
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三只动物的剧情,纯屎中屎,我搞不懂这3条野狗是哪里来的,天天让我帮忙,一点奖励不给,我真的被恶心吐了,要打一万遍才能打完这3条野狗的剧情啊,这3条野狗是制作组的亲爹吗请问了?为什么要摁着我的头一直做这种傻比任务啊? 而且你制作组真对自己做的狗屎剧情很有自信,非要玩家看你做的大份啊,你都不给我一个跳过按钮跳过这3条野狗的剧情,真的服了。
если бы не мультиплеер - эта игра была и в половину не так хороша, как она играется с ним. лучший мультплеерный рогалик 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 5.4K | 76% | $39.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 12.8K | 96% | $9.99 | |
| $4.3M | 20.1K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $502 | 9 | 89% | $2.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $15.3K | 79 | 84% | $10.49 | |
| $1.3K | 7 | 100% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉制作组可能玩了不少这类游戏,解决了很多这类游戏中烦人的点,体验很好。此外游戏还有很多优点,但最大的问题还是数值平衡。没有长期测试、收集数据、修改是不太可能解决这个问题的。对于这种独立游戏,可以期待较好的平衡,但不应该把这个视作必须达到的标准:虽然这方面做得不够好,但总体上还是值得推荐的游戏
Game absolutely deserves infinite praise. Clearly a labor of love, so much depth in the world, visuals, builds, and runs!
致第一章还没打过的玩家: 第一章内容略少确实稍显枯燥,但是只要打过一次教主就好了,后面非常精彩 (闪避暴击太刀天下第一!)
I wish I could give this game a neutral review. It started off strong but very quickly lost its luster. By far the best thing about this game is the inventory system where you need to essentially puzzle solve the best way to optimize your artifacts by placing them around talisman upgrades. The art is cute but it's nothing you haven't seen a million times already. The story tries way too hard, it's over the top and cliche - I ended up skipping all the dialogue halfway through my playthrough. My biggest problem with this game is its difficulty and build variety depth. After you get a handful of talents/passives the game became an absolute joke, I demolished almost all my runs pretty effortlessly. Part of the reason why this is the case is because evasion is so broken, it gives you a chance to complete dodge any attack, and it scales almost linearly with the amount of evasion you have (so 54 evasion would give you something like 51% dodge chance). On top of this, there's artifacts that give you guaranteed evasions. I did the final boss without taking a single hit of damage, it could have probably been challenging otherwise. I don't think the build variety in this game is that great either, it's mostly just stacking the same artifact type as high as possible so you can get all of the bonuses. There's very very little synergy between artifact types, with the exception of artifacts that you get (in my opinion) way too late into the game that merge types together. Not once did I ever have that kind of build you typically get in roguelikes, the one where it feels like you discovered some crazy build that makes you feel like a god, or one that feels extremely fun to play once all the pieces fall into place. In other words, it felt like the build depth was shallow. Now, there is a hardmode which is completely optional and separate from the main campaign that COULD be more enjoyable with its increased difficulty - I never tried it though because I had no interest in what this game was offering at a baseline. By no means is it a bad game, but I just felt very underwhelmed overall.
이 게임의 특징은 로그라이크치고는 유저가 통제 가능한 범위가 넓다는 점입니다 무기뿐만이 아니라 스탯, 시작 아이템, 심지어 자신이 사용할 빌드까지 사전에 어느정도 설정하고 그 빌드를 완성시키기 위한 아이템이 더 자주 나오는 식의 세팅을 사전에 할 수 있습니다 주어지는 상황을 격파하며 빌드의 완성을 목표로 성장하는 맛이 잘 살아난 재미있는 게임이라고 생각합니다
[h2] 《赛菲丽娅》[/h2] [h3] 有一定游玩深度的rpg肉鸽游戏 高难数值平衡存在瑕疵 [/h3] 截至评测时本人已体验过赛菲丽娅中大多数主流武器,并用这些武器通关了30难,用强力武器(流派)通关了10次以上的60难,这是在单人模式下完成的。 先说赛菲丽娅的优点。 与平台上大量涌现的rougelite游戏相比,赛兔做到了不仅仅在数值方面的成长,通过游戏内的“连击”和“神器”以及“羁绊神器”之间的配合,经过游戏6个楼层的成长,创造出了大量流派。这些流派之间的玩法思路各有不同,玩家的游玩体验是丰富有趣的,从性价比的方面更是超值(我是6折入的)。趁着agent跑项目的期间来上一把30难的娱乐局,美滋滋有没有懂的。作为肉鸽游戏爱好者,强烈推荐轻度游玩本游戏。 下面再来说说赛兔存在的一些瑕疵吧。 首先就是游戏的局外科技树(命运刻印)稍显臃肿,普通玩家一般需要十余个小时才能点满。考虑到不包含高难的全流程(不打30难)大约在25-30小时左右,点科技树这部分还是有点太长了,科技树有没有点满简直是2个游戏。至于需要3个难度3个难度慢慢打满的天赋树更是狗屎一坨(要打13把),我是不明白为了解锁剩下的20个天赋点为什么要让我一遍一遍打,就不能一次性打60难直接给我20个么。 部分角色解锁条件苛刻。说的就是你!隐藏角色蝙蝠!这个角色解锁需要经历5次随机献血事件,我直到游戏时长40h的时候才解锁蝙蝠,然而直到90h的现在我也总共只经历了5次献血事件(不知道是不是游戏机制)。你怎么设计了角色不让玩家玩呢?40h的时候大部分玩家都玩其他游戏去了,估计很多玩家都不知道这个隐藏角色的存在。 每局游戏开局就预设了游戏终局的玩法思路。严格来讲这可能不算是瑕疵。赛菲丽娅在每局游戏开始前会给你水果串(小幅度调整该局游戏内词条的出现频率)和许愿池(游戏开局自选的神器),同时每个角色自带不同幅度的加成(如+15冰,-20物理),这些部分直接一开始就决定了你这局的玩法,让rougelike元素变得相当之少,我不是说这种设计不好,毕竟以撒和哈迪斯都是相当成功的游戏,只不过这样的话肉鸽元素少了,每局游戏的新鲜感就变少了,你的随机程度还不如哈迪斯的祝福呢。 高难(60根之褪)游戏构筑有限。主要问题出在缺少恢复手段以及怪物疯狗式的进攻方式,让各个流派之间dps的差距暴露了出来。在高压的进攻模式下,你不可能永远保证自己不被怪物命中,一旦命中你就要吃大战损,多过几个房间你就捉襟见肘了,终局boss真·克里弗更是跟磕了泻药似的,满地喷射,时不时还会用超绝吸力让你撞向它的五向旋转子弹,搭配上boss命中回6%最大生命的高难词条真是大大的享福了。穷局你费劲心思操作打了20%血,结果被它一吸,你血条空了,boss血条满了,你就说绝不绝望吧。在这种情况下,吸血能力和该流派的dps成了高难通关率的保证。吸血能力相当稀缺,一般通过开局许愿池带上血石耳环来实现,血石耳环由此成了赛兔top1神器,见到必尽孝,所谓没有血石耳环的轮椅就不算轮椅。dps的提升就很难轻易改变了,这就造成了不同流派之间的极大差异,有些通过叠防御来运营的流派在高难就灭绝了,因为通不过dps检测,被路上的小怪和boss折磨。我一直想打一把60难蝙蝠破甲刀,最后只能放弃,因为连2层关底图书馆boss都打不过。 就这些了,希望我的评测能给游戏制作组和你提供一些帮助。
Very fun. A+.
SB垃圾游戏狗都不玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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