
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 194ratings | 86% | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El peor de la trilogía sin dudas, su parkour asqueroso y su historia no destaca en nada, no hay cosas nuevas y son todas copias de los anteriores juegos, una decepción de juego.
The story has its weak points, but the gameplay is cinematic and action packed, what you would expect from a Tomb Raider game. Jonah has to be on one the most insufferable side characters I have ever come across in a video game. All in all, it's a great ending to the trilogy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做的太差了,开局30分钟,播20分钟片,电影化游戏不是真的要你看电影,翻个墙也要给你放个片,游戏体验全被割裂了,动作做得也不行,没有连贯感,罗拉跟个多动症似的,不想正常人,挖个东西还要给你播片,就显你建模做的好看吗?就时时刻刻要玩家看主角的大脸吗。很多播片更是毫无意义,遇见个鱼也要播片,鱼也没有任何作用。比神海4晚两年,但是质量没有神海4一半高,做的是啥啊。
Final un peu mitigé. Bonne expérience entachée par des bugs beaucoup trop présents pour un jeu qui a 7 ans, sans compter les crashs et la corruption de sauvegarde qui en a suivi. À part ça en terme de gameplay et d'énigmes, le jeu est bien. Lara, Amaru, Jonah, etc, c'est top niveau personnages. Les DLC sont très bien. Le jeu a appris des erreurs de Rise et a évité de mettre trop de succès sur un Online mal foutu. Je recommande
[h1]Shadow of the Tomb Raider[/h1] Shadow of the Tomb Raider pone punto final a la trilogía Survivor de Lara Croft, y desde el principio deja claro que esta vez las decisiones de Lara por fin tendrán consecuencias, durante las entregas anteriores siempre la vimos actuar de forma impulsiva y, aunque salía adelante, nunca parecía pagar un precio realmente alto por ello, aquí esa impulsividad termina desencadenando literalmente el apocalipsis, convirtiéndose en el eje principal de una historia donde veremos cómo poco a poco acepta que no todo puede cambiarse y acaba convirtiéndose en la aventurera y asaltatumbas que estaba destinada a ser, una idea que sobre el papel suena muy bien y que funciona en varios momentos, aunque tampoco esperes una historia que termine siendo una obra de arte. También seguimos con un mundo amplio para explorar, segmentado como en Rise of the Tomb Raider, pero lo suficientemente creíble como para invitarte a perder tiempo buscando cada coleccionable, cada tumba y cada cripta, mejorando a Lara y su equipo conforme avanzas en la aventura, además de eso regresan las misiones secundarias, que si bien no son especialmente memorables, me parecieron un añadido bastante agradable porque permiten conocer un poco más de Paititi y de toda esa civilización perdida escondida entre las selvas del Amazonas, haciendo que el mundo se sienta un poco más vivo. En cuanto a la jugabilidad, prácticamente mantiene la fórmula de la entrega anterior, con árboles de habilidades enfocados en distintos aspectos del personaje y una progresión que resulta familiar si ya jugaste Rise, visualmente el juego sigue viéndose bastante bien y todavía no se siente castigado por el paso de los años, mientras que el apartado sonoro cumple correctamente, ambienta muy bien cada zona, aunque tampoco deja una banda sonora que termine dándole vueltas a tu cabeza una vez apagas el juego. En el apartado técnico mi experiencia fue bastante buena, no tuve problemas importantes de rendimiento, aunque sí me encontré con algunos detalles curiosos, como que en ciertas zonas el cabello de Lara pasaba de castaño a gris, algunos diálogos se desincronizaban con el movimiento de los labios y, en ocasiones, ciertos efectos de sonido tardaban unos segundos en reproducirse, son fallos menores, pero estuvieron presentes durante mi partida. Un cambio que sí agradecí bastante fue la desaparición del multijugador, después de dos juegos donde era un modo que, al menos para mí, sobraba completamente, esta entrega decide centrarse únicamente en la campaña y creo que le hace un favor enorme a la experiencia. En general, Shadow of the Tomb Raider me parece un buen cierre para esta trilogía, claro que pudo ser mejor y seguramente había margen para aprovechar mucho más la idea principal de la historia, pero aun así considero que cierra correctamente el viaje de esta versión de Lara Croft y ofrece una aventura que merece la pena, especialmente si ya vienes siguiendo la franquicia desde las entregas anteriores. [b]Nota Final: 7/10[/b]
great story and lots of equipment
10/10 por lara nomas :steammocking:
This game is a mix of amazing highs and frustrating lows. The world is really beautiful and exploring ruins is the best part of the game. The extra tombs are very creative the puzzles are fun to solve and finding areas is actually very rewarding. Everything else is just okay. The story tries to be very deep. It gets boring because it moves so slowly. You have to watch scenes walk slowly and listen to people talk too much. There were times when I just wanted to play the game. The fighting in the game is okay. It is not very exciting. Sneaking around works but it is nothing special and there are not enough good fights to make the action fun. It took me 41 hours to finish the game because I looked at everything. I do not regret it. Looking around the world was worth my time.. If you want a game, with nonstop action or a story that you will never forget you might be disappointed. The tombs are great. The world is beautiful. The story is average. The game is worth playing. It is not as good as some people say it is.
Shadow Of The Tomb Raider: Forse il capitolo più apocalittico della trilogia? Andiamo con ordine. Se ho detto che Tomb Raider 2013 è bellissimo, Rise Of The Tomb Raider è stupendo, questo ultimo capitolo della trilogia è ancora più bello dei precedenti! Ancora una volta, non hanno sbagliato un colpo! Trama veramente intrigante, con grandi colpi di scena, ambientazione da fotografia: il Messico, il Perù STUPENDI! Rimani senza fiato dalla bellezza di questi posti e la giungla signori merita una standing ovation: vegetazione bellissima con gli animali selvatici magnifici. Gameplay quasi simile a Rise of the Tomb Raider ma ci sono 2 grandi novità: quando si scala le roccie, si può usare la corda e quando ci immergiamo nell'acqua si può esplorare i fondali! Ancora più coinvolgente. Su Steam Deck funziona? Ragazzi gira una meraviglia! Ritornando alla domanda iniziale... beh sta a voi vedere se la domanda che ho formulato sia vera o no e per farlo dovete ASSOLUTAMENTE giocare a questo capitolo! Promosso? SI. Lo consiglio a tutti. Giocatelo!
Lara Croft - Blood Princess <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.2K | 94% | $29.99 | |
| — | 277 | 90% | $4.49 | |
| — | 194 | 86% | $7.89 | |
| $24.5M | 31K | 92% | $39.99 | |
| $23.5M | 223K | 97% | $7.99 | |
| $97.1M | 270.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.6M | 84.1K | 92% | $19.99 | |
| $60.3M | 68.6K | 82% | $49.99 | |
| $59.4M | 19.5K | 83% | $49.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $58.8M | 20.7K | 90% | $69.99 | |
| $58.8M | 123.8K | 89% | $19.99 |