
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.7Kreviews | 97% | — | $326.3M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Step 1: build a factory Step 2: build a factory that processes the resources from the previous factory Step 3: build a factory that processes the resources from the previous factory Step 4: build a factory that processes the resources from the previous factory Step 5: build a factory that processes the resources from the previous factory Step 6: build a factory that processes the resources from the previous factory Step 7: build a factory that processes the resources from the previous factory Step 8: build a factory that processes the resources from the previous factory Step 9: build a factory that processes the resources from the previous factory Step 10: realize how stupid this is Step 11: build a factory that processes the resources from the previous factory Step 12: build a factory that processes the resources from the previous factory Step 13: build a factory that processes the resources from the previous factory Step 14: build a factory that processes the resources from the previous factory Step 15: build a factory that processes the resources from the previous factory Step 16: build a factory that processes the resources from the previous factory Step 17: build a factory that processes the resources from the previous factory Step 18: build a factory that processes the resources from the previous factory Step 19: build a factory that processes the resources from the previous factory Step 20: build a factory that processes the resources from the previous factory Step 21: realize you have now gained the power of autism (i literally used a for loop for this review)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.4M | 356K | 95% | $59.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $301M | 482.6K | 94% | $24.99 | |
| $353.1M | 274.9K | 91% | $49.99 | |
| $357.5M | 469.7K | 78% | $49.99 | |
| $358.1M | 297.8K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 7.7K | 91% | Free | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
우헤헤헿 최적화!!!!! 최적화!!!!!!!! 최적화!!!!!!!!!!!!!!!!
i like this game a lot :D
mua đi nghiện đó, có VH sẵn trong game rồi
dopamine
игра супер
1.1 버전때 싱글로 90시간 우라늄에서 접음 정출 이후 3인 멀티로 60시간 우라늄 진행중 반토대는 있는데 반벽은 없고 직선 맞춰서 예쁘게 짓고 싶은데 안되는 부분이 가끔 있어서 불편하다던가.. 편의성 부분에서 약간 아쉬운 부분들이 있긴한데 그래도 아직까지 새티스팩토리를 따라올 공장 자동화 게임은 없는듯
The factory must expand to meet the expanding needs of the factory.
GOOOOOD
I gave [i]Satisfactory[/i] an hour to grab me, but it didn't grab me. I found the controls awkward (both keyboard & mouse and controller), and I experienced graphical and user-interface bugs. Now, I am willing to look past the occasional bug in service of stellar gameplay, but my brief time with [i]Satisfactory[/i] felt like playing a sci-fi version of Minecraft, and I'm not interested in "punching" rocks to get stone to melt into ore to craft an X that can be combined with a Y to make a Z—to do the whole thing over again. And 3D open worlds just aren't my thing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.