
A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dunjungle is an action-packed roguelite about a monkey hero, adventuring into a jungle under the menace of a corruptive power that is transforming its peaceful creatures and destroying everything on its way.

You'll explore continuously changing dungeons through 7 unique biomes, featuring temples, crypts, and other mysterious places, where you'll find all sort of weird enemies and an arsenal of weapons, spells, and relics, granting you a different experience every time you play.


Lots of weapons, spells and relics with unique effects.
Equipment can also be merged with several elements, to create new and powerful versions.
Burn monsters with fire, use ice to slow them down, shock them with thunder, or just get them off you using wind to blow them away!
Mix up your playstyle with more than 30 weapons, 40 subweapons, and 100 relics

Classes to customize your runs
You will unlock several classes with a variety of strengths and weaknesses. You can choose the class before starting the run and play in your preferred style!
A total of 15 classes which have meaningfull impact on how you play!
Dungeons are procedurally generated, made from big collection of hand-crafted rooms.
These rooms are filled with all sort of weird creatures, valuable treasures, dangerous traps, and of course, challenging bosses!

There are no checkpoints in Dunjungle. You die, you start over. Die again, try again!
But don't worry too much. Several things will remain for your next run.
Maybe you unlocked a new weapon? Maybe a new spell? Maybe you saved a trapped character, who will now lend you a hand.
Along your way, you may find characters who are lost, trapped, or maybe just chilling in there. Help them out, and you might become friends!
(Spoiler: A lot of them are monkeys)
More importantly, each time you die, you'll know more about Dunjungle's world, so don't despair, and use what you've learned to get further on your next adventure.
Monkeys!
Irrelevant item descriptions!
Annoying NPCs who think they're better than you!
Weird fishes with legs!
Treasure chests that are actually not treasure chests!
Developed by an ape!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 750reviews | 96% | — | $300.4K |
| $19.99 | 239ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monkey Dead Cells in a bite-sized package. Very well made with a sufficient variety of classes, weapons, and abilities to mix and merge. Took only 15 hours to get all achievements but I like that as not every rogue-like needs to be an 100 hour endeavor. On the easier side for sure, with unlockable difficulties that do make it genuinely more difficult. Very fun game with a great aesthetic. Pew pew Monkey Mega Buster.
Hard, yet not grimdark. So nice to see that. Beyond that, it's a gentler, more permissive Dead Cells. For example, Dunjungle's classes provide interesting strengths and weaknesses that can make for winning runs, but they each require a unique strategy. Probably because they're not pure benefit, players using DJ's classes can still gain meta-progression on their runs, unlike DC's 'aspects', which lock some achievements and gains. It's also got a lot of loving little touches in it. One rotating piece of concept art can be seen in the hub after every win or loss. Item descriptions often contain jokes and references. The locked-room challenges and elemental-attack-granting fruit pay homage to Bubble Bobble and similar classics. The interact button, by default, is for monkey-screeches. Not perfect, of course. Traps are sometimes hard to see or avoid. Finding the doors and then backtracking to monsters often ends kill streaks. I-frames after getting hit ought to be a little more generous. Minor stuff. Doesn't matter. Anyhow, if you like a challenge and don't need it drenched in gallons of blood, gore, and edgelordism, Dunjungle's probably a game for you!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, French, German
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a CRIME I had never heard of this game before stumbling upon it here on Steam. Dunjungle is a fantastically good time with engaging systems and so, so many possibilities. I beat the ♥♥♥♥ out of it on every difficulty just to experience everything the game has to offer, and apparently there's more content coming!? I can't wait. I will ABSOLUTELY revisit Dunjungle. Buy it. Full price, on sale, doesn't matter. You won't regret your purchase.
Damn, the game is gorgeous.
Who's a good boy? You're a good boy!
Otra coronacion de gloria!!
deadcell+monkey
I am a huge fan of these types of games, and my only issue with this one is that it's too short! I would put this right up there with the best of them in terms of gameplay. It's snappy, good hitboxes, fun enemy diversity, challenging and there is a lot to unlock. I have enjoyed most of the classes and weapons.
save baby monkey, die without regret. 10/10
つまらないとは言わないですが、高難易度っぽいくせに操作に難があるので全くおすすめしません。 がんばって1周はクリアしましたがもうやる気出ないです。 以下、文句と愚痴です。 ■ スティック操作すると移動が頻繁に止まる おそらく下入力が敏感で左右にスティックを倒しているつもりなのに下が入力されている判定になって止まるんだと思います。地味ですがこういうゲームでは猛烈に不快です。 仕方なく十字キーで操作するようにしましたが十字キーをずっと推していると指が痛いですね...これは自分が使っているコントローラーのせいですが。 ■ 無敵時間短すぎない? 敵の攻撃が頻繁に連続ヒットします。 被弾すると一度の回復で足りないくらいのダメージだし、回復できる頻度は少な目なんだからもう少しなんとかならないんかと思う。 ■ 敵の攻撃わかりづらすぎ ボスは比較的まともなんですが、道中の雑魚敵の攻撃がわかりづらい。 しかもわかりづらい上に「攻撃しますよー」エフェクトから攻撃が来るまでの時間が短すぎて初見じゃまず無理みたいなのばっかり。 おかげで遠距離からちまちまやる状況が多すぎて爽快感ゼロ。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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