
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 138.29/day in the week to Jul 30 → 198.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3455 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We gotta cook, dude.
es ist spannend
fun. i like making crack :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.3M | 278.8K | 95% | $39.99 | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $205.8M | 234.8K | 98% | $35.00 | |
| $196.9M | 174.3K | 84% | $69.99 | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $189.7M | 1.6M | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $822.9K | 1K | 76% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #72, worst US #96 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very amazing and Definitely did not influence me or my kids to do drugs
great
Goon material
very fun! husband and I both loved managing our growing empire and bringing down our competitors.
game
Finally ready to review after grinding so many hours to 100% and get the 10 million achievement. Pros: - Great Soundtrack - Addicting Gameplay Loop - Solid Progression (until endgame) - Good Characters with their own Schedules and Mannerisms Cons: - Bugs. Plenty of Bugs. I thought starting a new playthrough and 100%ing over a year after release, I would have minimal issues. I was wrong. Please fix the storage unit. I stored my product there where I would grab it for my deals, and I cannot tell you how many times I fell through the floor, into the sewer. My chemists/mixers would constantly stop doing their jobs because of a glitch with the mixer, where it would show as a new product despite me manufacturing the same product for 10s of hours. My handlers/chemists would get stuck on a station or wall fairly often too, halting production until I showed up and noticed. - Almost no story. The benzies are nothing more than a slight annoyance until you spray graffiti to make them abandon an area, which takes 5 minutes. Make them more of a problem, give them some notable captains to make things more interesting/memorable. Have them raid your properties and kill your workers. Something. - Zero Endgame. Like none. Once you take out the benzies and get the mansion (pretty quick into a 10 million run), there is nothing new to accomplish/purchase. I grinded an additional 30-40 hours after finishing the "story", and it was just a restock simulator. Re-stock your ingredients, re-stock worker cash, re-stock dealers. Over and Over and Over for 40 hours. - The 10 million achievement. I didn't use console commands. I didn't use mods. I didn't buy and re-sell gold bars. I grinded product and sales for hours and hours. Don't do it. Use console commands. It is not worth your time, and as of right now, there is nothing keeping the gameplay interesting past the $750k - $1 mill mark. I liked the game. I played it during the hype with some friends and had a good time. I enjoyed my solo playthrough all the way up to the 10 mill grind. But that grind was long and tedious, and brought the game's problems into sharp focus. I am excited about the future updates, but it will be a tough sell to get me to re-download.
I love my coco. Can LTD. ŞTİ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.