
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情哪有传的那么糟,给我吓的差点错过一部佳作,本身就是一个发现谜团调查谜团解开谜团的过程,实在是没必要揪着一点刺全部打死,还是建议没玩的不要抱着批判的心态去玩,毕竟别人是要流量要自傲满足而咱们是来游玩的(每个人都能得到自己想要的东西是吧); 以外战斗方面蛮新颖的,美术非常给力,实际玩起来体验要比视频演示上好很多,而且日常生活上也是细节满满(比如镜花熬的一锅黑炭)
Классическая анимешная шизофазия о том, как важна дружба (команда)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌지도 않고 재미없지도 않는 신기한 겜
玩完噬血代码2回来看看万代最后的良心,万代我操你妈
セールで1900円で購入、ネタバレなし。 ベリーハードでユイト編35時間、カサネ編25時間でクリア。 グラフィック…4年前のゲームだが今やってもショボいとは感じなかった。イベントシーンは基本紙芝居なのが少し残念だが我慢出来るレベル。 ストーリー…序盤から多くの謎や伏線が張り巡らされており、先が気になる展開になっていた。大体の伏線は回収されるが「結局あれって何だった?」ってのもあった。世界観の説明は少なめで、雰囲気で楽しめ感がある。また、脚本の都合で強引な展開が多かった。 戦闘…比較的簡単な操作でスタイリッシュな戦闘が楽しめるが、慣れてくると作業になる。このゲームのボス戦は半分くらいが人間なのだが、ノーモーションで攻撃してくるので楽しくない。敵の攻撃をタイミング良く避けながら攻撃するアクションゲームと言うより、どの敵にどの脳力を使って倒すか考えるパズルゲームのようなイメージ。 探索・育成…ほぼ無いのでそれらを重視する人にはおすすめ出来ない。 キャラクター…テンプレ感の強いキャラが多いが、絆エピソードで掘り下げがしっかりされていてたし、プレゼントを渡すと拠点でそれを使ってくれるのがかわいい。セリフの量が多いのに絆エピソードも含めてフルボイスなのは凄い。敵キャラはただ単に悪いだけで感情移入出来ないキャラが多い。 BGM…近未来的な世界観にマッチしたBGMが多く、とても良かった。チュートリアルのBGMがかっこいい。 まとめ…買うか迷ってる人はとりあえず体験版をやるべき。欠点が多いゲームではあるものの、キャラとBGMは良かったので好きなゲームだった。
Super fun game! great story! great and fun gameplay! and amazingly optimized for PC! I love this level of polish in a game! I hope we get a sequel!
По привычке начал скипать диалоги ради круток но в принципе ради инцела Сидена можно и поиграть
男女主双线打完了,之所以打39小时才通不是因为我爱清支线,是我男女主分别存档的时候不小心存错了一次,导致男主线多了几个小时重新刷...... 没错,这游戏虽然是男女主可以选边玩,不过最好是打完一章就存档换另一个主角,这样看剧情是最完整的。我是女主-男主-女主这样循环玩,剧情整体下来还是不错的,基本上能把所有事情都说个清楚,虽然结尾仍然是经典日式热血战斗番展开。不过中间穿插的队友羁绊支线写的挺好,人物弧光拿捏的很准,能非常明显地看到每个人物在和主角的交流中发生的转变,而且是全文本配音(虽然我还是听两句就跳过)至于网传的剧情差我这么玩就没感觉。当然,前期确实有点憋屈了 战斗方面,纯战斗爽的ACT游戏,节奏适中,我这种动作游戏苦手也能打得很爽。尤其到最后全员上齐,打怪的时候每个人的特殊合力攻击轮着扔非常有感觉。有RPG数值成长环节但是肝度尚可,像我一样不喜欢肝可以自备修改器(这一点后面也会提到)唯一比较麻烦的是一些地图材料的收集,地图经常弯弯绕而且来来回回就那几张图,跑来跑去没什么意思。推队友支线需要送礼物,礼物也是用战斗材料和地图材料换的,不过大部分其实不难拿。 美术音乐方面,即使放现在来看也是第一梯队,尤其是角色建模相当细致,还有很多待机动作。动作模组流畅丝滑,战斗演出更是非常华丽!音乐同样没落下,不管是日常音乐还是战斗音乐都很耐听,战斗音乐尤其燃,就是二次元热血的感觉。 作为二次元游戏配音很重要。前面就说了,游戏的主线和队友支线是全配音的,战斗语音也有配音,在发生各种行为时都会有不同的配音,质量也很好,除了战斗时的配音语速略慢听起来挺急人的。 说说缺点: ·地图重复度非常高,前中期时的主线就已经在揪着那几张图不放了,最后一章更是直接来了个大融合,都玩吐了,感觉我快能去当速通选手了。 ·武器连击并不能一套直接打出来,而是一刀一顿,不喜欢这个手感的话会很难受吧 ·部分场景堆怪就算了,还堆粪怪,强迫你用念力/部分超脑力,血还贼厚,打起来累人 ·万代你不会觉得你那个自爆怪设计的很好吧最后堆这么多,虽然是念力扔过去个东西就能击倒然后等他爆炸,但是tmd队友不认识那玩意会爆,他们自己冲上去掉血了还要我奶 ·剧情演出是动画+PPT,动画质量确实高,不过PPT这方面就看你能不能接受了。我个人感觉还行,比galgame那种放个图文和表情拆分的强多了。 写这么多纯属通关了碎碎念多,如果能帮到你,就留个赞让我知道吧。打折四十来块买这个游戏,我觉得是很值的。 最后,花火......嘿嘿嘿,我的花火......
Important: My review is more a neutral one than a negative one but since Steam does not allow that... Definitely depending on your taste and price of purchase it could be a good buy for you. Since I believe I really liked Tales of Arise years ago, I was looking for something similar and found comments suggesting this one. The game played very fine with Proton, 120FPS no problem (matching my Hz), I don't think I needed to do anything particular. The combat part of the game is well done and enjoyable. I do have lore issues with SAS but it's not very important so I won't go into that. I really enjoyed the story, enough that I played the game back to back with both protagonists even though I didn't enjoy the game that much (more on that later). I just wanted to know more! The cast is pretty nice, even if the protagonists themselves aren't that much (the guy is the usual nice guy, and the girl is the smart but rude one, neither that fun to watch). The Japanese VAs are great! Some things don't really make sense, like how we have shops everywhere we go, how those shops spontaneously get better stuff to sell as time goes on, how linear the levels of the monsters are compared to us and every time we return to a zone the monsters still match us... (yes it is common in games, that's why Xenoblade having like lvl 60+ monsters that can one shoot you in beginning areas but won't cause they don't care was so refreshing). I think the monsters look weird and the explanation is lacking... Yes I keep saying monsters instead of 'Others' so that people that didn't play have a clue what I'm talking about. For those that did play, one thing that made no sense is how Kyoka's jacket strap survived the whole game, that thing couldn't have been built for what it was suppose to hold! My biggest gripe really is how it's the same monsters over and over again, and how they keep showing up in places they don't really need to just to slow down everything, it's just a drag. Some you can skip, others you have to defeat or the barriers that lock you in won't go (but there is no explanation for why such barrier is linked to the monsters appearing...). With the lore being vast enough I feel like we could have been fighting more than just these monsters and the useless IDF guys (at least give them tanks or something to make them kind of scary...), yes yes there is more than just the monsters but not enough in my opinion. In the guy's playthrough we also have to redo the same locations over and over so much... it's like they couldn't finish the game properly and just reused the same stuff... Lore wise, we're supposed to have 2 regiments of soldiers with plenty of companies, but we hardly see anyone else but the leaders and the ones we play... that makes little sense. I find that the protagonists are forced as the heroes/leaders, where I don't get the sense that they are. Yes they have specific powers, but I didn't feel like the veterans really needed to look up to them or anything like that. Some of the cast we don't control we hardly see and there is no good explanation on why that is the case. I am not into gifting stuff to increase bonding, it felt like a major waste of time, and the audio clearly did not match the subtitles! The actual bonding episodes are fine though but to get there you first have to increase bonding... ugh! -------------------------------------------------------------- I'll quickly talk about the Brain Eater DLC as well here: The story it adds is a must to watch if you care about the game's story! I don't really like how it's not included in the base game actually, but since it's not from the point of view of the protagonists but of Karen (why is a male called Karen?) maybe that's less bad... But to access the 3rd and 4th parts of the story you have to win against a lvl 99... Even after my 2nd playthrough as NG+ I was in the 60s, and there was no way I was going to grind using simulated fights to get there... so I sort of cheated by using the you-can't-die plugin and went at the fight, I mean grind, for almost 20 minutes... It's not like the fight was really exciting or that interesting since it's also in the simulator instead of being in the proper world... but not a great way to access more story content... Since the stories are 4 non-playable parts, I say watch the videos online and skip buying the DLC, you won't miss anything.
Es 50 % texto, 30 % sistema de citas y un 20 % acción con un sistema decente de Hack and Slash. Recomendado si te gusta estilo genshi impact o similar donde predomina las conversaciones.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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