
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cutscenes are slideshows
Это мое первое полное происхождение игры. Боевка интересная, сюжет интересный, но как ни парадоксально следить за ним становится скучно ближе к середине игры. В игре всего 12 фаз и на 6 фазе я уже просто начал пропускать сюжетные диалоги и вставки, которые появляются при взаимодействии с напарниками на базе во время отдыха. Если бы я этого не делал, то прохождение затянулось на часов 6 так точно... Финальный босс порадовал. Игру рекомендую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommend if on sale. Combat is fun for a while, but can get tiresome after your 2nd playthrough. Most enemies are sponges. In my experience you pretty much have to combo to stun to use your finisher to kill things in a respectable amount of time. EX GAME (think new game + but from the other char's perspective) doesn't scale, so you end up being lvl 60 ish killing lvl 10 stuff, makes replayabilty a cakewalk which isn't necessarily a bad thing. Story is straight up garbage. Stopped caring halfway through first playthrough. If you actually want to follow the story, don't start as the male (Yuito). I did and it just made no sense. The female (Kasane) offers more explanation as to the events of the plot and the "why"... which Yuito's story completely lacks. It's just an "ok" game. I enjoyed probably 28-30 hrs of the 37 hrs I put into the game, and only really did 37 to push for all the achievements.
Too much repetitive fightings, the story is bad, the bonding stories are also weird (how tf can you bond with your enemies and call it a day lmao). Gameplay wise it's fun but when you get it too much then it would be boring af. if you love rpg hack and slash then maybe you can try, but if you want the story then this would be no from me.
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Primeiramente e costumeiramente, VTNSC Bandai. Assistam ao anime. O jogo não é mal feito, mas tem uma decisões da direção que é são estúpidas. - Gameplay tem boa fluidez, mas é puro repeteco depois das primeiras 3 horas. - Não tem cancel nas animações. - Você é praticamente obrigado a usar um slot dos 3 disponíveis pra colocar o buff duplo de XP, e mesmo assim, você vai ficar um bom tempo pra upar.. - Tem quase nada de exploração, linear ao extremo. - Boss fight contra humanos é uma bagunça já que vira um 3x3, ninguém sabe o que tá acontecendo. - Personagens são planos feito papel, não tem profundidade alguma. - O MC Yuito é muito beta.. pqp, não dá pra pegar um tema sombrio desses e botar num genero Shounen. - A história é arrastada, depois da phase 5 vira uma bagunça rasa. - A história é dividida em 2, você joga o jogo inteiro com um personagem pra ver a perspectiva dele, e depois joga com o outro pra ver outra perspectiva da mesma história... wtf, quem achou que isso seria uma boa ideia? - Bandai Namco com sua mania de querer cortar custo, mais uma vez faz a história ser contada através de powerpoint igual o flop do Tales of Arise. - Customização é patética. - Dar um simples presente vai te custar uns 5-7 segundos de scene sem skip, e multiplica isso por 100x. - Build se resume em você ativar a arvore de habilidades, e colocar 2~3 items de melhoria e a arma. - Seus companheiros NPC são completamente inuteis. - Os NPCs não calam a boca por nada, acharam um pedra no chão, eles vão fazer questão de falar. - Side Quest são horrorosas, a nível do tipo "mate tal inimigo, enquanto realiza um duplo carpado com uma perna" - Economizaram tanto que nem pra deixar jogar com outro personagem que não seja o MC. 4/7 Comprem só quando estiver praticamente caindo do caminhão.
I mean overall the game had great graphics, fun fighting, interesting mechanics, but there was so much story that it was underwhelming, and I like stories. It just felt like one very very long movie with bits of action here and there. Not bad per say, I'd give it a 6/10, but def not in the mood to do the second round.
재밌지도 않고 재미없지도 않는 신기한 겜
I tried to like this game, I really did. Alas the awful translations, uninspired character dialogue and baffling poor design decisions drove me over the edge. The combat system in particular is just a huge miss. I don't mind difficulty but in this game it's just pure jank. The enemies don't kill you, the awful controls do. I could even forgive the animation locking during attacks but why do I need to input more than one button press to do something as simple as change targets? The story while interesting is dragged down by just awful dialogue. Characters constantly repeat lines that just don't make sense and no, the excuse of "But it's anime uWu" just doesn't cut it. As much as I want to recommend this game, for the reasons above I just can't.
Super fun game! great story! great and fun gameplay! and amazingly optimized for PC! I love this level of polish in a game! I hope we get a sequel!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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