
Live the life of space captain Flinthook! Armed with your mighty hookshot, your uncanny slow-motion powers and your trusty blasma pistol, plunder and fight your way through an infinite variety of randomly-assembled spaceships for treasure, loot and fame!
Modeled estimate, not a reported figure. How we estimate →
About



Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 600reviews | 74% | — | $189.9K |
| $14.99 | 300ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]ゲーム自体は悪くなかったが、ただ一点のあまりにも大きな致命傷がすべてを台無しにした[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> ルームクリア型のアクションでフックを使った移動も軽快でなかなか面白かった作品だ。 ボスも相応に歯応えがあってボスへ辿り着くまでの道は長いが、アクションゲームとしての完成度は良かった。 ところがボスに負けたとき、評価は一変した。 なんと本作はボスに敗北するとボス前からではなく長いなが~い道中を最初からやり直しとなる。 これが苦痛。 最初からやり直して、その道中で永続的にキャラクタの性能が上がる何かがあればワンチャン耐えられたが、そういったものは一切ないのでやり直しは本当に虚無の気分となる。 FC時代のような昔のシンプルなアクションであれば道中は短いので最初からやり直しとなってもたいしたことはないだろうが、何度も書いているように道中が長いのだ。 それが本当につらい。 そして本作が発売されていた当時の時点で本作より快適性が高く、やり直しも苦ではないアクションゲームは他にもあったのであえてこのゲームに付き合い理由が一切ないのだ。 苦痛にしか感じないゲームデザインなのにどうしてわざわざ付き合う必要があるのだろうか。制作側は競合作品が幾つもある中でどうしてこのゲームデザインで最後まで付き合ってもらえると思っているのか不思議である。
Flinthook is a game that really didn't need to be a rougelike at all. I really enjoy the genre, but Flinthook absolutely made me feel like strategy didn't matter and instead I have to bash my head through a wall until it finally gives in with good RNG. I thought I was having a "skill issue" moment with the game, but several hours in and I mastered how this game controls (and it controls well), but I didn't feel like I learned anything from the MANY deaths I experienced. A lot of it was hazards I couldn't see at all or just getting in many bad spots where enemies just have the clear advantage of being able to shoot you through walls. Perks do help but I viewed them as bandaids around the game's design, and even then, Captain Flinthook can have his healthbar demolished in seconds even with the perk that increases invincibility duration. I dunno man, I wouldn't say this is a bad game, there's a lot to like about it, but I think there's better games in the genre that are more rewarding to sink time into and get good at. This honestly should've been an action platformer with the rougelike elements being a separate mode.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.9K | 960 | 89% | $9.99 | |
| $190K | 360 | 83% | $29.99 | |
| $190K | 300 | 77% | $29.99 | |
| $190K | 235 | 80% | $18.99 | |
| $189.8K | 1.1K | 91% | $7.99 | |
| $190.1K | 2.1K | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 15.1K | 91% | $24.99 | |
| $42.4K | 151 | 91% | $14.99 | |
| $1M | 3.3K | 86% | $16.99 | |
| $0 | 213 | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
| $14.99 |
| 69ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A hidden gem and a must try. My Rating: 10/10
Game looks fun, right ?! But the controls are HORRIBLE !! and not rebindable. I want to love this game, but I hate it. Controller or mouse and keyboard, it is a pain in the bum.
Has grown to become one of my favorite hidden gems... Superbly fun!
This is a very solid game for what it is but unfortunately suffers from a lack of variety or content. Having said that, as you can probably tell, I still recommend this game. The artstyle and characters are charming and unique, and the worldbuilding is fun and engaging. The items that do exist are good and help to shake the game up a little bit. The progression feels nice, and the pacing is good. Everything about this game is solid. If you're hoping to have a game you can keep playing over and over for hours and never get bored, though, this unfortunately is not it. It lacks the it factor that a game like Binding of Isaac has. The variety is just a little to constrained, the enemies just a little to predictable. If I could completely change weapons, there were more kinds of hooks, anything like this would have gone a long way towards replayability. And enemies only have one kind of elite, kind of like the Jammed in Enter The Gungeon. If there were more kinds of enemies to give you some variety and break up the monotony that also would have helped. Overall, it's a very good game, but I would treat it more like a story game than a true roguelike. Which is unfortunate, because i followed this game since early development.
Si les images visibles sur la page du magasin, le [i]gameplay[/i] au grappin souvent imprécis, les incessants aller-retours dans les niveaux et le fait que seul 16% des joueurs ont vaincu le deuxième [i]boss[/i] ne vous refroidissent pas, vous accrocherez probablement à ce [i]rogue-lite[/i] difficile à aborder mais qui cache sûrement quelques trésors.
This review is written in Euskara. We have asked Steam to add our language to the review system many times but they haven't done it yet. I am sorry if we the Basque people "invade" the English review pool but we don't have many other options right now. It is much more difficult for us to find reviews in our language because we can't filter them by language. We hope this situation finds a solution soon. Sorry for the inconvenience. Here you can find a deeper review I wrote about the game (it is written in euskara) / Jokoari buruz egindako analisi sakonagoa hemen: https://gamerauntsia.eus/bloga/flinthook-analisia/ - Roguelite nahiko berezia. - Estetika koloretsu eta alaia. - Kontrol ereduak erronka suposatzen du baina interesgarria da. - Bideojoko zaila izan daiteke hainbeste jokalarirentzat.
fun gameplay when you can actually see where the hell you are. which happens less and less as you progress.
hook hook, blam blam, awesome game!
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Where this game's players are, estimated from review languages.