
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
到底是谁说战斗部分还不错骗我进来赤了坨大的 不错在哪里 每个动作都跟老年人一样后摇大的一批无法闪避取消 被击中一下主角硬直比tm对面还大 击飞直接倒地半天跟残疾人一样爬半天起来 周围多怪的时候刚起来就被旁边一个鞭腿直接扫死 无敌时间的存在在你这没有任何意义 还有勾八的勾rpg经典传统稀烂索敌 就除了给你瞎78乱晃就是锁不到目标身上 boss战不会做还是不要随便乱做 跟超脑力者特别是多人的战斗做的什么玩意 各个都是你打他没有僵直他打你就是围殴 队友ai一个个都设计的跟个弱智一样动不动就血没了要救 副本任务做的更是大芬中的大芬 就嗯堆数值 本来打起来就累的一批了这烂设计让人根本不想刷 史莱姆副本更是纯恶心 还勾巴的钥匙解锁 解锁出来就为了让我纯骂你 最后一章的地图就纯特么偷懒 缝了一堆全游戏各个地方的图还做得又臭又长 堆怪纯折磨人 不会做地图你也干脆别做了 这整个战斗就除了系统机制设计还有点玩法新意其他没一定丁点东西 只能说瑜不掩瑕 瑜不掩瑕 剧情就根本不想多说 一个勉强还凑乎的世界观配上白开水一样的人设 麻中麻 无感 过 ost是典型的好曲配烂作 唯一亮点 没了 不过30块钱也不算亏 哈哈赤完拉倒
My experience with this game has been kinda mixed, but unfortunately it disappointed me on too many levels to give it positive review. [h1] Story [/h1] The main idea of the story is not that bad and I could see it being interesting, the writing however seems really...inexperienced. The dialogues seem like they have been ripped out of a high-school essay. The information is delivered in dumps by the characters, with key information being repeated over and over again, even within the SAME chapter, as if the game expects the player to not pay any attention at all. It even generates simulated chat conversations between characters that you can read later that are literally written as summaries of what happened in the chapter. As if the game expects you to be unintelligent or it knows, that the plot of this game can get convoluted at times and even person paying attention may get lost. The characters themselves are really stereotypical (like childhood friend, shy girl, MILF mommy, etc.), which on its own is not a problem if you can expand those characters further, but this game does not really do that. The game does sort of have a mechanic to do that outside of the main story through bonding episodes, but those apply only to the “playable” characters and are not that great to begin with. This means that throughout the story I did not really care about the characters the game wanted me to care about and any situations within the story that were meant to be heartfelt made me feel nothing and even cringe a little. Over all the story and the characters are tolerable at first but in the second half I did start wanting for this story to be finally over. What was final nail in the coffin for the story however, was the delivery. It was just set of dialogues with PowerPoint presentation in the background. If you ever played gacha game, you know what I’m talking about. No animations (longer than 5 seconds) at all, with the exception of the final few chapters. I don’t need “constant brain simulation” in a video game, but when the writing is sub-par and the delivery is boring, it is hard to resist skipping it. I only held up because I wanted to make a review. [h1] Gameplay [/h1] The gameplay over all wasn’t that bad, but the thing that I find strange are some of the design decisions that purposefully made it...worse? Every character, including you, has its own weapon and ability. You as a player can choose what characters fight with you, but unlike gacha games, you don’t switch characters in combat. You can only borrow their abilities and you are permanently stuck to your sword (if you play as Yuito, Kasane has a different weapon). This makes the combat feel more or less the same regardless how many abilities you have, despite there being other fully modeled, animated and voiced weapons and abilities on your companions. The “bestiary” in this game might give you feeling of combat diversity, but that is not really the case. You really only have a few boss and non-boss “stereotypes” of enemies and you sometimes don’t even notice a difference between two enemies of the same stereotype. Not to mention that very soon (after reaching friendship level 3 with a party member) you get to a meta strategy, that consists of you just spamming the character abilities every time they recharge. I did only play on normal difficulty, but I doubt that higher difficulties are really worth it because of what this game considers a “challenge”. There are repayable challenges that consist of previous boss fights, that are meant to be “harder”. But what they really are, are just the same fights but the enemy is damage sponge and it takes you 7 minutes to defeat it instead of 3 minutes. Over all it was not unplayable, but as many mentioned before me, it felt the same really fast. Enemies with “more moves” and option to play as other party members, thus having access to other weapon types and moves would definitely spice things up. [h1] The World (& graphics) [/h1] The overall design of the world is nice. It fits the theme well and all of the locations were unique and distinct enough. The graphics are “simple” and are comparable to games like Genshin Impact. But that is not a bad thing. For anime-styled game it is more than enough and it allows the game to run well on underpowered hardware like Steam Deck. [h1] Final thoughts [/h1] I don’t want to hate on this game too much. I can see that the devs wanted to make a good game and good intentions with hard work are admirable. They did however made some bad design decisions in some of the games aspects and the writing team might need a bit more experience. I played through the game once, and I don’t really think I will again, which is a shame, since the game is deliberately designed with 2 playthroughs in mind. The character you choose at the start has its own path in the story and to get the full picture you are supposed to play through both. I just don’t think I am interested enough to go though all of this again. Is this game worth buying? Well...on a discount, why not? Maybe you will like it, I just wish I could like this game more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 3.2K | 92% | $29.99 | |
| $4.3M | 3.6K | 86% | $29.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 20.4K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 1.3K | 59% | $59.99 | |
| — | 0 | — | — | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $2.1M | 4.8K | 79% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну, что сказать... Игра выглядит классно, и драться в ней реально прикольно. Но на этом, пожалуй, всё хорошее и закончилось. Главный минус – это просто дико скучный сюжет. Там намешали всё подряд: и про луну, и про путешествия во времени, и про плохое правительство... Чувство, будто сценаристы просто вывалили все свои идеи в одну кучу, не хватает только Годзиллы с Кинг-Конгом для полного комплекта! А катсцены – это вообще отдельная песня: ужасные, без всякой анимации, персонажи просто стоят и говорят, рты даже не шевелятся. Плюс ещё этот бэктрекинг. Короче, покупать не советую, даже обычную версию.
I wish I liked this game more than I do. The combat got really repetitive for me and I don't find a lot of the characters interesting enough to want to listen to them more than I play the actual game. It does have some legitimate cool moments, it looks good, and the gameplay can be really fun, but I think I found myself wishing I was playing something else most of the time.
the game stops every 30 seconds for more cut scenes. everytime i think im getting into the game, it just stops again for more cut scenes, then it transports you rather than you travelling to a location and you run through the town for no reason.. then it asks you to transfer yourself to the next part.. i wanted to like this cause the combat seems cool but i just keep killing a few enemies.. cutscene.. random transport to new spot, cut scene, walk through town.. cut scene.. transport to next spot ... cut scene ... kill a few enemies.. cut scene...
Lame Combat, has intensity, has some variety, slow pacing 4/5 Story, something something happening, monsters coming, skip. 3/5 Skill progression, nothing much, but meaningful unlocks (basically core functions unlocked there) 4/5 Exploration and gear system is bad. Alot shiny pickups, all has coloring as in white is common, yellow is rare, purple, orange etc. but you make no use of them for first 3 hours of the game, even if you rush it. And apparently all the items you find are simply random materials for random unlocks, like a lame eyepatch or another weapon that is a downgrade from your starter weapon. So not only, there was zero weight that came from all the pickups, an actual zero, but also everything is just rng without even indication of where could you possibly look for needed materials. Even completely about-nothing indie games have this part done better. gearing/exploration 2/5 Visuals, see for yourself, videos locked on 24fps btw 3/5 Overall, only reason to play it would be if you really really favor this particular combat style and it alone is fun enough. Again that part isn't bad. The rest of the game - not so much.
或许我这辈子都不会忘记你吧,这款堆怪到极致的游戏。 主线路上没走几步就会强制打怪,这怪还不是一般的恶心,到后面要不是有女主队友的技能用,或许会被折磨到崩溃,根本撑不到男主线通关。 独特的美术风格和新颖的战斗应该是为数不多的优点,但谜语人剧情和ppt式演出又很好地抵消了这些优点。 女主线大概率是吃不下去了。
Уффф, вот это я крутая анимешка, пипяу пим пим пам пам , ГАУ ГАУ и ПАУ ПАУ
The game starts good But repetitive after 7 hours the gameplay is not bad the game should be 12 hours
Итак, я завершил обе сюжетные линии игры: историю Юито и историю Касанэ. По моим ощущениям, сюжет за Касанэ оказался гораздо интереснее сюжета за Юито. Возможно, дело в том, что это была моя вторая попытка, и я уже примерно представлял, куда движется повествование, однако сама линия Касанэ действительно оказалась насыщенной и захватывающей. Первое же прохождение было весьма запутанным. Если честно, оно вызвало больше вопросов, чем дало ответов. Персонаж (в моем случае Юито) погружается в масштабное приключение, связанное со спасением мира, но истинный смысл происходящего раскрывается лишь после повторного прохождения или знакомства с соответствующим аниме. Такая структура сюжета может стать неожиданностью для тех, кто привык получать полную картину сразу. Среди достоинств хочется отметить проработанный сюжет, увлекательные игровые механики и интересных персонажей. Все это создает ощущение большого игрового мира, достойного продолжения. Однако, несмотря на общую положительную оценку, нельзя обойти стороной некоторые минусы. Одним из недостатков является довольно однообразный внешний вид игровых локаций. Они выглядят безлико и в целом большинство из них не особо запоминается. Другим минусом является дизайн иных, который выглядит странно и вызывает скорее недоумение. Саундтрек также оставляет двойственное впечатление: он хорош, но понравится далеко не каждому игроку. Тем не менее, несмотря на перечисленные недостатки, игра обладает огромным потенциалом. Я искренне верю, что её продолжение сможет преодолеть имеющиеся проблемы и порадовать поклонников ещё большей глубиной сюжета, яркими персонажами и впечатляющим масштабом приключений. Верю. Жду.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.