
In XenoHaven, gather resources to build shelters, enslave alien beasts to work for you, and run restaurants and shops. Delve into dark underground dungeons, defeat swarming insectoids and mighty bosses, and craft powerful gear to conquer the alien world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a sandbox adventure game with RPG progression at its core. Survival pressure is relatively low, giving you the freedom to enslave various alien beasts, craft skills for them, and evolve them into their ultimate forms! You can also explore the underground world, defeat bosses and insectoid swarms, and keep forging stronger weapons and gear as you delve deeper into the alien planet in search of a way back to Earth.

Freely explore this world filled with alien plants and animals. Start with mining and logging, craft more advanced tools, climb the technology tree, and build and expand your shelter.
Try taming alien creatures—they can be raised to produce meat or animal products, ridden to travel across the planet, or taken into battle against bosses to become the overlord of this alien world.

Beyond the alien world above, powerful monsters and bosses lurk underground. Defeat them to obtain various weapons, equipment, and materials, which can be crafted into advanced gear to make yourself stronger.
There are hundreds of weapons and accessories with distinct combat styles—swords, bows, staves, hammers, and more, each with unique variations. Weapons can be upgraded and enhanced, branching into even more forms. Accessories also grant different attributes and effects, such as sprinting, dashing, or revival, allowing you to freely customize your combat style.

Recruit or capture scattered minions across the alien world. Whether farming 9-to-9-6 or mining 0-to-0-7, you can command them freely. Assign them to smelt iron, cook meals, or stock goods—the planet’s automation runs on the hard work of your minions. Fully enjoy the life of an alien rancher!
Collect the genes of wild creatures and use the bio-lab to create gene chips, transforming your minions into powerful weapons. This not only boosts their stats but can also change their attack patterns. Continuously upgrade and enhance your minions, leading them to conquer the planet.

From raw materials to crafting to shelving, enjoy a full-cycle service with no middlemen taking a cut. Set up stalls to sell goods, attract merchants lining up to buy, and turn your base into the CBD of the alien world.
Personally build and run a trending restaurant, create hit dishes like “Boiled Bug Jelly,” offer full entertainment and lodging services, and attract merchants from across the universe—experience life as an interstellar tycoon!
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏挺有潜力的,但是现阶段我觉得他不值得我买单。 首先从整体游戏整体风格来讲,包括UI和画风,完全是《开普勒斯》的翻版,当然《开普勒斯》画风也是沿袭《环世界》。 游戏机制有很多新颖的点,比如魔仆养成、魔仆工作分配,但是影响游戏体验的点也很多。 简单说几点: 1.照明问题。很多游戏会把火把、手电筒一类的东西设计为副手持有,避免影响主手操作。目前我没看到这个游戏有副手设计,如果持火把就得把工具和武器收起来,这样来回切换,操作不方便。 2.捕捉问题。游戏设计了怪物血量越低,捕捉成功率越高,但是当我开始捕捉时,怪物依然会攻击我,魔仆依然会攻击怪,没等捕捉条读完,怪先噶了,很影响游戏体验。此外,战斗型生物捕捉后,立刻变成攻击模式,来不及切防守模式就跑出去打架,不好管理。 3.储物箱问题。通常游戏逻辑是到了中后期,玩家会对储物箱内容进行分类管理,而魔仆在装箱的时候现在是缺乏条理的。目前我的解决方法就是把想整理的箱子设为仅限自己使用,然后留出一大堆空箱子随便魔仆嚯嚯。为了避免东西离得太远不好规整,我还不得不把所有箱子造在一起,避免东西分散找不到。 4.快捷键问题。魔仆和战斗生物的指挥、骑乘等功能缺少快捷键支持。 很遗憾,我连一把枪都还没做出来,就决定弃游了。目前看,这个游戏给我的游戏体验比较一般,如果以后有明显提升,也许会考虑重新入手。
《异星家园》是一款异星题材的沙盒建造类生存游戏,背景设定在人类踏入星际大航海时代、无数殖民舰队奔向银河系各处的时期。玩家将扮演远征队一员,随母舰抵达一颗类地行星轨道,不料在一次演习中遭遇母舰意外爆炸,千钧一发之际拉下紧急传送手闸,通过紧急传送安全迫降到异星球地面。此刻你孤身一人,身上仅剩下导航器和一箱应急物资,需要想办法在这颗陌生的星球上生存下去。 初见本作UI会有点简陋感,让我误以为这是款制作粗糙的作品,但沉下心体验几小时后,发现它其实做得蛮有趣的。游戏玩法跟大多数种田类游戏有不少相似之处,还是老一套的“采集资源→制作各种装备跟道具→探索更多的区域”的循环。可玩性很丰富,包括但不限于种田、畜牧、挖矿、制作、冶炼、建造、经营以及战斗等,玩家甚至还能使用魔杖攻击战斗、骑乘驯服后的动物,以及招募魔仆给自己打工呢。 不仅如此,游戏系统也做了大幅简化,以种田为例,玩家只需将种子撒在地上即可,无需松土、浇水或施肥,操作格外简便。硬核玩家或许会觉得这降低了代入感,但这是情理之中的取舍,提升爽感难免会削弱拟真感。但在如今的快节奏时代,为繁琐操作“做减法”无疑是明智之举,更何况这款游戏的核心玩法并非种田,而是魔仆养成与地下城战斗。 尽管目前该作处于EA,但可玩性已然不低。未来游戏还将支持多人联机模式跟强大的创意工坊功能,届时想必会变得更加的耐玩吧~ [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of those games that isn't great and you doubt will ever get better. Has a similar vibe to Necesse with map generation but everything about this sounds like a good idea with poor execution. Let me put it this way. It isn't even worth the energy to explain what is wrong with it. Just don't.
Uhhh... XenoHaven just feels really jank. Like if someone tried to make a harvest moon/minecraft vibe game in RPG Maker. Everything feels very basic, and very janky. Nothing is explained, the translations aren't good, and often text will overflow the textboxes with no way to scroll. Projectiles go through walls, your hitbox is way bigger than your character, all the menus for your companions are poorly explained, and nothing really makes any intuitive sense (I harvest some plants with a pickaxe, others with an axe, I have to harvest my plants with a pickaxe.) Also immediately ran into a bug where my first companion just... ran off? he disappeared for like a week, and then just showed back up one day.
Первое впечатление обманчиво, дайте ей шанс себя проявить. Казуально, но потенциал имеется Рабы, которые всё фармят за вас - мастхев. Чтоб поиграть на своём языке, поищите гайд на XUnity.AutoTranslator пока русификатора нет
I've not gotten very far in it thus far but with the little I've played this game really has a great deal of potential and I am enjoying it. It has a very Necesse vibe to it thus far. I have two followers and things are moving along. My only issue so far in the early game is I have to work on food production which seems not to keep up with hunger even on the lowest setting. But that could be a "me" thing having done something wrong and not a game issue. Keep up the good work. I am looking forward to see where this leads.
[h2]怪物收集,异星探索[/h2] 《异星家园》是一款由OKJOY发行的沙盒冒险游戏,最初看到游戏的时候,原本以为是类似于《异星工厂》《幸福工厂》的建造自动化游戏,实际进入游戏后则是以RPG养成为核心的沙盒冒险游戏,类似于《开普勒斯》,游戏以一场经典的飞船事故作为开端,我们操控的主角紧急降落在未知星球上,我们需要搜集飞船零部件,而逃离这个星球,不过星球的地下总会有虫子钻出来主动攻击我们,面对这种情况需要我们主动出击。 就像常玩的生存建造游戏一样,我们刚开始需要采集石头,木头等基础材料,击败途中遇到的怪物,战斗的手感还可以,节奏很好把握,面对单个怪物时很容易无伤,面对复数怪物则需要注重走位,根据右上角的任务,在有所引导的同时还可以获得金币奖励,防止进入游戏不知道该干什么。 游戏主要以探索地下为主,地下不仅有恐怖的怪物,还有多种珍贵的宝藏,游戏的BOSS战节奏略快,并不拖长时间,战斗过程中相当丰富的武器配置,让人眼花缭乱,独特的驯服系统确实很有新意,我们可以驯服异星生活,让他们为我们提供肉,更可以驾驭他们挑战BOSS,在地图中狂奔。建造房屋虽然麻烦很多,但是最终打造出来的效果还算不错。 游戏目前还处于EA阶段,需要部分内容需要一定的优化,并且适当扩展与添加新内容。游戏目前主角的美术风格和背景音乐有一些单薄,可以考虑适当的优化,有关任务流程中我也遇到一些bug,比如制作5个火把,但是我分五次一次制作一个火把后,这个任务并没有显示完成。推荐喜欢沙盒冒险游戏类型的玩家入手 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
VERY FUN charming cute arcadey take on survival crafting with minions to order and mounts to ride 10/10 please add steam achievements!!
[h1]《异星家园》:虽然看着也像《环世界》,但却是更加单纯的《开普勒斯》[/h1] 虽然因为基地可建造范围过于自由而容易导致失去游玩目标的缘故,我一直以来对开放世界生存建造游戏都没有多么感冒。然而高自由度的探索元素与高成就感的收集以及科技树与设施解锁机制仍旧成为了让我不断游玩这类作品的核心动力之一。因此在看到《异星家园》这款将《开普勒斯》与《饥荒》结合在一起的科幻生存建造游戏时,我还是相当满意整部作品优秀的完成度与游戏性的。 在玩法上,本作采用了单人单机生存建造加物资采集的传统模式,玩家需要亲自砍树割草下矿再制作装备物资。如果只说玩法的话,游戏与同类作品高度重合的内容机制基本上不需要赘述。唯一独特的地方是,游戏还加入了可以协助玩家生产物资的“魔仆”和技能系统,相当于是在战斗和辅助建造方面用类似的画面风格将《环世界》这样的“硬科幻”变成了机动性更强的“软科幻”甚至是“奇幻”。 只不过唯一美中不足的就是,游戏的战斗难度有些略高,在游戏前期,如果玩家想加强防御能力的话,会显著降低移动能力,而前期任务里需要玩家对抗一只boss,非常考验玩家对走位机制的应用,可距离拉得太远的话又会导致怪物重新刷新,因此难度非常卡手。当然,游戏本身的引导机制做的非常丰富,游戏通过一系列任务为玩家提供了一个非常明确的升级成长目标,这也是我最喜欢这部作品的最大原因。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/bigoc]大橘为众[/url][/b] 鉴赏组[/h1] 欢迎各位热爱游戏热爱讨论的小伙伴们加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]大橘为重[/b][/url] 一起组队打游戏,独狼从此变成战狼团:[b]Q群596464232[/b] [/code]
a very good game im glade i found it its fun.
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