
Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Rather no than yes[/h1] Honestly, the game is kinda dated in usability, in showing the goal, stakes, and such. I played for just 15 minutes and have zero desire to explore it further.
This is a very fun turn based isometric top down Shadowrun game. If you like games like that, similar to the old school story based CRPGs then you will like this game, and the cybernetics and world flavor of Shadowrun is even better!
It's time to write down my thoughts on the third and final installment of the Shadowrun Trilogy. If you're reading this, there's a good chance you've played at least one of the previous two entries. Hong Kong is a sequel that stays true to its roots. It features the same engine, combat mechanics, and high-quality writing for both characters and dialogue. However, in my opinion, the developers overdid it slightly with how long conversations drag on. While the lengthy dialogue works well for the main story beats and side missions, it gets exhausting listening to random NPCs in the main hub endlessly babble about minor topics. Of course, you don't have to talk to everyone. I did at first, but stopped after a while. If you want to save time or don't feel like reading walls of text, focus strictly on your companions and the magic vendor. Even those are optional if you don't care about companion loyalty missions. The main plot was interesting, though in my humble opinion, it doesn't quite reach the heights of Dragonfall. That said, I thoroughly enjoyed the setting this time around. It's certainly a worthy sequel, even if it doesn't top Dragonfall for me personally. While it's no technical marvel, it holds up well for cRPG fans. Plus, I love both the Shadowrun universe and the Hong Kong setting, so it easily earns a thumbs-up. Overall, if you enjoy XCOM-style turn-based combat with RPG elements and don't mind a lot of reading, definitely give it a shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are CRPG fan give it a try. Otherwise, game could feel a bit boring. And main villain is kind of meh. 8/10
This is a great Shadowrun game. The flavor text in the dialogue and descriptions add to the setting. The tactical battles are fun and add to the intensity of the missions. The matrix decking sections (in private network cyberspace) are more intense than in the previous games. I would suggest watching a tutorial to figure out how to do it. One caveat about this game is that some character progression paths are more efficient than others. This goes for both your custom character and your usual crew. This is especially important if you want to get through the tougher combat in some of the bonus campaign. Lastly, getting one of the ending types requires you to do very specific dialogue options well before you get to the end. If you only want to do one playthrough, then look up the ending requirements in a walkthrough / guide so you don't have to start over from scratch.
Not as good as Dragonfall but a great CRPG and wish Harebrained Schemes were still doing games like this.
This is a very conditional 'like', in that if you specifically enjoy 'mostly reading' games there are some pretty fun storylines in the first few side-quests, but equally, the main questline serves as a kind of template for bad writing decisions in modern videogames, a meandering mess that is overly and indulgently obsessed with a couple of NPCs, run-on-rails, and rarely if ever actually makes any sense. Much like the Cyberpunk setting in general, I guess. As for the actual turn-based shooting in this mess, um, YOU, yes YOU, could probably make something better. Hope you love raising To Hit percentages by various means, because this is the least fun that shooting a gun at something has ever been in a videogame, almost. But still... kinda fun, at least? It's just a thing that probably shouldn't ever be as underwhelming as it is here (and definitely isn't, in say X-Com(2) and the Wasteland/Fallout games).
Extremely slow, monotonous game with shallow storyline and characters. You spend the whole game reading irrelevant chitchat. There's no action at all, and jobs are simply moving around levels talking to people.
The Deckers over at club Hair Brain Scheme really got to Biz that year in da safehouse after the Big A signage gag. Cheers too to the Fixers that helped launch this code. If this ain't your favorite soy, wait a few years. Once your tastes become more advanced, once you are able to to appreciate the depth and Umami, all the delights and hidey spots a dumpster filled Stuffer Shacks alley has to offer; Then and only then Chummer will you find Racoon. Totally Wiz, I highly recommend this series. The mechanics play smoothly while staying honest to the vibe & feel of the paper copy RPG and the SNES. Hong Kong tops off the bunch, the DLC is a nice addition. For your 1st playthrough. PLAY THEM IN ORDER! This is not a suggestion. The mechanics becomes progressively more advanced and interesting as the Deckers at HBS finished and released each masterpiece.
I like everything about this game, except two things, the sheer amount of text, and the breaking bugs that obviously will no longer get fixed. cRPG is usually having a lot of text, that's normal. But what is happening to this game is NOT normal IMO. It has way more text, in which most are meaningless and unnecessary, than you could imagine a game would have. I get the idea of peaceful interactions as a preferred option to complete runs (missions), which I'm perfectly OK with. But those chit chats with NPCs between runs, especially with your companions, are just exhausting. It's like reading a 20 pages essay between every single missions. And most of the contents are not even related to the missions are the plot of the game itself. Like they start sharing about their past. Their struggles. How their parents dead 20 years ago. How their previous office politics end up causing he/she being a shadowrunner (criminal mercenary). Etc. And mind you, you need to go through these dialogues to trigger certain missions, the same applies to achieving certain endings of the story. As for the bugs, there are quite are occasions that certain bug will literally hard lock you within a mission and you have no choice but to restart the mission. Or the companions will have lower grade equipment equipped when he/she is supposed to have auto equipped the higher grade variant according to the game progress, and the worst part is that sometimes that happens to equipment that cannot be swapped out, making the companions underpower
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 6.6K | 89% | $14.99 | |
| $6.3M | 13.7K | 88% | $14.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $35.2K | 49 | 49% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.4K | 96% | $14.99 | |
| $2.7M | 2.6K | 72% | $39.99 | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $2.7M | 2.8K | 96% | $24.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $2.7M | 4.1K | 81% | $17.99 |