
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.7Kreviews | 97% | — | $326.3M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mejor que el sexo.
крутая игра очень хорошая у меня опухли мозги и я превратилась в заводчанку более того отсохли сиськи если у вас есть планы по поводу транс перехода покупайте и наслаждайтесь не придется колоть тестостерон
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is like subnautica 2 went right and you worked for a company on a different planet. Also, it will make you lose tract of time.
fantastic cozy builder game
Simulador de capitalismo espacial y espagueti logístico. Entré a este juego pensando que sería el empleado del mes de FICSIT, un ingeniero de élite destinado a industrializar un planeta alienígena con la precisión de un cirujano. 50 horas después, me he convertido en un demoledor profesional con crisis de identidad arquitectónica y severos problemas de gestión del espacio. La premisa de mi partida ha sido un bucle infinito de optimismo y fracaso. Construí mi primera fábrica. Vi que los cálculos no cuadraban. La eliminé por completo. Volví a construir. Vi que una banda transportadora cruzaba otra en un ángulo horrible y me dio ansiedad. Borré todo el progreso de nuevo y empecé mi base completamente desde cero con la promesa solemne de que esta vez todo sería simétrico, limpio y perfecto. ¿El resultado actual? Un caos ineficiente que requiere tres hojas de Excel y dos rezos para que salgan tres pinches rotores por minuto. Pros: ✓ El botón de desmantelamiento masivo es la herramienta más terapéutica y destructiva jamás creada en un videojuego. ✓ Ver tus primeras líneas automatizadas te da un subidón de dopamina digno de un magnate industrial. ✓ Los gráficos son tan hermosos que casi olvidas que estás destruyendo un ecosistema virgen por puros fines comerciales. ✓ FICSIT no te juzga por tus crímenes contra la optimización, solo quiere sus piezas. Contras: ❌ He reiniciado la fábrica entera desde cero y mi producción de tornillos sigue teniendo un cuello de botella inexplicable. ❌ Empiezas a calcular mentalmente "piezas por minuto" en la vida real mientras intentas dormir. ❌ La eficiencia de mi base actual haría llorar a cualquier ingeniero industrial de verdad. Mi fábrica parece un plato de espagueti hecho de metal y cables. Veredicto: Satisfactory es como intentar resolver un rompecabezas en 3D mientras el capitalismo corporativo te observa con desprecio. Un viaje obsesivo de procrastinación productiva donde borrar 15 horas de trabajo para volver a construir exactamente la misma ineficiencia, pero un piso más arriba, es extrañamente adictivo. FICSIT definitivamente está perdiendo dinero conmigo, pero me encanta.
Crackisfactory, adictivo hasta que ya no sabes como mejorar mas y se vuelve un poco pesado, pero como dicen, el juego no te pide nada, tu eres el que tiene control, de todos modos es demasiado divertido y el profeso se siente muy bien, además que te invita a pensar en formas de hacer las cosas de mejor manera y aprovechar al máximo los recursos que dispone el mapa.
antonio
This Game is like if GLaDOS From Portal was your Manager in StarRupture 10/10 Would Mass Deforest Again
Satisfactory é o tipo de jogo em que você entra para construir uma esteira simples e, quando percebe, já passou horas tentando descobrir por que uma fábrica inteira parou de funcionar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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