
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉制作组可能玩了不少这类游戏,解决了很多这类游戏中烦人的点,体验很好。此外游戏还有很多优点,但最大的问题还是数值平衡。没有长期测试、收集数据、修改是不太可能解决这个问题的。对于这种独立游戏,可以期待较好的平衡,但不应该把这个视作必须达到的标准:虽然这方面做得不够好,但总体上还是值得推荐的游戏
9/10, would be a 10 if the english translation wasn´t awkward
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 5.4K | 76% | $39.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 12.8K | 96% | $9.99 | |
| $4.3M | 20.1K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $502 | 9 | 89% | $2.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $15.3K | 79 | 84% | $10.49 | |
| $1.3K | 7 | 100% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoypoggingwithmyfriends
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
I really enjoyed this game and I wanted to thank the devs for making it, it really resonated with me. That's all, thank you devs, if you ever see this. Even if you don't. : >
A step up from Dungreed. While team horay's first roguelike was really fun, it felt like it lacking a lot of what this game offers. Sephiria has a lot of fun choice, snappy gameplay, and good meta-progression. To put what could be a pointless multi-paragraph review could in a single emote: :steamhappy:
КРУТЫЕ ЧУВАКИ ЖОСКА УБИВАЮТ ТУПО НУБОВ В ПЕЩЕРАХ В ЛЕСАХ И НАХРЕН Е ПОВЕРИТЕ В АШАНЕ АШАН ТОВЮБ МАТЬ В ЭТОЙ ИГРЕ ЕСТЬ АШАН ТУТ КУЧА ПОКУПОК И ТОВАРОВ БЕРИ БЕСПЛАТНО!!!!!! «Реклама. ООО "АШАН", ИНН 2293281294 Урюпинск
At the moment I only have 1 review to my name, but I feel like it would be a massive disservice to the dev team not to leave one after this game somehow pulled me out of a gaming slump. THIS GAME IS FUN. And I wish I could say that more often about games nowadays. I originally picked up Sephiria thinking it was going to be a quick game I mess around with for a few hours. I really did not expect the amount of depth this game actually has. There are so many different builds you can make and so many things you can mess around with that I constantly find myself wanting to start another run just to try something new. Half the time I am still playing my current run and already thinking about what I want to do for the next one. The replayability is probably one of my favorite parts of the game. Every run gives me something else to mess around with and I still feel like I have barely scratched the surface. Different builds, synergies, items, characters, and just figuring out what works together has kept the game fresh for me. The hardmode also gives me another reason to keep playing even after beating the story chapters. I actually want to see how far I can go and where my build will take me. I have played so many games lately where I lose interest after a few hours, and Sephiria has been one of the few where I keep coming back and immediately want to do another run. GIGA GUD +CO-OP
히히 로그라이크 허접인 전 교주 클리어는 무리니까 따먹는 그림이나 그릴꼐요.
Sephiria is a fantastic roguelite with charming pixel art, satisfying combat, and a surprisingly deep relic and artifact system. Every run feels different, and discovering new combinations is incredibly addictive. It already feels like one of the best indie games I’ve played this year.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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