
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What I love most about this game is that it doesn’t feel like a pay-to-win game at all. You’re not forced to pay just to level up, unlock new content, or save time. Instead, you can jump in from the very beginning and experience a ton of awesome content without feeling limited. And the thing I enjoy the most? **The missiles.** They are incredibly satisfying to use, and the way they work makes the combat feel much more realistic and tactical. The game offers a huge variety of warships, including battleships, frigates, destroyers, submarines, and aircraft. Everything feels detailed, realistic, and well-designed, and the tactical depth makes every battle exciting. Honestly, this is one of the best naval warfare games I’ve played. If you’re into realistic and tactical naval combat, **I highly recommend giving it a try!** ------------------------------------------------------------------- أفضل لعبة حرب بحرية ، واقعية تكتيكية ومليئة بالتفاصيل ، فيها دول عربية وإسلامية مثل مصر وسوريا والعراق وليبيا وإيران وباكستان. فيها الكثير من البوارج والفرقاطات والمدمرات والغواصات والكثير من الطائرات ، أكثر شيء عاجبني فيها هي الصواريخ ، انصح بها محبين المعارك البحرية.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i looked through the bad reviews and they were all about bugs and the balance of the game (THE GAME IS EARLY ACCESS) "the balances of the russian and amercian ships are bad" which i understand somewhat and i came to an conclusion this game is good and its early access it WILL have bugs and balance issues the devs just need to keep it modable and try to balance soviet and amercian forces more
Game crashed six hours into a campaign and then I find out the game doesn't have autosave.
海权底子很好,亡羊补牢为时未晚,总之希望这个没有替代品的游戏能好好的走下去吧。毕竟能玩到高清无码冷战大规模海战的独此一家了。
这是一个很有潜力的游戏,希望开发团队不会再犯这样的错误
Nuclearstonk与bluedot团队多次调整游戏底层架构与核心玩法机制,长期未对玩家反馈的各类游戏漏洞进行修复,也未针对游戏卡顿、数值失衡等游玩核心问题开展优化工作,玩家基础游玩体验无法得到保障。官方未充分参考社区的大量合理建议与反馈,擅自调整模组制作相关底层规则,且未做好适配衔接工作,致使大量现有模组无法正常使用,严重影响了游戏模组生态的稳定发展与玩家创作环境。同时,在美苏两大阵营的版本平衡调整中,更新规则存在差异化判定,在无对应平衡性调整铺垫的前提下,单独对美国阵营进行数值与机制加强,打破了游戏原本的阵营平衡体系。此类侧重机制改动、忽视bug修复与体验优化,阵营调整标准不统一的更新方式,持续影响游戏整体品质,降低玩家游玩粘性,是核心玩家群体流失的重要因素。 The Nuclearstonk and bluedot teams have repeatedly adjusted the game’s underlying architecture and core gameplay mechanics. For a long time, they have not fixed various in-game bugs reported by players, nor optimized core gameplay problems such as game stuttering and numerical imbalance, failing to guarantee players' basic gaming experience. Without fully referring to a large number of reasonable suggestions and feedback from the community, the official team arbitrarily adjusted the underlying rules related to mod production without adequate adaptation and transition, rendering many existing mods unavailable and seriously undermining the stability of the game’s mod ecosystem and the player creation environment. Meanwhile, the version balance adjustments for the US and Soviet camps adopt differentiated criteria. The US camp alone has received numerical and mechanical enhancements without supporting balance revisions, breaking the original camp balance of the game. Such updates that prioritize mechanical changes over bug fixes and experience optimization, and apply inconsistent standards for camp adjustments, continuously affect the overall game quality, reduce player stickiness, and become a major factor in the loss of core players.
Bad optimization, constant crashes, underperforming hardware, and frame drops I can almost forgive—but why mess with the core code so often? Player-made content has added so much to the game, so how come none of the updates ever seem to account for that?
Amazing
what a good game that i can day after day to play,and i hope that we can enjoy dynomic campagin in sooooon<)
游戏能够听取玩家意见,及时发现并改进错误
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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