
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.1Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #133 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏主流程目前在10-15小时左右,比起自动化类竞品设计上选用了无敌人和建筑无消耗,但自动化流程也过于简单甚至略有木棍打小龙虾之嫌,希望后续主游戏线的更新可以改进此问题。 目前游戏的问题主要出在物理系统上,目前能感受到的有: 1.后期优化欠佳,疑似液体堆积过多会导致tps下降,同时也缺乏大量同样物体堆叠压缩的方案,导致目前游戏主流程结束后就是看着一大箱金水吃性能; 2.中后期水自动化过于手动化。小动物造水在大后期确实很有用,但整个中期到后期期间造水基本只能靠手动吹雪机+手动喷火器,喷雪器产出又过慢,导致对此游戏很大一部分印象都是在找东西按住左键后刷手机。自动造雪再自动燃烧的方案尚未知能否自动产水,且雪和水蒸气的粒子碰撞也会导致诸多问题,致使雪下降困难和水蒸气流出困难且难以解决,也引出来第三个问题; 3.下落缓慢物质粒子物理性质不尽如人意。游戏内部分物质粒子下落时速度缓慢且有一定横向移动趋势,使得难以使用传统传送带运输;游戏内提供的风扇和包含物体的传送带方案,前者往往会导致物块在其作用力末端堆积,后者则速度实在太慢,使得此类物品最好的解决方法就是能少运输就少运输; 4.缺乏对固定位置实体物块的挖掘手段。目前游戏内至少有三处地方有实体物块持续挖掘需求,其中红沙织者无自动挖掘会严重影响效率。同时,游戏提供的自动挖掘机器人等基本全都毫无用处; 5.缺乏充满电后自动停止发电机等自动化电路所需的输入器。目前游戏内自动化仅有按钮,门电路,灯光/物块开关三类,传感器类仅支持探测其范围内是否有物品,缺乏自动化尤其是自动化发电机所需的传感器或开关等; 6.不可通过物块有滥用之嫌。大部分石头放那纯挡路,哪怕目前游戏通关后也只有激光一种手段清理这些挡路者,且激光还无升级选项,致使一块不方便的石头可能需要数分钟方可清除;已通关的谜题房间,部分地图上及传送门周围的完全不可破坏石头更是败笔。 7.岩浆或热源无法自动化补充,亦无法中央配送。游戏内多处需要使用热源,启动金/铜冶炼更是需要大量热,但此功能的缺失致使玩家只能想起来就到处溜一圈寻找可能的岩浆缺失;同时在能够自产岩浆后,保留地底岩浆“过热所以无法拿起”的设定显然也只能起到挡路烦人作用,毫无实际意义。 期待制作组后续更新能解决此类痛点,或在其他地方有新亮点。
100% achievements in 50 hours. Great fun. Cannot wait for more features.
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Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30 hours is grinding for last achivement, basicly you turn materials like dirt in to a new material that you convert in to another, making a chain of production of different behaving pixels clumps with their own physics.
레이저로 지금 있는 돌 다 깎았습니다 컨텐츠 더 내놓으세요
Checks all the boxes!
If you like automation, this game is great for it. It has fun progression that starts out pretty simple and ramps up in complexity.
Leider noch Bugs enthalten pflanzen wuchern durch wände und durch Begrenzung Filter oder wachsen obwohl das wasser 8 Blöcke unter ihnen ist
W skali od 1 do 10 to gdzieś... Tysiąc :*
GP approved
Забавная игрушка, 11,5 часов на неспешное прохождение на момент версии 15.08.26. Залипательный Factorio в Terraria с нотками A Game About Digging A Hole с парой механик, которые я вроде бы нигде больше не встречал, особенно финальный этап. В самой игре достаточно подсказок (в том числе и визуальных) для того, чтобы не пришлось курить гайды, хватит немного подумать. Пистолет > лопата Пистолет с улучшением от артефактов >>> лопата Лазер >>>>> что угодно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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