
The indoor park management simulator where you can create your rides and coasters from scratch and freely design your halls. Manage, expand and develop your own park to inspire your guests. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 279reviews | 81% | — | $190K |
| $5.15−73% | 12ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a mobile game that lacks the depth on PC to be worthy of being a RCT clone. There are some cool ideas, but once you reach a certain point in each "scenario" (which aren't scenarios at all) it just takes forever to buy more land, takes forever to get money and research points up. If I could get a refund I would. Got it on sale so it's OK? The game is the definition of redundancy though. Had they made this for PC with actual scenarios, and decent pacing then it could've been a nice indoor mall amusement park game.
the coaster builder is super bad (it's like the one in RollerCoaster Tycoon World/touch) and your confined to a very small space to build it one of the only good parts is that you can build your own flat ride. would not recommend unless you know what your getting in to.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Korean, Italian, Spanish - Spain, Dutch
| $18.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Waste of money, buy Planet Coaster instead.
When I saw Josh from Lets Game It Out play it, I was like "Hell yeah." So when I bought the game, I was like "Hell yeah." Anyway, if an otaku or femboy comments on this I will ask my discord crush out, because I have to tell it to her before its too late.
There's an audience for this game. I just don't know who that audience is, given where this game stumbles. Those who are into amusement park creators (like Rollercoaster Tycoon) might be turned off by how limiting this game feels. You don't get a whole lot of say on how unique your attractions can be; when the options are there, you'll run into some jank and having to wrap your head around controls that make sense to the developers but aren't exactly explained, or intuitive, to the player. Those who are into management games (like SimCity) might be turned off by this game's bottleneck. Once you squeeze past it then your time maintaining your park hits that enjoyable stride... but, by that point, you've already burned a little too much time appeasing dev-imposed gatekeeping; your focus is, for too long, hitting metered KPIs and your park never really feels like it's [i]yours[/i]. Those who just want some space to decorate (like, I guess, The Sims) don't get enough space to do this and [i]must[/i] invest attention into other aspects of the game that they might not be into. All of these camps are going to notice that the control scheme is not consistent. At all. This sorta hints that some element of this game was the initial focus and everything else was wrapped around it to say there's a fully fledged game here. True, the controls for viewing/altering the park will not make sense as the controls for creating/altering a rollercoaster... but they'd work great while decorating the coaster's ride room. Somehow, this was completely missed or overlooked, and you have to work with an all-new set of controls that do not exactly work they way you'd like.
The controls for this game are not good, the functionality is terrible and the nail in the coffin for me was the coaster building mechanics.
a game i really wish i could say i love, i'd even take like but it ultimate feels like a take on the roller coaster tycoon franchise that just misses the point
My sincerest hope is that this game will one day have an EPCOT style expansion so that I disenfranchise all my beloved visitors and descend into complete and total tunnel-visioned madness
This is a VERY soft recommendation. I encountered a gamebreaking bug that [b]wiped my park[/b] and also for some reason converted it into a different style. I've been plagued with crashes, and going in and out of halls seems to randomly boost my money. There's more than a few fantastic theme park building games out there, and Indoorlands struggles to find a niche away from any of them. That being said... if you want more of that type of game and want to try something different, here's that something. The itch will be scratched, you'll have fun like I did pulling rollercoaster tracks about and adding scenery pieces, and I do like the [i]concept[/i] of it, even if the management part feels esoteric at times. Making your own flat ride is also a cool feature. Just don't expect anything more beyond an urge to go back to Rollercoaster Tycoon 2.
Native Linux version has some issues; wife had missing graphics on her laptop and I was unable to start the tutorial on the desktop, so we were forced to use the Windows version with Proton. All working well now, but the pace of the game is slow and unless I'm missing something, almost forces a linear gameplay experience. Despite that, the first play is fun enough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $360.4K | 491 | 58% | $19.99 | |
| — | 0 | — | — | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $2.5M | 3.4K | 95% | $24.99 | |
| $1.5M | 2.5K | 85% | $19.99 | |
| $141.7K | 233 | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $190K | 360 | 83% | $29.99 | |
| $190K | 300 | 77% | $29.99 | |
| $189.9K | 686 | 73% | $9.99 | |
| $190.1K | 2.2K | 84% | $3.49 | |
| $189.9K | 960 | 89% | $9.99 | |
| $189.8K | 1.1K | 91% | $7.99 |