
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 3.3Kreviews | 86% | — | $1M |
| $16.99 | 215ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very awesome game! i havnt played for long, but i love is so far! its an aweosme challange!!
«ScourgeBringer» — это стремительный и хардкорный рогалик-платформер в эстетике пиксель-арт ретро, созданный французской студией Flying Oak Games. Проект мастерски сочетает в себе механики культовых Dead Cells и Celeste, предлагая игроку невероятно динамичный игровой процесс, завязанный на постоянном движении и ближнем бою. Главная героиня по имени Кира отправляется в недра таинственного монолита внеземного происхождения, который угрожает уничтожить остатки человечества. Особенность боевой системы заключается в её абсолютной вертикальности и агрессии: здесь нет привычного оружия дальнего боя или возможности отсидеться в укрытии. Кира вооружена боевым дроном и смертоносным мечом, а вся механика построена на рывках в воздухе, парировании атак и непрерывных комбо-ударах прямо над головами врагов. Проект бросает серьезный вызов вашим навыкам реакции, но отзывчивое управление и глубокая система прокачки делают каждую новую попытку увлекательной. Это стильная, атмосферная и драйвовая игра с потрясающим саундтреком, которая идеально подойдет любителям сложных испытаний и быстрых экшенов.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese
| $16.99 |
| 31ratings |
| 80% |
| — |
| not modelled |
| $16.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Phenomenal roguelite. Easily the best combat experience i've had in the genre and boasting phenomenal pixel art as well as an adaptive difficulty that ranges from near impossible to a near cakewalk and everything in-between. Incremental progression is here as well as a robust postgame. Don't skip this one.
indizinho gostoso. Simples, direto e divertido.
very hard, but very good as well.
打得很坐牢。 给的技能强度不够; 每打一关都要奔着无伤打的,不然根本没血去打新boss。玩这个游戏,大部分时间都是在打新boss的路上被耗血被打死的,而且这里面都是为了耗血而设计的小怪,比365里路还坐牢,要花很多时间去重复无伤打前几关。然后遇到新boss后,其实也就那样,打个两三次就过了,所以闯关很无聊,很力竭。看着砍着很爽,但是砍的时候没注意你就要扣血,和怪最关键的交互是打断施法,但是打断施法的斩击手感很不好,不能冲刺斩,起手慢。打架爽但是闯关必须冷静下来,去追求无伤,这就很矛盾。 挑战boss应该是一个爽点,但是boss简单,难的是无伤清图。 如果你能忍受连续几十上百遍打第一关第二关第三关,那你买吧。
One of my favorite roguelites of all time.
Jogo muito bom ! Super recomendado. Nos dias de hoje o jogo ser simples e objetivo, com mecanicas bem pensadas que se encaixam no contexto da proposta do jogo é um ponto que merece reconhecimento. A ambientação do jogo é boa, cada fase tem uma hambientação única e que forçam vc a se adaptar aos novos padrões de cenários e monstros.
Acción super rápida sin lugar a errores, es un juegazo muy dificil con una banda sonora espectacular. Si lo compran preparense para sufrir la curva de dificultad
The mechanics are good, sure... but there's no other content; after a while, you just keep doing the same things over and over.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.4K | 151 | 91% | $14.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $266.8K | 843 | 74% | $14.99 | |
| $23.7K | 73 | 79% | $19.99 | |
| $0 | 74 | 95% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 833 | 84% | $39.99 | |
| $1M | 1.5K | 77% | $30.62 | |
| $1M | 1.5K | 90% | $19.99 | |
| $1M | 3.4K | 77% | $19.99 | |
| $1M | 3.8K | 82% | $7.99 | |
| $1M | 1.4K | 88% | $29.99 |