
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not as engaging, visually appealing, or strategically deep as its immediate predecessors
I love Sid Meier's Civs... however this one.. i cant set victory conditions which i could always do before.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $130.2M | 180.5K | 83% | $39.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $129M | 1.1M | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156.9K | 368 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feel a bit scammed, was charged full price for an incomplete game... no modern military, oversimplified politics and game play. Should have just remastered Civ Vi.
Meta progression? Absolutely horrible boxy, bland, brown UI? Confusing changes to gameplay, especially to city building - needing to drop gold on new settlements to turn them into cities else they can't use production? No British civs or leaders? I got as far as needing to assign resources to settlements for bonuses before giving up..
I would pass on it. Even after all their backtracking trying to make the game playable from is abysmal launch state, its still pretty awful. It is as if a third party phone developer tried to make a PC platform rip-off of Civ... I could go into extreme details about why this game is extremely subpar... but honestly, if you like CIV, just keep playing VI. This game will just make you angry, then force you back to VI anyways.
Also a long time Civ Player here. This game is a waste of time. Its just boring. I dont even want to spend the time on proper feedback. See for your self.
Absolutely trash. Ruined the series. Peeked at Civ 5 has just continued to go down. Terrible victory progresses. Civ 5 had the perfect victory settings. No real resources to effect units or buildings. Glad I got this on sale because this just continues the pattern of game companies ruining there games by not listening to the fans that have been playing for decades.
Przeczytałem trochę negatywnych recenzji tej gry i z niektórymi się zgadzam, ale ciągłe porównywanie CIV VII do CIV VI nie pomoże. Gra różni się od CIV VI, ale trzeba się tylko przyzwyczaić. Bez żadnych DLC jest mało cywilizacji i przywódców, ale odkąd można grać jedną cywilizacją od pierwszej ery do ostatniej, to trochę się poprawiło. Grafika i muzyka są super. Niektórzy uważają, że wprowadzenie er było błędem, lecz nie zgadzam z tym stwierdzeniem. Oto powody. Można wybrać jakiegokolwiek przywódcę i jakąkolwiek (nawet niepowiązaną z nim) cywilizację, co uważam, że jest super. Jeżeli uważasz, że cywilizacja, którą masz świetnie pasuje do przywódcy, którego wybrałeś możesz ją zachować do ostatniej ery ( nie jak wcześniej). Serie CIV nawiązują do historii jaką znamy, a gracze chcą żeby były one realistyczne (przynajmniej tak uważam). Ery idealnie pasują do tego. Cywilizacje w historii zmieniały się wraz z czasem (np. Cesarstwo rzymskie, a dzisiejsze Włochy) tak samo jest w CIV VII. Relacje z przywódcami które wcześniej były okropne, później mogą być przyjazne (po zmianie er) Inne cywilizacje prowadzą w antyku, a inne w epoce odkryć czy nowożytnej. Jak już o erach, to chciałbym powiedzieć, że każda z nich ma swój urok. W epoce antyku odkrywasz i zaludniasz swój kontynent. W epoce odkryć zaludniasz i okrywasz drugi kontynent.(co pasuje do kolonizacji jaka się kiedyś działa) Natomiast w epoce nowożytnej odkrywasz artefakty co pokazuje ci, że to co ty dokładnie pamiętasz, czyli epoka odkryć i antyku, jest już historią świata, na którym grasz. Co też oznacza, że twoja przygoda z tym światem dobiega już końca. To był tylko ogólny zarys tego co się dzieje w trzech epokach. Chciałbym jeszcze dodać, że nowo dodani dowódcy są fantastyczni. Obchody też są fajne Jednak pomimo tych rzeczy gra ma też swoje negatywne strony. Nie ma rożnych sojuszy (np. naukowy) jak dawniej. Jednostki nie mogą już zdobywać doświadczenia (za to są dowódcy) jak dawniej. Relacje z przywódcami w epoce nowożytnej mogą się drastycznie zmienić przez różne poglądy (demokracja, faszyzm i komunizm) Nie ma realistycznych map jak wcześniej np. świat czy Europa Jednak tak jak napisałem na początku trzeba się skupić na tym co jest a nie na tym co było. Przez pierwsze 100 godzin gra średnio mi się podobała, ale wiedziałem, że to tylko kwestia przyzwyczajenia i ciągłego porównywania do CIV VI. Zobaczyłem też negatywną recenzję od kogoś kto grał pół godziny. Uważam, że trzeba najpierw poświęcić więcej czasu zanim napiszę się recenzję. Polecam kupić pomimo, że drogie, uważam, że się opłaca.
Give me some middle option.. On one hand there are some new things and mechanics I appreciate, but on the other hand there are some I don't. The Balance is busted, basically every AI turns Egypt into Culture autowin, or Normans into immortal demigods that you have no chance at winning combat against. Also I get they are trying new things, but we already have HUMANKIND, don't copy other games, it looks like an insert, not evolution.
How to put this. I held off on buying the game for months until Test of Time. Then I spent another few months forcing myself to put in the required hours to finish at least one game start to end. It's fun in the first 15 hours, but as the ages and your playtime progresses you come to a harsh realization. Beyond the shiny new toy phase is just an endless menu clicking chore simulator where you do more than in any past Civ game, yet never felt so unrewarded. The game itself has many good things, but each one of them ends up being overshadowed by overarching major design flaws. The graphics? Beautiful, gorgeous. But there is so much clutter with the map spanning giant mega death cities that all the detail put into them goes to waste. The music? Good, but there are so few actual playable civs in the game that you mostly hear the same few tracks for the entire game. Crisis are supposed to be impactful and a key new system, but you don't even get a special cutscene or anything to herald their arrival. It's just slot in a few negative policy cards, get a small visual effect on the map, and wait. You click more than ever, but the impact of all the 100000 events and narratives feels nonexistent. Also, the the UI is still as unintuitive as can be. Say I want to make a trade route to someone. I can't even list over the resource icons in their city lists for a reminder on what I'll get. Cool premise, great graphics, but in terms of implementation and gameplay it dropped the bomb. The game flawed on a fundamental level, and no amount of patches will fix this. If you do ever make a Civ8 please take Civ5/6 as the basis and just give it a good graphics boost. 33% keep the same, 33% update, 33% innovate as you said. This feels like 20% kept the same, and 80% unchecked experimental innovation presented as a full launch product. You had a perfectly working franchise, so why you felt the urge to copy the worst aspects of an inferior competitor (Humankind) is a greater mystery than figuring out the UI in this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.