
The indoor park management simulator where you can create your rides and coasters from scratch and freely design your halls. Manage, expand and develop your own park to inspire your guests. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 279reviews | 81% | — | $190K |
| $5.15−73% | 12ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
confusing, broken, and disappointingly good looking
The problem is that this game is RCT2 with walls around each thing you put down. I don't think the devs have ever been to an indoor amusement park, because they're not built like this.
I get a game breaking bug at the very beginning of gameplay. The game hasn't seen any updates since 2023. Don't waste your money on an abandoned game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Korean, Italian, Spanish - Spain, Dutch
| $18.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sandbox is not sandbox mode you still need to research and how do you make the park land bigger?
No matter what I did, no matter how much money I played with, with the best rides and decor and all the utilities to keep things running, the happiness rating dwindled to zero immediately. Even on the tutorial. The UI is really fiddly and unpleasant to use, with object previews not showing up on the decor menu unless you hover over them, rotation bugged out, stuff spontaneously deleting itself. I don't know whether this doesn't agree with my computer specs or I'm just too stupid to work it out. Not for me, anyway.
if theres a food place, people are going to get it. so my tip is make 50 mile long maze. with a food place at the end.
I got this game after seeing the lets game it out video on it, thinking it would be like planet coaster two, but I wasv very dissapointed. I feel like the games main gimmik of being indoors is just a limitation more than anything, building coasters feels inpercise, the physics are weird, and the park building just feels like something out of Roblox. Honesty, just save up to get planet coaster.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Indoorlands, developed and published by Pixelsplit, brings a fresh and inventive approach to the theme park simulation genre by focusing entirely on indoor amusement parks. Unlike traditional park builders that center on sprawling outdoor environments, this game challenges players to craft immersive, vibrant indoor spaces where creativity and strategic planning must coexist within enclosed walls. From the moment you begin designing your park, it’s clear that Indoorlands aims to offer a unique twist, giving players the freedom to experiment with ride placement, architecture, and theming in ways that feel both familiar and novel. The heart of Indoorlands lies in its customization options. Players are granted an impressive toolkit to build their parks from scratch, choosing from a diverse collection of modular building components, decorations, and ride elements. Whether you want to construct a sprawling roller coaster weaving through themed halls or design cozy, intricate spaces that encourage guest exploration, the intuitive interface makes it easy to realize your vision. This freedom fosters a deep sense of ownership over the park’s layout, encouraging creativity and thoughtful design. Additionally, the game offers multiple themed environments—ranging from desert landscapes to icy arctic zones and post-apocalyptic wastelands—each bringing distinct aesthetic and gameplay challenges that inspire unique park designs. Behind the surface of this creative sandbox lies a robust management system that requires careful attention to detail. Running a successful indoor park means balancing finances, staff management, maintenance, and guest satisfaction. Players must carefully allocate resources to keep rides operational, maintain cleanliness, and ensure that visitors remain entertained and happy. The research and development mechanics add further depth, allowing players to unlock new rides, facilities, and upgrades over time. This progression system incentivizes strategic long-term planning, making it just as important to build a functional park as it is to create one that dazzles visually. The indoor setting introduces both limitations and exciting opportunities. Unlike outdoor parks where natural terrain and weather play significant roles, Indoorlands creates a controlled environment where lighting, atmosphere, and space design become paramount. This focus lets players delve into detailed thematic customization without worrying about external elements like weather conditions or terrain constraints. The ability to manipulate lighting and space in tight quarters encourages innovative designs and adds a layer of immersion that feels particularly satisfying. However, this also means that careful spatial management is critical, as overcrowding or poor layout can easily disrupt visitor flow and reduce overall park efficiency. Visually, Indoorlands employs a colorful and stylized art style that matches its whimsical, fun theme. The vibrant palettes and detailed textures breathe life into the park, making every ride and decoration pop. This charm is bolstered by smooth animations and clear visual cues, which help players quickly assess their park’s status and make informed management decisions. The user interface complements this by being clean and accessible, allowing players to focus on creativity and strategic choices without getting bogged down in complexity. The audio design further elevates the experience, with a dynamic soundtrack that adapts to the park’s atmosphere and player actions. Upbeat, energetic tracks play during bustling moments, while quieter, more ambient music fills calmer sections of the park. Sound effects, from the hum of rides to the chatter of visitors, add an authentic layer that enhances immersion and helps make the park world feel alive. While Indoorlands is a well-crafted and engaging simulation, it’s not without its challenges. Performance can sometimes struggle when managing larger parks with numerous active attractions, which may hinder the experience for players aiming to build sprawling indoor worlds. Additionally, some players have encountered occasional bugs or minor glitches, though the developers actively work on patches and improvements. Some users also hope for an expanded roster of ride types and deeper management systems to add complexity and variety to the gameplay over time. Overall, Indoorlands offers a compelling and distinctive theme park simulation experience. By focusing on indoor environments, it presents a fresh challenge that combines creative freedom with strategic resource management in a unique setting. Its charming visuals, dynamic audio, and customizable gameplay make it accessible yet rewarding for both casual players and simulation enthusiasts. With ongoing support from the developers and a dedicated community, Indoorlands has strong potential to grow into a beloved title that stands out in the crowded park management genre. Rating: 7/10
Waste of money, buy Planet Coaster instead.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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