitive for me to recommend this.
To parrot the comparison everyone else keeps making... This game really is just like *Garfield Kart Racing! *[spoiler]Dead Cells except you're a monkey and everything is jungle-themed.[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, French, German
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dunjungle (Playable) The most wonderful game. Genetically ideal. Comes in a perfect natural roguelike, totally breathtaking and entertaining. Source of joy, helps preventing despondency. JUST MAGNIFICENT. Instantly restore 100% of your menthal health.
Let's just start by saying that this game has everything essential that make a good roguelite game; it has tons of unlocks, tons of weapon variety, 15 different classes of characters that are all quite different, different difficulties, great progression between runs, and different boss paths to choose. There is definitely TONS of replayability! The only thing that is somewhat lacking is the map layouts, but I wouldn't necessarily call it bad... just not super interesting. However, this game is not about the exploration and it really focuses on the combat, which I dig. Out of the 7.5 hours I have played, I beat 2 normal runs and have been struggling with hard mode. The i-frames are basically non-existent, so if you get hit by a nasty attack, you can take damage several times. This means that you are never safe, and since my favorite game is Nuclear Throne, that does not bother me. To others, it might seem a little cheap, though. There is an unlockable endless mode that I am looking forward to trying after beating hard. For the right person, this game can offer dozens, if not hundreds of hours of content, so if you love hardcore 2D action roguelites, this might be your favorite new game.
monkey cells
メトロイドヴァニアと言うよりはDead Cells形式のゲーム。 非常に丁寧な作りで好感が持てる。序盤の難易度は高めだけど、ビルドが整うにつれて無双できる感じ。 一周目は猫の爪(連打武器)でクリティカル&攻撃速度爆盛りにしたら北斗百裂拳みたいな感じになってクリアできた。 魂を扱うプレイアブルキャラのパッシブ名が魂のルフランだったのには笑った。こんな感じで翻訳も遊びがきいていて質も高い。 些細な点だがステージ構成が単調なのでもう少し変化があれば良かったかも。 あと他の方も書いていたがパッケージの印象が悪いというか惜しいのには同意。サルの顔が可愛すぎるというか…
Yes. Hell, yeah! If you like Dead Cells and especially if you like Dead Cells BUT you kinda suck at it (LOL), this game is for you. It's definitely easier and that helps the average player like myself to have the feeling of a clear improvement and keep playing. I honestly enjoyed this game way way more than I thought I would. Tight gameplay, simple mechanics, more than enough upgrades to keep you replaying until you unlock everything (and with the promise with future releases) and, very important to the genre, that very important feeling of "juuuust one more run!". One important note, though: if you have played the demo before, have in mind that you CANNOT use the same save file. So all the progress in the demo will be lost. (which is understandable since the demo and the full game have some noticeable differences. But I still recommend the demo if you are on the fence)
Really fun game! Lots of synergies, build variety, and meta progression. The game is very similar to Dead Cells but still a lot of fun. I've played a few Dead Cells imitators and none of them have been this good.
Cuando comencé a jugarlo me dio una sensación de "uh, esto se siente muy repetitivo" pero, 10 minutos después me encontré atrapado por su jugabilidad, progreso y desafio. No me pareció igualmente un título tan jodido, dentro de todo las dos primeras dificultades las pasé relativamente rápido, la última sí ya me costó bastante y me supo muy divertido. Quizás me hubiera gustado que todos los items no estuvieran destrabados desde el inicio, que tengas que hacer algo particular para que luego comiencen a aparecer en las partidas, así como las armas que algunas se destraban ganandoles a los jefes y comprándolas. La música está bien, el pixel art también está bien y otro orgullo de coronados de gloria que aparece en un juego (?
Players by region
Where this game's players are, estimated from review languages.
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