
Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is literally my number one most favorite game of all time. The game works wonderfully on my windows machine and on my Linux machine with proton, the game looks great and all the small changes they made between Sanctum 1 and 2 add up to more than enough to make the game feel fresh. Weapon upgrades are out in favor of COD style perks, except they're actually fun and interesting perks. Tower bases are reworked into it's own currency separate from money, players have health that regenerates instead of being indestructible, which also introduces new enemies that focus the player rather than the core you're defending to keep some of the levels fresh. Teleports are gone in favor of actually moving your character, difficulty isn't a slider like most games and instead has optional toggles like the halo skulls, towers can be "overcharged" and upgraded beyond max level. And most importantly you can actually swap characters, there's four in the base game and a ♥♥♥♥♥♥ fifth in the DLC, but they have both unique weapons and passive abilities that change how they interact with each weapon adding a TON of build diversity to the game These small changes and the fact that there's no goals for "perfect 0 damage" runs make the game an absolute ♥♥♥♥♥♥♥ blast to play and to 100% regardless of which level or gamemode you're playing. (except maybe that one DLC level) If you catch this game on sale for under $10 and even remotely enjoy either tower defense games or first person shooters you will not regret this at all. The same is also true with the expansion pass, what a fantastic value it was getting that on sale for $3.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still waiting for Sanctum 3.
I'm gonna recommend this game, but it's incredibly frustrating. Play Sanctum 1 instead. I decided to play this in 2026, 13 years after its release. I was checking my steam library and I didn't understand why I only played this game like 2 hours, and Sanctum 1 for 26 hours. Now I know why. Sanctum 2 is frustrating, because: - You have too many meaningless choices early on: 4 characters, different weapons, and turrets, which are seemingly very similar. It's really just a choice between a turret that is good against small or large enemies, but you have like 3 different types even early on. - The maps are overdesigned: Even in the first world enemies will come from 2 or even 3 different entrances. It would be more satisfying to start simple. - Unsatisfying blocks: I'd much rather get all of my blocks at the beginning of a game, than at round 6 out of 8. At that point you have to redesign your entire map. - Difficulty & Bosses: Around World 1 Stage 4, after 6 rounds of finally being able to finish placing all blocks, a big f*ck-off boss spawned that just destroys all your blocks anyways, and prances to the exit. The game is just too complex and difficult early on, in my opinion. Bonus: You can recycle blocks for free, which is great, but a difficulty modifier adds a cost to the recycling. Makes the game even more frustrating, because you have to pre-plan every map on a piece of paper before-hand.
i am starving for 3 please Coffee Stain Studios, do not pull a valve on us
Pretty intresting Tower Defense Shooter.
Virtually impossible solo.
had a blast playing it. concept is crazy good. a sanctum 3 would be awesome. or workshop support if there is a steam sale and you and your friends are bored. grab it for a few bucks and kill a night or two. have played this game a little on my other account
【剧透预警!!!!!!!】 【剧透预警!!!!!!!】 【剧透预警!!!!!!!】 是的,我给了好评,《幽闭圣地2》是一款我时不时就会想打开打一会的,想法和制作都在那个单机游戏创意百花齐放的时代而言,都相当拔尖的革命性的塔防FPS。 连上DLC,五个角色我都非常喜欢,漫画过场还有并不多的几段演出虽然简单但是并不简陋,当年是十几块买的本作,过了很多年时不时还能在游戏里面随机有50级大佬进来帮帮场子,各种意义上都是超越时代的好玩。 本作受限于时代,没有设计什么一直打下去的终局内容和太多的客制化项目(实用的搭配其实也就两套),但这还是让我不自觉地打了50个小时,这就是经典给姆的含金量。 ———————剧透分割——————— 直到今天正式把DLC打完,给我打抑郁了 本体最后一关中,远处终极BOSS的庞然巨影在波次结束后消失在了迷雾中,结局字幕中顶着大批的火力不可阻挡地向着主城走去。那后续内容一定就是关于这只巨兽的追猎了,但是四个DLC补全了一个必输无疑的悲剧结局,而且一想到都十年了这游戏没有三代更郁闷了。 我不是说这个剧情喂屎,它最后打得很悲壮,甚至一直在背景故事里面唱黑脸的高层都有部队留下来试着拯救更多的平民撤离,最后一关一改往常,是一个无尽的生存关,即使你选择了普通难度,达到了平民撤离的阈值(第十波)后也会变成普通的高难度关卡。当防线不可避免地崩溃,看着敌人淹没场上可怜的五个西蒙机甲兵的无力感让我想起了当年打《星际争霸2》的“终极黑暗”关,只不过这一次关卡失败的无力真的化成了剧情和结局的一部分。失败后进了结局CG,DLC的第五主角抵抗军姐姐执意要留下来继续断后,带着一台主角机和几台杂兵西蒙往回赴死,其他人开始撤离的一段既视感又来了,《质量效应3》开头那一幕面对不可战胜的敌人含泪撤出地球保留战力和这段的感觉基本一模一样,只不过一个是反击的开始,一个再也没有了下文 希望有生之年咖啡渍卖模拟山羊赚到钱了能把圣地3做一下,隔壁《兽人必须死》都有续了,你能不能就别一直想着嚯嚯你那模拟山羊了铁咩!!!
Great game. Sanctum 3 when?
I played this in highschool with a friend and enjoyed it. We decided to replay it over ten years later and are enjoying it the second time even more. Sanctum 3 please
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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