
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has been so incredibly fun and the writing/story has been amazing
Средне. Если у вас есть ещё рогалики на примете не берите это. Илюзия билдостроя+кривые хитбоксы+нет наказания за зажатия блока до победного... Самый казуальный рогалик в который я играл игра от тебя буквально нечего не требует просто существуй, зажимай блок, бей или собери сомонов и стой где то в углу(Агр у мобов на самонов это вообще рофл я буквально прошёл бы игру без урона если бы не сплеш атаки у предпоследнего босса которые сносят щитXD ) Игра пытается сказать что в ней нужно парировать вот только пользы от него 0 а рисков дофига Визуал норм. Сюжет: скип скип скип стоп а что я тут делаю? ага скип скип. Недо квесты в начале это вообще сюр. Они буквально нужны что бы ты наиграл 2 часа и не успел вернуть деньги когда поймёшь что к чему. Я не успел... 12 минут меня подвели... Билдострой тоже иллюзия по факту ты выбираешь какой цвет у циферок ты хочешь видеть на экране и всё изменения в геймплее нет. Ну про билд через самонов я уже говорил. оружие есть говно а есть меч с щитом... всё ну мб катана с посохом норм но гриндить мне лень. Заклинания это вообще идиотизм. 0 урона занимают слот вау как полезно 12 защиты когда мобы сносят по 25 с настаканой бронёй. Спасибо этот билд реально отличается по геймплею хотя бы.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a game i feel obligated to write a review for. it's just fantastic.
A hidden gem among roguelites. I'm writing this review after completing the game, and Sephiria combines some of the best elements the genre has to offer: a challenging and satisfying combat system, along with an impressive variety of builds. And the builds are what hooked me the most. Building your character feels almost like playing a hack-and-slash game such as Diablo or Path of Exile. There is a surprisingly huge amount of variety, and every run can play out completely differently. In fact, after 30 hours, I don't think I've even seen 40% of what the game has to offer when it comes to character builds and customization. If you're reading this, don't overthink it — just buy the game. Team Horay clearly knows what they're doing when it comes to this genre.
私を構成する9つのゲームに入れようか迷いました。 アクション好き、ローグライト好き、ビルド構築好きのいずれかにあてはまる人はハマること間違いなしです。 あとBGMがいいのでサントラ出してほしい(お布施がしたい)です。
Have played through the story by now essentially, no hard mode yet. TLDR: Good game, has some disappointing decisions and questionable design. Worth a buy regardless. Pros: Fun gameplay Great music Great item/build variety (with a caveat) Decent story Balanced gameplay (for story mode) Good replayability (roguelike) Cons: Very clear best items or builds Enemy variety gets stale Bad visual clutter mid-late game (i'm sure this is alot worse too in hard mode) Hard mode allegedly has very little variety due to difficulty Other balance opinions: There are very questionable abilities given to you in the game for a roguelike. Essentially, you are allowed to always have items you want at the start of every run, as well as an ability (a character/costume), and even the ability to have item types highly prioritized. Essentially, this all means your runs will be largely the same and almost always similar levels of broken if you decide to do so. While these are all great things to have, a roguelike's huge draw and reason for dopamine is the high variety and randomness of each run that basically all games have in this genre. You can always just never use any of these, but I argue even giving this option has majority of people including me using them, as there is no reason not to besides giving yourself a disadvantage and challenge. Clearly these are all very intended, you get them early. I believe it's hard for most people to justify not using three game mechanics to better each of their runs, I think it would of been best to leave these out completely, or atleast 1-2.
What a fantastic game. This is the first real story-rich roguelite i've played solo and it's been an absolute treasure. So much depth, so much variety, so many choices on gameplay - which is one of the things I love most about this genre.. the discovery of items, weapons and different styles of gameplay. This game has been my most favorite purchase of the summer. And i've played it all weekend (looked at my clock and couldn't believe it was 4am already.) Thank you for making such an enjoyable game to experience. (And I haven't even finished it yet!)
Sephiria is a surprising little roguelite. On first glance it might look very mechanics focused but the game actually packs a cute little story about the struggle of good versus evil. As a brave little bunny, or other animals once you unlock them, you climb (or descend? the geometry is funky) a magic tower to seal away the demons threatening the world. During your run you will find artifacts that belong to different combos, like elemental advantages, a defense focus or an improvement to attack speed. This quickly turns into a fun little spatial puzzle, that isn't too overly demanding but still lets you optimize, should you choose to. Along the way you'll unlock an arsenal of weapons that, while not overly dissimilar from each other, still feel interesting enough to switch up every now and then. I'd recommend Sephiria to everyone who likes their isometric action roguelites and can appreciate some evocative pixel art!
이 개씨발 개발져년이 과일 꼬치에 보너스 효과 적용은 개뿔 이 개좆같은 새끼야. 4판 내내 태양검 (3) 정밀 (2)에 보너스 꼬치 (1) 해서 줬는데 한번을 10 태양검이 안나오는게 말이냐 이 개씨발새끼야. 확률 조작을 쳐하고 싶으면 넥슨에 들어가던지 이 천하의 개씨발 호로잡년아
Игра довольно легкая, прошли с другом 60 уровень сложности за пару часов пыток...
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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