
Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 88% | — | $771.3K |
| $14.99 | 62ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ozymandias is an excellent take on the 4x genre. This game cuts away at the bloat that detracts from the likes of Civilization, resulting in a smoother, quicker, and more immediately rewarding experience. The Good The AI does not pull any punches, it always makes the immediately optimal moves and safe progression. You will be punished for not taking them seriously The base games maps are generally pretty fun Games tend to only last 30-90 minutes, unless you're playing particularly hard settings The bad The UI could use some work No mod support The DLC maps are lackluster, with Africa and Mesoamerica maps being the only ones worth their price Definitely worth full price if you enjoy 4x
The Bronze age setting is what originally brought me to the game. The clean, fun, simple 4x gameplay with a great UI and feel is what's kept me coming back! The story campaign/tutorial is one of the cleanest introductions to the mechanics of any game I've ever seen, building up the complexity at just the right rate to keep itself fresh but not overwhelming. Being able to change the difficulty by wealth generation, civ choice AND win conditions is a big plus! Being able to go up in difficulty in smaller steps while having great replayability is always a win in my books. Ozymandias is a perfect example of why games don't need complex rules to be fun or deep, the emergent complexity of simple rules is what keeps it fresh and interesting. It's a stellar game for its price point, especially when it goes on sale. Very happy with my purchase and am looking forward to seeing how much I play before I inevitably burn out :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese, Korean
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its really simplistic but has all elements you know from a strategy game (except politics). Its not a big deep game but it also doesnt want to be one. Its a nice little game for in between where one match is not longer than 60 to 90 minutes. But even though its simplistic it has alot of content.
A small gem of a game, simple in rules, deep in strategy.
In my opinion this is true modern masterpiece of strategy game
can't recommend for a steam deck. the game needs a zoom in view for a field and a "normal" font.
Felt closer to a board game than a grand strategy title. Calling it "Grand Strategy" is a bold tag choice. Yeah, the map is big, but the rest? Also, I wonder who decided the whole of Anatolia has "yellow" vegetation. Combat feels odd and there's barely any proper information about how it works. It's shallower than a board game, except on the budget management side. They tried a few things with the management systems, but it ends up more annoying than fun or strategic in any meaningful way. The UI gets messy at times. I never really got a sense of conquest. The AI's whole strategy is shuffling units around, which immediately cancels your conquest process if the stack is strong enough. If you're sandwiched between two AIs, you're already out of luck, the moment you get focused, you've lost, guaranteed. The game clearly rewards experience and demands investment, since most mechanics are explained in a very limited way. But "a fast little game that still requires time investment and experience" is a strange combination, at least for me. The design quality is there, but it lacks some proper features. It promises conquest and combat, then puts the entire experience on the management side. Don't get me wrong, I love grand strategy and have hundreds, sometimes thousands of hours in the well known ones. This one just doesn't feel right. Doesn't click.
プレイ時間で察してください
If I can't have a remaster of Civilization: Revolution 1&2 on Steam then this is the next best thing. A fun, deep empire builder where you can finish a game within a couple of hours. Exactly what I've been looking for.
A fun little time waster. Don't expect anything close to the depth of civilization. Reminds me of what we used to call a "Beer and Pretzel" wargame. Something that was quick and easy without a lot of complicated rules, but still fun to play. I've spent over a 100 hours on this game. Right now during the steam sale it is $4.49. If you can pick it up for that price it is well worth it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $771.3K | 2K | 89% | $9.99 | |
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| $771.5K | 1.6K | 66% | $14.99 | |
| $772K | 3.3K | 92% | $14.99 | |
| $772.5K | 1.2K | 91% | $39.99 | |
| $770K | 1.9K | 92% | $19.99 |
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| $121.7M | 61.9K | 47% | $34.99 | |
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| — | 0 | — | — | |
| $3.9M | 4.2K | 85% | $39.99 |