
Ghost Trick: Phantom Detective, the classic puzzle-solving mystery adventure directed by Ace Attorney creator Shu Takumi, is back! This long-awaited HD remaster features upgraded visuals and sound and new gallery content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 8 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 8.6Kreviews | 97% | — | $3.4M |
| $29.99 | 897ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
16小时全成就达成。圈内久负盛名的神作,因为定价较贵在愿望单里面躺了很久,当年NDS上也是叫好不叫座。感谢好友未来的礼物。让我有幸玩到这款神作。 ・这部作品属于是一辈子只能玩一次,禁不起半点剧透的那种,否则游戏体验直接被摧毁。因此也很难通过评测写清楚它具体好在哪,只能简单提几句。 ・游戏场景互动式的玩法和剧情浑然天成,不存在如《古诺西亚》那种好剧情被玩法拖累的情况。硬要说缺点,就是有些谜题的解法需要和设计者对电波,对不上死活也想不出来。 ・叙事诡计精妙且环环相扣,即使到中期我已经猜出了真相的90%,心想确实不错但也不过如此。而结尾最终的10%揭晓以后,我惊得合不拢嘴,然后再想到之前种种铺垫,居然全部都是伏笔。原来我一直在巧舟的五指山中。 ・巧舟的剧本真的神,卡普空卖这么贵真的狗。 本作的叙事诡计也许不是最复杂的,体量也很短小。但其独特的场景互动式玩法、超高完成度的剧本,以及在巧舟诙谐幽默的叙事中所塑造的饱满人物群像,共同编制了一夜不可思议却又充满了温情的传奇舞台剧,也让本作成为了同类作品中的佼佼者。强烈推荐,但建议等打折。
[h2]那么,回去吧,回到我们的“现在”。[/h2] 本作确实是讲了一个很有趣的故事,足够吸刺激玩家的好奇心,以至于对剧情作者巧舟的“逆转裁判”系列产生兴趣,并且结合因其玩家通过上帝视角对场景进行互动来帮助剧情角色渡过一个又一个难关最终让真相大白的玩法流程,让玩家及其具有沉浸感,有种打破次元墙的感觉,是属于初见体验拉满,通关以后能给玩家留下深刻印象的作品,同时也是很难再次从其它作品中获得相同体验的作品,很推荐去认真尝试一下。 这个故事不是为了揭开什么阴谋才开始的,而是为了拯救某人才开始的。我们都知道,黎明前的黑暗是最深的,每当收获一个答案,就会多出一个新的谜题,每个人都有自己的心思,但是却在追寻着同一个真相,在这个过程中黎明前的那缕光芒也越来越近了。 但是搞什么啊!为什么会这样啊!卡关以后看完攻略的我发出了无力的怒吼。 PC重制版不能展开场景中可互动物品的信息,因此极易卡关,解密过程十分不流畅,中后期的谜题设计因为不能第一时间获得场景中可互动物品的信息,导致很多时候不得不一个个去尝试过去,很难在解密的开始就有一个大概的思路,就算有思路也会因为解密关卡不是抓时机就是按照顺序触发场景互动,并且有很多的干扰要素将玩家引入到思维陷阱中去。就好比是明天就要期末考试了但是你书都没有翻一下就要去考试了。 部分剧情场景难以自圆其说,角色行为逻辑强行降智,我都怀疑是不是我喝多了,如果说游戏中的角色是瞎的,但是玩家不是瞎子,有一些匪夷所思的剧情场景只会让玩家感到出戏与智熄。 最后,向过去的故事告别,命运的轨迹终会交织在一起,一起迈向新的未来吧。
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $9.89−67% |
| 132ratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]My Playtime:[/b] 13.3h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (12 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Ghost Trick: Phantom Detective[/i] is a puzzle game where you play as a ghost doing tricks on inanimate objects. You'll have to find a way to navigate the level, manipulating any objects within the room to prevent someone else's death. [b]Pros:[/b] - 17+ unique levels - Multiple ways to fail - Each chapter is short, perfect to be played in short bursts [b]Cons:[/b] - You need to wait some time when you restart a level to reach the state you were in - Saving only saves on certain points [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy puzzle games with unique mechanics and a good story, this one is for you.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Story[/h3] [i]Ghost Trick: Phantom Detective[/i] tells the story of an amnesiac ghost who is trying to remember himself. He only has time until dawn to figure it out, although unfortunately, today is a busy day. All sorts of things are happening, especially related to murder, and it's our protagonist's job to save the victims. [i]Ghost Trick: Phantom Detective[/i]'s story is told with many secrets. It was designed to be easily digested with simplistic, short dialogues. You'll be fed with information bit by bit until everything is revealed at the end. Even though the story was split into 18 chapters, those who didn't play the game in one sitting won't have any trouble following the story since the game always does recaps for past events. https://steamcommunity.com/sharedfiles/filedetails/?id=3379218169 Despite the short dialogues, it still manages to slip in some important information for the ending reveal. The game will explain everything at the end, including minor details that might not seem important to the main plot. Murder might be the game's main focus, but the game still tries to keep the story light-hearted. I ended up getting attached to the characters, and the game answers to that desire: all characters, even the NPCs that only appear a few times, are shown in the ending, revealing how they have become. It's such a sweet ending. [h3]The Game[/h3] [b]Gameplay[/b] [i]Ghost Trick: Phantom Detective[/i]'s gameplay is different from other games. As a ghost, you can't walk; instead, you can possess objects within a certain range. Since it was originally released for [i]Nintendo DS[/i], part of the gameplay requires you to "draw" a line from your position to the object that you want to possess. It's possible to do it from the controller most of the time, but sometimes, it can be tricky when you need to possess an object that is close to another object. Luckily, you can switch to a mouse in these cases. The gameplay is divided into two parts: the present and the 4 minutes before death world. The present is where the story progresses; you mostly just need to move around to trigger a cutscene and read the dialogue. Sometimes, moving around locations—done by using the telephone lines—is required, with locations mostly being told ahead of time. https://steamcommunity.com/sharedfiles/filedetails/?id=3648049861 [b]4 Minutes Before Death World[/b] After you find a corpse, the puzzle part of the game triggers. You'll move to the 4 minutes before death world, where you must save the person from dying. The game will show you moments before the person's death, and then you can do your thing: moving between objects and possessing them to do something. Some objects can be moved by your ability, provided that you possess them. This makes it possible to change the person's fate from dying. Since you can't walk, you will have to find a way to reach your target. Sometimes, this revolves around waiting for someone to move, allowing you to possess the object that was moved by that person. Other times, you need to move an object so that it's closer to other objects. https://steamcommunity.com/sharedfiles/filedetails/?id=3661072706 There are many objects that you can possess and move, and this is where the puzzle part starts. You must find the correct solution in the level to save the person. There are a lot of possibilities and game overs, although you can reset from the beginning if you fail. [b]Reset[/b] Since the game requires you to wait and do something at the right time, resetting to the checkpoint means that you must wait and go through all of the events again to return to where you were. This can be time-consuming, especially since there are a lot of ways in which you can fail. Luckily, the game offers two checkpoints instead of one whenever the level is long enough. You can save anywhere you want as long as there is no cutscene. However, if you load your save, the game might not load right at the moment where you saved, especially if you were in the 4 minutes before death world. The game will usually load near the beginning of the level, where you need to watch the whole dialogue and wait again until you reach where you were. [b]Length and Difficulty[/b] I finished the game in 12.9h. The rest of my playtime was spent figuring out the rest of the achievements. The game has multiple ways to fail; it encourages trial and error, although the choice won't be too overwhelming. Moreover, the alternative path is mostly laid out, making it easy to tell which is which. [h1]Conclusion[/h1] As a game that was originally made for [i]Nintendo DS[/i], [i]Ghost Trick: Phantom Detective[/i] manages to use the hardware to its fullest. Moving between objects looks natural on a touchscreen device, and the UI seems to make a good use of the dual screen. This was also brought up to the PC version, although it makes the interface too simplified as a result. Puzzles feel unique in each level and have multiple options to take, while the story is still light-hearted with many details. If you want to try a puzzle game with a unique mechanic, this game is for you.
不是这游戏也整个Enigma Protector干什么?游戏很好但是卡表负责发行的团队很明显没有格调。
从完成度上讲,幽灵诡计>大逆>逆转123(不含1-5,1-5的完成度很高) 巧合地,剧透对绝大部分玩家的游戏体验造成的打击也遵循此顺序 在我看来,毫无疑问,幽灵轨迹是巧舟在游戏设计上的巅峰 (我没打过雷逆,但是我看吹子都吹它铺垫了大逆,所以如果它真重置了我应该不需要改变看法吧) [h1]严重警告 [/h1] Steam最近时常抽风,黑幕经常失效 [spoiler] 如果你能直接看到这行字和spoiler字样,请务必立即划走 我摧毁的可能不止是你8个小时的游戏体验,而是你未来五年的推理体验计划 [/spoiler] 我会用以下格式来标记剧透,主要是逆转123和大逆的,也含有微量的其他作品 (Ever17剧透)[spoiler]黑幕 [/spoiler] 没有()的是幽灵诡计自己的剧透 为了不让读者仅凭我提到了某作就连黑幕也没揭直接猜出某作的诡计,所以会加入一些莫名其妙的黑幕,就算是我的诡计吧。 [h3] 系统缺陷与平台移植 [/h3] 除了好友动态显示全部文本外,其他地方显示的评测应该只显示前几行,总之还是把完全无剧透的部分放在前面。 本作是一部NDS游戏。NDS是一部怎样的游戏机呢? NDS长得像个电子词典(其实我也不知道现在的小孩子们还用不用电子词典)或者说翻盖手机,只要合上就能自动暂停。所以你猜本作到处都不能存档的系统是哪里来的? NDS的主屏是触屏,所以你猜这些不知道画了能不能到的,想去一个点还得先看好顺逆时针不然会到其他点的路线是哪里来的? NDS是双屏的,所以你猜这丑陋的还剩四分钟大边框,这因为显示不了当前附身物的名字而迷路的体验,还有那结局动画没有了的跨屏彩蛋是怎么来的?要知道附身电话副屏上可是会显示一个超大电话图标的呢。 所以NDS的体验依然具有自己的优势。 书非借不能读也,我不花钱不做白金成就就打不下去,重置版推出之前在甜甜圈弃坑过。 但是我还是要说,我认为幽灵诡计是巧舟作品中移植得最好的,至少本作偏美漫的美术风格非常适合矢量化。 [h3]白金成就 [/h3] 时长历代最短,难度历代最低。 SL无伤很不便捷,但是这个和NDS移植无关,只能说以前的人就是比现在的人肯花时间。 我是极致动作苦手,只有吊灯捉夫人那里卡了几次,注意迈出第三步的时候点击即可。 其他成就,重要的是要在所有攻略中找到最好的那个。二者不能附身同一物体,所以要稍微规划下路线,提前就位。如果你觉得某个成就特别考验手速,那其实是你使用了并非最佳的操作顺序,单纯凭借你的操作实力在游戏的容错区内闯出了一片天地。比如游戏中期的那个交换,其实最佳的攻略是 [spoiler]先主角后狗 [/spoiler],路过旋转时就加加转速,这样做失败成就的时候,只需要在 [spoiler]换狗 [/spoiler]之前加一个关盖的动作就可以了,其他地方完全不需要调整。B站有成就攻略合集。 [h3] 异样体悟 [/h3] 犹豫要不要买的看完售价就可以买了,我还是想说,我在本游戏中获得了与大部分玩家都不同的体验。 我虽然是奇行种,但是与我相同的玩家可能也是有的吧。 本质是十几二十年前博客写多了的后遗症,轻喷( 大部分玩家的感受是“想要一个没玩过幽灵诡计的脑子”,而我觉得“我需要的就是这个玩过幽灵诡计的脑子”。 大部分玩家看到结尾处的最后两处大揭秘时的心情是激动开心,而我是愤怒不解,然后我继续尝试理解,最终达成了和解。 而这种体验是很难在无剧透的情况下同人交流的,而幽灵诡计又恰恰是一个很难在不泄底的前提下剧透的游戏。 我思前想后,决定使用两部和本作八竿子打不着的作品来描述我的体验。纯属不得已而为之,未免词不达意,误伤他人,读者还觉得莫名其妙的,姑且希望大伙能原谅我吧。 第一个被我拉来类比的无辜作品是《最终幻想14》,虽然它被我拉来属于无妄之灾,但是7.0显然是有罪的,任何老玩家都不应该鼓励亲友在此版本入坑7.0,所以我也没有什么负罪感。我不是一个合格的ff14玩家,我一次零式都没打过。石川女士拼接冰女和骑士的黑骑职业任务让我相当不适,我明确知道小红猫才是5.0要捧的人,但是爱梅就是很吸引我。我相信也有其他中国玩家是报着“让他解脱”的心态打完的5.0,但是当我在5.3看到他打响指的时候,我是极个别的会想“完蛋了”的那种人。6.0的大型fan service将所有6.0之前写作的同人作品打入了深渊,确实是我一定会看的剧情,但是却塑造了我的情敌Azem,让爱梅成为了取向与我完!全!不!同!的人 。至于小蓝鸟相关剧情,我现在真是一个字都懒得喷。无尽寒夜想要表达什么是无人细想的,6.0剧情是封神的,在NGA主版讨论剧情是不被允许的。然后7.0来了,紧跟7.0的还有更加重量级的7.1,7.1是所有ff14玩家的赛博黑历史。主流的观点变成了6.0太急了,5.3没开好头的说法也渐渐多了起来。我不是为了标榜众人皆醉我独醒我就是唯一的智者,我是想让你们体会我的痛苦。我的主线还卡在6.1,我的登录画面还是Endwalker,但是我已经缅怀我逝去的爱很久了啊!我没有办法抛开剧情玩游戏,甚至无法抛开未来的剧情看剧情,必须每隔几个月就去剧情版看看有没有新玩家误入这绝望巢穴发出绝命怒号,来了就再也出不去了。我对巧舟作品的体验也大抵如此。咪酱(这个不算逆转123剧透吧,不然当初动画版OP自古红蓝出CP都锁死了,而且即使知道二人后来宛如老夫老妻一般,玩家还是能亲眼见证“逆转,再见”和“再见,然后逆转”)就是5.0的爱梅,巧舟真正想写的就是逆转系列的主角原来如此君。玩家能为咪酱的许多行为找到合理的解释,就连篇幅的限制都巧妙地被利用了。幽灵诡计没有角色能够承载我多余的情感(但是很可能能够承载你的,还没玩呢别担心)。 第二个被我拉来的无辜作品是《哪吒之魔童闹海》。显然这是一部内容非常充实,吸引了各年龄各地区的观众,并创造了票房奇迹的动画电影。假如把原汁原味的封神榜哪吒身世用次世代AI拍出来(因为肯定没有人类导演愿意拍),然后在春节期间把全体中国人锁进电影院里看,感觉至少半数的人想报警。我称这部贺岁档影片为立体防御,我当然是承认它的优秀的,但是这也不妨碍我看完之后一点也开心不起来。每当我想要吐槽它,自己又能想出千百个理由来,大过年的,来都来了,都是亲戚,还是孩子,它甚至反对美元霸权……我与家母讨论了本片的这一特性,她说我想多了,那我就只好搬出导演于2008年公开的处女作See Through(先共克时坚然后看破),逼家母承认了导演连英语都比我好。幽灵诡计是巧舟的所有作品中最立体防御的一部。 [h3] 泄底 [/h3] 本作Ghost Trick,被翻译为幽灵诡计,这个绝对是正确的,虽然不妨碍我个人更想把它翻译成亡灵诈骗。巧舟的本意是创造魔术magic trick一般的游戏(他本人有魔术经历,为本游戏录制的宣传视频仍可搜到),但是诡计也是“叙述性诡计”的诡计。 想要泄底这个游戏是非常简单的,你看我用两个词就做到了:[spoiler]薛定谔的猫,你不能教老狗新把戏[/spoiler],甚至还有[spoiler]大逆玩家都知道的名著梗《吾辈是猫》[/spoiler] 简而言之,幽灵诡计就是[spoiler]巧舟家里养的博美犬骗得我被卖了还给他数钱的故事。[/spoiler] 本作第一次问世是在2010年,那时候手机已经普及了,公用电话尚未完全退出历史舞台,这在一定程度上削弱了剧情的冲击力。想必在巧舟构思本作的剧情时,它还是一部先锋作品,继承了本格推理那吸收最新的科技并熟练运用的精神,最终战场的地点也很好地利用了场地本身的特性[spoiler]电话线路会像掉进水中的话筒一样断掉[/spoiler],比起同一场地的某知名作品也不显得逊色。 在到达结尾处的两个真相之前,本作还是有许多令人会心一笑的联动的。 [spoiler]终于不是看到地上有枪就捡起来的人跑去警局自首了,将配枪遗落的人不是无辜的 长着络腮胡的不是凶手,是好人 制造了精密的杀人机器却无意犯罪的人有了一个合理的装置设计理由,即复现实验 明明接下来技能会很有用,却非要以留在某某身边为由拒绝继续同行,这种台词放在女配身上非常恶心,但是放在博美犬身上就合情合理 人设也明显讨喜了很多,吐美丽庵变成了又好看又好听还好吃的烤鸡大厨 穿着绿色外套的锯子有了本作最出色的头脑 各种细节都有照应,从瓢虫到坏掉的摩托车再到女友 除了诬陷尤米尔的真凶依然逍遥法外,本作中登场的非蓝脸人类全部都是好人 [/spoiler] 结尾的时候我的脑子完全烧掉了,产生了很多问题,但是每一条最后都找到了非常好的答案。它剧情的漏洞数量远低于逆转系列,所有角色都非常讨喜。 关于名字的含义可以去B站搜视频,记得打完游戏再搜。 [spoiler]狗怎么从海底回到十年前?它也会回溯到死前4分钟 不是餐厅楼上有金库,而是爆炸威力太大把金库从银行炸到了餐厅 尤米尔被人诬陷的间谍罪已洗清,但因为袭警、非法持枪和绑架依然被判了10年 回到过去即为改写未来,所有以非幽灵状态回到过去的人会失忆 所以如果凛音死在十年前,就会拥有被压成肉饼的记忆,因为记忆会留在幼年的她身上 最终,所有人都遗忘了另一世界线上的10年,只有4个幽灵记得:猫,狗,尤米尔,乔多 导弹成了凛音家的狗,我成了乔多家的猫,并在“生日”初次重逢,诞生了猫狗对视,佳诺不吃饭却摸狗等一众名场面 (没看清楚,卡皮巴拉是她亲叔叔吗,还是只是追求她的领导大叔啊) [/spoiler] (含本作,逆转123,大逆)[spoiler] 我的游戏过程体验排序是 逆转123>幽灵诡计>大逆 (核心诡计都没有被剧透) 逆转123在我这里1-5 > 2-4 > 1-4 >时尚小垃圾> 3-5 > 个别大垃圾,很多玩家认为3-5是整个逆转123情绪的高峰,但是,很罕见地我的情绪高峰也是复苏篇,因为复苏篇其实有一条暗线,“原来如此所做的一切是为了拯救咪酱”。观众是否认为1-5有暗线是无所谓的,因为玩家可以轻松地带入明线,无论是为了委托人还是为了战胜法律界的黑暗,原来如此君都会战斗,因此,暗线是完全多余的。暗线同时也是情感,因为咪酱是拯救了还是小学生的原来如此君的竹马,是曾经的理想,是同行,并不是因为原来如此君像爱老婆那样爱着咪酱。这就是所谓的“多余的情感”,或者说腐向fan service“小卖不伤脑”。 大逆的第一章就非常诡异了。为了好兄弟能出国留学,我甘愿被判死刑,这是我无论如何无法接受的Fan Service,这CP我才刚认识,只有名字怎么嗑啊;多年老友一朝暴毙,我马上请大伙在凶案现场开烤肉Party,这是我无论如何无法理解的友情。当一切的真相揭开之后,观众能够理解第一章。好基友不是为了自己的前途去留学的,是为了解开父亲身亡之谜,也是为了国家的尊严和勇气;丈母爷处心积虑隐藏双人舞好手的身份,这十年间其实他从未认为好友是好人。只有抛弃头脑的玩家能够在第一章接受作者的奇妙预设,我也不想和任何一位成为朋友。大逆还有日本人最喜欢的认贼作父情节,虽然处理得不如逆转123,但是至少比某知名RPG好一点吧 幽灵诡计就很意思。这个结尾也确实完全出乎了我的意料。第一次从监控动画中看见猫,其动画的设计感就引起了我的警觉,因为我个人不喜欢这样的走向,所以就一直拒绝去相信。台灯亦然,它刚好在尤米尔登场不久转化为了……模式,我一直以为它是真正的西塞尔。在短短十个小时的游戏时间内,我自己脑补了一套节目效果远远比不上本作,但是我个人的好感度却更高的剧情,就是世界上有两个西塞尔,失去了力量的过去的我是台灯,新鲜的现在的我是红衣墨镜男,我和凛音相约要在不可能的时间内拯救世界,所以让她杀了我,只有这样才能以不可思议的速度穿行现场(电话的速度就是光速),到达原本不可能到达的地方(潜水艇)。 第一次揭秘我发现我是猫,这种男主角干活女主角坐收渔利、狗打工猫吃肉的剧情,感觉就像斯麦鲁母大猫抢了我的人头一样令我不爽,第二次解谜我发现我被骗了,狗也不是好狗,我更加不爽。猫是自私的,当猫的自私大于好奇时,剧情就不会发生,因此狗必须通过欺骗使我完成游戏。这种体验与我在复苏的经历是完全相反的,因为复苏是玩家会主动去做的事,是我出于两种理由积极去做的事。但是这种设定却显然是无法被攻击的,因为一切只不过是作者的一个玩笑而已,被骗了就是要认输才对,人不能跟狗计较,更不能跟猫计较。 [/spoiler] 我喜欢极致压缩剧情,比如(海猫鸣泣之时剧透)[spoiler]为什么黄金魔女的画像挂在爷爷家墙上?请问她是:金主,奶奶,小妈,姑姑,青梅,女友,嫂子,姐夫,基友……?我全都要。jpg[/spoiler],本作的剧情压缩之后就是[spoiler]地球离了猫狗之后不转[/spoiler],这就没有落在我的好球区。我打完幽灵诡计的感受,估计和不喜欢人狼村之谜的玩家通关raging loop时是一样的吧。 我记性一直不好,确实有真的失忆了于是读了第二遍的类推理作品,那是《玫瑰的名字》,也算是双倍快乐过。单纯站在推理的角度上讲,我喜欢的作者是麻耶雄嵩,喜欢的作品是《一朵桔梗花》,就算是多次被大姨妈谜题闪瞎狗眼也不会拉黑作者,但是我和东野圭吾粉丝没什么好聊的。其实Steam上的游戏是很少的,去除基本无人问津的独立游戏之后就更少了,其中推理游戏恰恰是数量最少、评论也最少的品类之一。这导致“推理游戏”玩家很容易误以为自己已经了解了“推理”。 如果是想要被萌妹带入推理小说的殿堂的话,强烈推荐Little Busters!里面有给你做三明治的树下阅读女将推理的世界娓娓道来,从高中生适口到四大推理奇书,堪称博古通今包罗万象。千万别以为我成就完成率低就觉得我弃坑了,实在是这游戏太硬核了,我不擅长的小游戏到处都是。记得全程闪避剧透,“世界的真相”和“谁知道世界的真相”就是你的探求的目标。你可以永远相信长了真的会爆炸的心脏的脚本作者,毕竟“人之将死也,其言也善”。
After completing the [I]Phoenix Wright: Ace Attorney[/I] trilogy (2001 – 2004) for the Nintendo DS, game director and designer Shu Takumi took a break from his signature series and made [I]Ghost Trick: Phantom Detective[/I] (2010). This title – also originally made for the DS – may not be as renowned as [I]Ace Attorney[/I], but it deserves your attention, especially now that it got a well-deserved HD remaster on the PC. The first aspect of [I]Ghost Trick[/I] that would grab a passerby’s attention is likely the art design. The game is colourful, populated with characters drawn in sharp lines that can be easily identified by their silhouettes and movements. The visual expressiveness of the character design enhances major characters’ development that spans a good chunk of the 10-hour-plus game. [I]Ghost Trick[/I] isn’t all style and no substance, thankfully. The game’s layered mystery story is highly enjoyable and gripping. Although there are several twists and turns as secrets are unravelled and backstories are elaborated upon, the story stays cohesive. Sprinkled with a good dash of humour and hints of noir, I often found myself wanting to play one more chapter upon completing one. Like the [I]Phoenix Wright[/I] games, [I]Ghost Trick[/I] has its own zany, supernatural logic, which is carefully explained and elaborated upon as needed at various points of the game. As long as you suspend your disbelief, [I]Ghost Trick[/I]’s game mechanics and supernatural world would make sense. While I struggled with the courtroom logic in the [I]Phoenix Wright[/I] trilogy at times, I had no problem in understanding how powers work in [I]Ghost Trick[/I]. A few puzzles require some trial and error and extra thought, but I wouldn’t say they are impossible. With the premise of time loops built into the story, and it being part of the core gameplay, mistakes can be corrected by turning back time, making it fun to experiment with your powers. Effecting different changes to scenarios, and stumbling upon surprising outcomes are certainly part of the fun. This game was certainly designed to be played optimally on a touchscreen. Playing with a game controller or keyboard is fine, but it lacks a certain smoothness that would have made the game even better. It’s not a dealbreaker, and it shouldn’t deter you from playing the game, but it’s obvious enough to be mentioned here. [I]Ghost Trick[/I] feels like an overlooked gem, overshadowed by the popular [I]Ace Attorney[/I] series, despite it being a Shu Takumi game. Because of that, given how much I’ve enjoyed this game, I really want to attract more people to it through this review. I’m certainly part of the fanbase that hopes for an [I]Ace Attorney[/I] x [I]Ghost Trick[/I] crossover – not only because we want more [I]Ghost Trick[/I] games, but also give this game the spotlight it deserves.
Don't google anything about this game before playing it, because trust me, you don't want to be spoiled on this amazing story and its characters
An absolutely phenomenal HD upgrade of a Nintendo DS game with wild, wacky, creatively-designed and charming characters, solid humor, relatively simple in concept but often complex in execution gameplay, this is one of those one-off passion project releases by a big name developer that goes on to be a cult classic. the remastered music, too, is excellent, the title theme (also named "Ghost Trick", look up the 2023 remastered version) is a certified banger, and most chapters ending on that theme really got me pumped up to roll right into the next one. the story is ridiculous but great so long as you can engage it on its own terms, it gets quite absurd as it progresses but it's pretty internally consistent despite that. For so long, I had heard "Missile from Ghost Trick is the best dog in video games". Surely that can't be the case, with Blade Wolf, D Dog, Amaterasu, That Dog, etc out there! But after finishing it, no, I realize, Missile is definitively the best dog in video games and it's not even really close. The game is very close to perfect, I have some quibbles with the plot and the ending and it dragging on a bit, but honestly, this is an absolute must-recommend game for pretty much anyone. If you enjoyed the style of Phoenix Wright, Shu Takumi, the director and scenario writer for the original trilogy of that was the same for this game. A definite 9/10 game. I don't think it's without flaws, but it's damn close. oh, and one last thing, do not look at the steam cards you will earn from playing until you've finished the game. there are some characters that appear on them that baffle me why they thought it was a good idea to do so.
[b]《逆转裁判》的最强精神续作,巧舟的封神级作品[/b] 相见恨晚的一款推理游戏,无论是剧情、玩法、人物塑造都别具一格,相当有新意。解密环节个人觉得有点难,相较于传统的点击式解密此作很注重事件发生过程中的时机,有时候错过了关键时间点基本就失败了。而且个人觉得有几处解密很牵强,没对上作者脑电波吧,但总体上是瑕不掩瑜还是非常优秀的一款游戏。 游戏十多个小时的流程里没有废话和注水情节,剧情全程跌宕起伏,各种已知线索环环相扣,配上优秀的音乐使得玩家游玩时非常有沉浸感。虽然是变格本推理但是最后也做了伏笔回收,逻辑上形成了闭环。结局很温馨每个人都有被救赎,大家其乐融融的场景最棒了。游戏里夸张且幽默的人物形象也是游玩乐趣之一,即使是NPC的塑造也很有趣,全员都非常立体鲜活[spoiler]我宣布,群像故事就是最完美的![/spoiler]人物对白承袭《逆转裁判》的风格依旧幽默风趣且无厘头, 在紧张的环节时经常被看似一本正经但搞笑的对话逗得忍俊不禁,真的好喜欢这种搞怪风格的人物对话www画风为美式3d建模,画面简洁明快但很有张力,人物夸张的肢体动作非常搞笑让人印象深刻。 总之是各方面都很优秀的一款推理游戏,如果你是逆转系列爱好者请大力游玩。
被人设和画风吸引而来,印象最深的却是即可爱又可靠的小狗,BGM一响起整个人的愉悦了。附身物体进行位移和互动,解谜玩法整体不难只有递药关和最后一关两处感觉挺抽象的。 主观评分 8 好玩 https://steamcommunity.com/sharedfiles/filedetails/?id=3723591983
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