
Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
had a blast playing it. concept is crazy good. a sanctum 3 would be awesome. or workshop support if there is a steam sale and you and your friends are bored. grab it for a few bucks and kill a night or two. have played this game a little on my other account
Great game. Sanctum 3 when?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 好看,好吃,又好玩。 [/h1] 说到FPS+塔防,第一个想到的基本上都是兽人必须死(好吧这个是tps),本作跟兽人必须死差不多,但是有个最大的区别。 大家都知道塔防游戏分两种,一种是系统给你规定好怪物行进路线,你来放塔。另一种是自己用塔来摆路线,后者能够极大地增强塔防游戏的策略性,更别说这款游戏还可以合作,考验玩家的配合和默契,我觉得这是这款游戏最大的亮点,(虽然兽人必须死也可以路障摆路线,但是区别还是很大的,兽人必须死里面路障贵的要死,这里面路障不要钱) 缺点就是射击手感的问题,怪除了死的时候会爆炸,根本没有打击感,枪打起来后坐力很奇怪。 枪槽+塔槽+技能槽的配合也挺有意思。 小细节:玩家游戏内打字对话的英文,机器可以读出来,这个蛮有意思,好像以前一款登陆月球的游戏也有这个。 不管怎么说,用塔摆路线+合作的FPS塔防我以前确实没见过,值得一试
W gameplay, W graphics, W soundtrack, W character design, W weapons, suprised someone to join me for such an old game, make another or i will
menya viebal zhuk
Надеюсь когда-нибудь выйдет новая часть этой игры.
I worship this game
Brother... I miss this game like... There arent that many good first person tower defense games
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Really fun, casual gameplay loop where you blast mobs (who explode very satisfyingly) and then get little breathers to set up your towers. The characters and perks feel different enough to provide some variety, and leveling up/unlocking new stuff gives you something to work toward without going fully into RPG territory. I really love the way reloading works in this game, and the way TSYGAN having a damage boost on the last shot in the mag smartly subverts it. It was fun at 13 and still fun at 26.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 3.4K | 89% | $9.99 | |
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| $11M | 13.9K | 85% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $661.1K | 2.3K | 73% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5K | 93% | $49.99 | |
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| $6.6M | 3.3K | 55% | $34.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 |