
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.7Kreviews | 97% | — | $326.3M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game thinking I would build a small factory. I was wrong, very wrong. It started with one mining machine. Then I needed a conveyor belt. Then another. Then suddenly I’m over 100 hours deep, covered in spaghetti conveyors, screaming at a pipe because apparently fluids have laws. My factory produces 400 reinforced iron plates per minute, but somehow I have accomplished nothing with my life. The wildlife is terrifying, the power grid is held together by prayer, and every time I think I’m finished, the game introduces another resource and whispers: "You could automate this." 10/10.
맛도리
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 hours in 1 day very good
good
let game it out
Симулятор завод 10 варп двигателей из 10!
Um.... Its 4 a.m.
Ca fait trois heure que j'essaie de régler mes problemes d'énergies j'ai mal a la tete ca fait 10h que je joue , je recommande vivement
My Brain
Builds a factory. doesn't look right. gets mad. destroys the factory. rebuilding the factory. Highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 7.7K | 91% | Free | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.4M | 356K | 95% | $59.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $301M | 482.6K | 94% | $24.99 | |
| $353.1M | 274.9K | 91% | $49.99 | |
| $357.5M | 469.7K | 78% | $49.99 | |
| $358.1M | 297.8K | 88% | $49.99 |