
Lead a campaign of glory as you mine, trade, conquer, & sabotage your way to victory. Your Kingdom of Dwarves must vanquish its rivals and conquer the realm in this turn-based economic strategy game. Lead your Dwarves across new lands in search of gems, gold, & glory. For the Guild!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build your guild. Grow your empire. Crush your rivals.
Dwarf Guild Mania is a turn-based grand strategy game where wealth, diplomacy, espionage and warfare collide.
Start as a small dwarven guild and fight your way to the top. Discover valuable resources, build settlements, dominate trade, forge alliances, manipulate rival powers, send spies behind enemy lines, and raise armies to take what you want.
Exploit everything and everyone.
Transform a modest guild into a powerful Dominion, Kingdom, and eventually an Empire.
Explore & Exploit — Discover rare gems, resources and lucrative territories.
Build Your Economy — Establish settlements, mines and production networks.
Master the Market — Trade, invest, manipulate supply and demand, and build your fortune.
Use Espionage — Steal from rivals, sabotage their economies, gather intelligence.
Forge Alliances — Build alliances, negotiate pacts, send aid and shape international politics.
Wage War — Raise armies, invade rival realms and reshape the map by force.

Not every war needs to be fought on the battlefield.
Build alliances. Make deals. Threaten your neighbors. Fund your friends. Gather intelligence. Turn rival powers against one another. Or betray them when the time is right. The political landscape constantly changes.
When diplomacy fails, bring the army.
Conquer valuable territory, destroy rival powers and expand your borders. But war comes at a cost. Armies require resources, economies suffer, and every conflict can create new enemies.
A stronger army doesn't always win, defensive positions, strategy, & surprise all make the difference.
Every world is procedurally generated. Every rival has their own ambitions. Every game creates new opportunities, enemies and alliances.
Become a merchant Kingdom.
Build an industrial Empire.
Manipulate the world from the shadows.
Create a diplomatic superpower.
Or conquer it all.
How you build your empire is up to you.
For the Guild!
Reviews
At time of writing (other than this one), this game has 5 total reviews (4 English, 1 chinese). All of them are positive. 3 of them have 0.6 hours total playtime, and the other 2 have 0.2 hours ptotal playtime. No one who "recommends this game" has played more than 40 minutes. OF A 4X GAME!!! These are fake reviews, there is no other possibilities, these are fake reviews to bolster a slapdash product. DO NOT buy this game! And even ignoring that, this game is just bad. I played the full tutorial, then played a regular match, and ran out of stuff to do after not even 10 minutes. The game stopped me from being able to sell gemstones, despite the fact that I clearly had them in storage. Either this was a glitch which seems obvious to encounter, or the game is so poor at tutorialising the player (me) that I got softlocked. Either way, this sucks. And that's all you can do too. You prospect an area, start mining gemstones, sell those gemstones, build a single fortress, and that's it. No combat, no discovery, not relationships with other civilisations, not even any interesting random encounters. Nothing.
This is fun, but it's missing a lot. The recruiting mechanic especially, Like 10 turns to recruit one dude that have six charges of abilites that are 5-6 turns each? You max out in the number of units you are managing really quickly, and are conseqentially forced to just wait for vast swaths of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Irish, Polish, Ukrainian, Portuguese - Brazil, Spanish - Latin America
Ton of fun. Mixes great parts of Civ and paradox games while still bring its own unique game. I really like creating my own guild, flag, and ideologies (religious slavers is my favorite). By the time i have big trade networks in a few towns as well as a pretty big mining empire, the amount of money I make in turn is VERY satisfying. 10/10 would recommend.
For the price, it's definetly worth trying out
The beginnings of something cool. The soundtrack is evocative and the 3D art is minimal yet expressive. I'd love to see more unit animations so I can understand at a glance what each unit is doing, and unique on-click audio per unit would help each dwarf feel distinct. The UI's visual design integrates nicely with the world — the pixel art icons are particularly strong. The game's biggest issue is communicating its state to the player. Successful systems-driven games consistently and unambiguously surface their state to the player, and also help them understand the actions they can take at any given time. Right now, Dwarf Guild Mania doesn't successfully explain what numbers mean or what the player can / should do on each turn. Audio cues, explanatory tooltips in the UI, and in-world alerts for significant events would go a long way toward delivering a comprehensible experience. The tutorial needs significant refinement too. The action required to advance should be highlighted in the UI and/or the game world, and tutorial modals and tooltips should open automatically at each stage. As it stands, the tutorial doesn't cover the full set of mechanics and is frustrating to play through. That said, the end-of-turn money accumulation feedback is peak — and if future updates bring the rest of the game up to that standard, it has a bright future ahead.
有成就 没中文 矮人公会狂热 建造矮人营地 建造你的首个矮人营地,开始生产矮人。 建造矿山 建造你的第一座宝石矿山。 宽恕我的罪孽 抽取并使用一张罪孽卡牌。 建造金矿 在一局游戏中建造你的第一座金矿。 完成教程 通关游戏的教程环节。 巨额财富 同时拥有一亿达克特金币。 市场垄断 在一座城镇取得完全市场掌控权。 纷乱四起 同时有五座以上矿山陷入公然叛乱。 为了公会 赢得一局矮人公会狂热对局。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $197.9K | 1.7K | 88% | $4.49 | |
| $175.1K | 268 | 72% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $1.3M | 1K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 86 | 49% | $0.99 | |
| $1.7K | 61 | 52% | $0.99 | |
| $1.7K | 50 | 64% | $1.99 | |
| $1.7K | 75 | 72% | $1.79 | |
| $1.7K | 89 | 88% | $0.99 | |
| $1.7K | 87 | 93% | $1.09 |