
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 3.3Kreviews | 86% | — | $1M |
| $16.99 | 215ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool action game. It's got some skills to unlock and buffs to grab while playing but at its core it's a test of skill, and one very well crafted at that. The combat is based on being responsive, fast, and with plenty of opportunity to cancel one action into another to correct mistakes or reach for new opportunities. At its best it's very satisfying, and it doesn't really have a "worst". It starts of good and gets better. Gameplay and tactics expand with new threats, each introduced at appropriate time. It's very cool that most enemies act as platforms too, it's a real combat-platformer. Story starts well and isn't expanded upon much, but there's a mystery to uncover, and player motivation is thoroughly explained. Also has solid soundscape and cool OST. Give it a shot if you like gameplay-first titles with rapid 2d combat.
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese
| $16.99 |
| 31ratings |
| 80% |
| — |
| not modelled |
| $16.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not for me
Dive through blood and steel A lone warrior never stops Death sharpens her rage
juegazo, dificil pero divertido seria genial que tuviera un multijugador cooperativo
神了,听说很优秀,没想到这么优秀
On rog ally played Całkiem spoko gra, kupiłem klucz bo był bardzo tani, a 2 lata po tym zagrałem bo szukałem gier do wbicia max osiągnąć, jest trochę trudna ale nie za bardzo, taka gra na parę godzin, wymaksowanie osiągnąć było trochę upierdliwe ale nie ciężkie ani długie, co prawda po tym jak się przeszedło nie ma już co robić ale jako gra odskocznia polecam. Takie 7,2/11 It's a pretty cool game, i bought it because key was realy cheep but i played that 2 years leter because i loking for max achigments games, It is a bit difficult but not that much, game for bit of hours. Max all achigments was a little bit aggravating but not hard or long, It is true that after you ended, there is nothing to do anymore, but as a springboard game I recommend it. 7,2/11
some of the best-executed core gameplay i have experienced. the roguelite elements aren't very impactful, the meta-progression is more of an extended tutorial than a proper skill tree. that's alright, though, as the fun comes from mastering the core loop. amazing soundtrack too!
Celeste的操作感で敵を倒していく部屋クリア型アクションゲーム。 一応程度にストーリー要素はあって、明示されるよりもフレーバーテキストで断片から内容を伝えてくるタイプ。 日本語翻訳は高品質とは言えないが、そこまで悪くもない。 [hr][/hr] [h1]Good[/h1] Celesteの入力応答に戦闘操作を加えた圧倒的に気持ちいい操作性に尽きる。 ゲームのサブ要素の設計に欠点はあるが、アクションゲームとしてのコア部分の完成度が高く、第一印象が良い。 動作を何ミリ秒で何px動かすかだったり、判定や慣性をどう処理するかという調整は上手くできていて、プレイしていて気持ちいい。 ピクセルアートのフレームアニメの完成度も気持ちよさに貢献している。 プレイしている時は意識しないような、ジャンプ前に一瞬しゃがんだり、ダッシュ後にエフェクトが少し残ったりするのは高速アクションの演出として大切になる。 [hr][/hr] [h1]Bad[/h1] アクション部分以外は良い出来ではない。 アクションローグライクにありがちな欠点で、ローグライク構造がゲームの水増しにしかなっていない。 攻略法はどんな組み合わせでも変わらず、むしろ操作習熟をして気持ちよく動かそうとすることへの阻害ですらある。 永続強化のスキルツリーも全習得前提で、序盤のランは退屈な「稼ぎ」になる。 武器や武器強化内容の説明が不足していたり、名称やアイコンだけでしか判断できないこともある。 これも分岐のないリニア構造であれば覚えられるかもしれないが、ローグライク構造が足を引っ張って、スクショやメモや動画を使わないと覚えにくい。 フレーバーテキストが確認できる図鑑要素のページ送りもやりにくく、キャラクター操作時の気持ちよさが他の部分では感じない。
Solo una más...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.4K | 151 | 91% | $14.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $266.8K | 843 | 74% | $14.99 | |
| $23.7K | 73 | 79% | $19.99 | |
| $0 | 74 | 95% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 833 | 84% | $39.99 | |
| $1M | 1.5K | 77% | $30.62 | |
| $1M | 1.5K | 90% | $19.99 | |
| $1M | 3.4K | 77% | $19.99 | |
| $1M | 3.8K | 82% | $7.99 | |
| $1M | 1.4K | 88% | $29.99 |