
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9月8日更新:制作组的和社区的良好反应快速解决了关于游戏主要痛点的问题 同时NS和BD的事情官方也处理掉了 并且承诺今后涉及的底层重大改进会与社区公布,这无疑是令人感到惊喜的,很抱歉我不得不写下之前的差评评论,不过随着事情的告一段落 我觉得海权应该拿到他的好评 我真的非常遗憾看到《Sea Power》如今的发展状态。 这本来是一款非常优秀的冷战/现代海战游戏,也拥有一个非常有潜力的 Mod 社区。然而目前的开发方式正在不断消耗玩家和 Mod 制作者对这款游戏的信心。 尤其令人失望的是,NS(Nuclearstonk)对游戏机制的一些修改似乎缺乏足够的考虑。很多机制被反复调整,甚至出现一些会直接影响既有 Mod 的改动。对于一款高度依赖 Mod 社区的游戏来说,这种做法尤其令人担忧。 现在很多有趣的 Mod 都可能因为某次更新、某个机制的突然修改,甚至某些开发决定而突然失效。这样的情况不仅打击 Mod 作者的积极性,也会直接影响普通玩家——当你花大量时间安装和体验一个 Mod,却不知道下一次更新之后它是否还能正常运行,很难对游戏的长期稳定性建立信心。 更令人担忧的是,我感觉开发团队缺少一个真正能够统一方向、协调不同开发者并对最终游戏体验负责的“总负责人”。整个开发过程给人的感觉过于松散,不同开发者似乎可以按照自己的想法不断改变游戏,而玩家和 Mod 制作者的反馈却很难真正影响最终决定。 此外,一些玩家也注意到了不同国家/阵营在游戏机制和内容更新上似乎存在不一致的对待方式。无论这种现象究竟是有意还是无意,长期积累下来都会损害玩家对开发团队公平性和专业性的信任。 我并不反对游戏更新,也不反对开发团队尝试新的机制。问题在于,一款已经拥有成熟 Mod 社区的游戏,需要更加谨慎地对待现有内容、Mod 作者和玩家反馈。 《Sea Power》本来完全有潜力成为非常优秀的冷战/现代海战模拟游戏,但如果开发团队继续以这种缺乏统一规划、频繁破坏现有内容、忽视社区反馈的方式开发下去,我很难对它的未来保持信心。 希望开发团队能够重新审视目前的开发流程,加强内部协调,明确最终决策和负责游戏整体方向的人,并认真听取玩家和 Mod 制作者的意见。 这不是我希望给这款游戏的评价,但目前的开发方向确实让我非常失望。 I’m genuinely disappointed to see the direction Sea Power is taking. This could have been an excellent Cold War/modern naval warfare game, and it has an incredibly promising modding community. Unfortunately, the current development process is steadily eroding the confidence of both players and mod creators. One of my biggest concerns is the way NS (Nuclearstonk) has been changing core game mechanics. Some of these changes seem to be made without enough consideration for their wider consequences, especially for existing mods. For a game that relies so heavily on its modding community, this is extremely frustrating. At this point, many interesting and well-made mods can potentially break overnight because of a sudden update or an unexpected change to the underlying game mechanics. This doesn’t just hurt the mod authors who put countless hours into their work—it also hurts the players who enjoy those mods. When you never know whether a mod you enjoy will still work after the next update, it becomes very difficult to have confidence in the long-term stability of the game. I’m also increasingly concerned by the lack of clear leadership within the development team. From the outside, the development process often feels scattered and uncoordinated, with different developers seemingly making major decisions according to their own ideas. There doesn’t appear to be a strong central figure responsible for maintaining a consistent vision, coordinating the team, and making sure that changes actually benefit the game as a whole. There are also concerns within the community about what appears to be inconsistent treatment of different nations and factions in terms of mechanics and content development. Whether this is intentional or not, it can seriously damage the community’s trust in the fairness and professionalism of the development process. I have no problem with the game being updated, and I have no problem with developers experimenting with new mechanics. The problem is that a game with such an active modding community needs to be much more careful about breaking existing content and needs to take the feedback of players and mod creators seriously. Sea Power has the potential to become an outstanding Cold War/modern naval warfare game. But if development continues in this increasingly uncoordinated way—changing core mechanics without sufficient consideration, breaking existing mods, and seemingly disregarding community feedback—it is becoming increasingly difficult for me to have confidence in the future of the game. I hope the development team will seriously reconsider its development process, improve internal coordination, establish clear overall leadership, and start giving much more weight to feedback from both players and mod creators. This is not the review I wanted to write for Sea Power, but the current direction of development has left me deeply disappointed.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
24 harpoons vs a single Udaloy
现阶段游戏理应优化改善游戏机制,但是这段时间制作组一意孤行埋头于某些阵营的内容产出,呈现出对某些阵营的偏袒同时出现双标的现象,平衡性出现明显问题。 同时该游戏的社区生态长期依赖模组内容,但开发团队随意改动底层代码对模组社区带来严重的影响,绝大部分模组都得重新制作模型,对游戏社区带来重大的冲击。制作组明显存在群龙无首,态度散漫,规划混乱的问题,不利于游戏的长久发展。 作为玩家我固然希望游戏有更多内容产出,但是也不能忽视了本体的优化改善,希望开发团队能够重视玩家意见,尊重模组开发者,更多考虑游戏平衡性问题,让游戏重新变得好玩。 在开发团队给出让人满意的说法之前我不会撤下该差评。 ———————————————————————————————— At this stage, the game should be focusing on optimizing and improving its core mechanics. However, the development team has instead been stubbornly pouring resources into content for certain factions, showing clear favoritism and applying double standards, which has resulted in significant balance issues. At the same time, the game's community ecosystem has long relied on mod content, but the development team has been making arbitrary changes to the underlying code, severely impacting the modding community. The vast majority of mods now have to be completely rebuilt from scratch, delivering a major blow to the game's community. It's evident that the development team lacks clear leadership, displays a lax attitude, and suffers from chaotic planning—all of which bodes poorly for the game's long-term health. As a player, I certainly want to see more content added to the game, but that cannot come at the expense of core optimization and improvements. I hope the development team will take player feedback seriously, respect mod creators, pay greater attention to game balance, and make the game fun again. I will not remove this negative review until the development team provides a satisfactory response. —————————————— 制作组最后还是听劝的,希望以后能不再出现这种情况吧 —————————————— The production team ultimately heeded the advice; hopefully, this kind of situation won't happen again in the future.
very fun game mods make it a very fun playing with modern, future, current, or past ships/weapons.
ight
海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 有个男娘朋友♂️♀️制作组背后👤👤 模组不变机制🗣🗣随意乱改动🔧🔧 每次更新操作🙌🙌让玩家奔走🤡🤡 面上没有表情😶😶不汇聚成就🏆🏆 知己一声拜拜👋👋远去这游戏🎮🎮 要靠伟大男娘👥👥搞搞新机制💻💻 照听照改玩家🤷🤷处处有消遣💶💶 但是模组可能🤔🤔要换换名字🙅♂️🙅♂️ 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 这个神人厂商😇😇面善又友善🤓🤓 因此批准版本🤯🤯一周更两天🤮🤮 玩家也自然要😨😨更新过终点🏁🏁 若做大厂玩家🎪🎪还需身有钱💰💰 知己一声拜拜👋👋远去这游戏🎮🎮 要靠伟大男娘👥👥搞搞新机制💻💻 冷暖气候同样🥶🥵影响这社区🏙🏙 但是换季可能🤔🤔靠特异人士🕶🕶 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 这个男娘朋友♂️♀️说话亦漂亮😅😅 舰舰装甲区域🛡🛡依旧旧形象🤫🤫 到了那日更新🔧🔧个个要鼓掌👏👏 社区内那神人😷😷变厂商头像💩💩 知己一声拜拜👋👋远去这游戏🎮🎮 要靠伟大男娘👥👥搞搞新机制💻💻 会有北约称霸🆒🆒也会有架空🆓🆓 但是机制可能🤔🤔要问问何事😰😰 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊
希望海权越来越好吧
该版本存在多处令人失望的问题。开发团队随意改动原有游戏机制,很多改动没有充分考量老玩家的游戏体验,直接破坏了大量现有模组的运行环境,严重冲击模组社区生态。同时游戏存在阵营区别对待的现象,部分国家阵营的内容设计、平衡性存在明显差距。制作组缺少统一的总负责人,开发方向散漫,迭代规划混乱,很多问题长期得不到修复。希望官方能够重视玩家反馈,尊重模组社区,优化阵营平衡性,梳理开发管理,回归游戏本身的乐趣。 This update brings many disappointing issues. The dev team arbitrarily revises original game mechanics. Many changes ignore veteran players’ experience, breaking a large number of existing mods and severely damaging the mod‑ding community ecosystem. There is also obvious unfair treatment between different country factions, with notable gaps in content design and balance. The studio lacks a unified lead director. Development is disorganized, and many bugs remain unresolved for a long time. We hope the official will take player feedback seriously, respect the mod community, improve faction balance, reorganize development workflow, and restore the core fun of the game.
事情顺利解决了,制作组的态度很好,那我不得不说这个游戏确实很好玩,虽然有些小瑕疵,但是以后肯定会越来越好,值得推荐
你这游戏不把模组问题弄明白,再不把玩家与模组作者当人看,你游也就这样了,所有想玩这个游戏的人,制作组乱改机制,导致大量mod失效,影响玩家社区并死不悔改!区别对待其他国家阵营,美国就很强了为什么还发阿拉斯加级核动力巡洋舰,这种纯架空船?苏联想要个巴库号,你们制作组说都有1160了还要什么巴库,加里宁与伏龙芝也不给,那美国人都有MK26型的提康德罗加了为什么还发垂发版?制作组缺少总话事人,过于散漫。总之不要买!现在制作组起码愿意沟通,这就是好的,但你们必须把你们的承诺兑现了,我再改。 Your game is doomed if you don't get the modding issues sorted out and keep treating players and mod authors like dirt. The dev team arbitrarily changes core mechanics, breaking countless mods, damaging the community, and they refuse to admit their mistakes. You blatantly favor certain nations over others. The US is already overpowered, yet you still hand them the purely fictional Alaska-class nuclear‑powered cruiser. When the USSR asks for the Baku, your team says, "You already have the 1160, why do you need the Baku?" And you also deny them the Kalinin and the Frunze. But then the Americans already have the Mk.26 Ticonderoga, and you still give them the VLS version? This team has no real leader and is completely undisciplined. In short – don't buy it! Now that the dev team is at least willing to communicate, that's a good step. But you must follow through on your promises – and only then will I revise my stance (and my review).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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