
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ты можешь хоть с закрытыми глазами убить бога, но тебя всё равно трахнет попугай Тора
jogabilidade, história e graficos cativantes
空洞过完四锁五门听人说2d黑魂是盐与避难所,可打完感觉难度并不高啊,印象里最难的boss打了不超过10次,与其说难,更不如说恶心(可能因为黑魂全家桶还没打,打斗模式还习惯空洞这种,还不适应慢吞吞的缘故?),个人觉得这游戏战斗节奏点像我之前玩过的钢铁之尾~全成就方面倒是比较客气,15小时以内应该都可以完成,没有特别恶心的刷刷刷成就,并且两个结局可以通过sl一把打完,画面扣一分,战斗模式因人而异就不扣分了,总体4星吧~
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只有在这款游戏中我才能找到2d魂游的答案。 第一次上手这款游戏,你可能会有很多魂系列的既视感,包括但不限于门无法从这一侧打开,持续战斗会减少最大血条和精力上限,巧妙的地图设计,以及一板一眼(玩家读boss指令)的boss战。 我很想说这就是我想玩的2d魂游,但是我又很难说这就是我想要玩的2d魂游的最终形态。 盐1是我最喜欢的类银河恶魔城游戏,甚至超过了丝之歌。 在奥日中缺少的战斗你可以在这里找到,在空洞骑士中缺少的探索奖励你也可以在这里找到,跳跳乐,前面的区域以后再来探索吧……等等等等,我还是不敢想象这个游戏仅仅是由两个人加上一只猫制作的。 如果真的让我去给找个游戏找扣分点我可以找到很多,绝对比打差评的还多,但是它的优点我实在拒绝不了。 10/10.希望有一天我可以玩到比盐1更好的2d魂like游戏,又或是更加优秀的类银河恶魔城游戏。
This is peak. Hard Vigil vibes 🔥🔥 Also how tf did my 40k Saltbat get stuck in NPC ?!?!?? damn you Minty Skell
毋庸置疑的经典![strike]虽然是第一次接触这种游戏[/strike] 之前看博主玩过,也没怎么看,某天想起突然买来玩,结果就停不下来了 目前正在玩二周目!我很喜欢这作的所有美术和音效音乐,整体的故事氛围也烘托的很有意思 以下内容含有二周目开头剧透: [spoiler]交谈时npc的对话变得突然轻松戏谑了起来,之后的其他npc也突然说出一些像是meta游戏那样打破第四面墙的感觉。。。这让我感到非常震撼!一周目的时候我就因为旅途路上有他们的陪伴而感到温暖(角色的对话描写虽然很少,却让我感觉他们都是活生生的人),二周目整的这一出就更感觉他们是真的人似的了[/spoiler] 武器和天赋点系统还有boss设计我都非常喜欢!!!我第一把用的是大锤和大剑,很顺畅,同时也开了另外好多个不同开局的角色体验别的武器,我非常喜欢这样多样化和组合连招的设计!boss设计我觉得也很合理,招式在有趣的同时不会称得上太难,就算是纯匕首打多打个十几二十遍的也能打过,而且这样一次次重复训练的过程我个人也是很喜欢的!感觉这整个游戏我都是怎么说怎么喜欢的(除了森林那边那个独角兽) 感谢工作室制作这个游戏!!它拯救了我的电子阳痿
Excelente 2D sidescroller, mix de Dark Souls e Metroidvania. A história e ambientação são excelentes. O combate é muito satisfatório, apesar de às vezes ser injusto.
Uno de los juegos que mas me llamaron la atención y también una viciada a esto que tengo 60horas en el juego... 10/10 asegurado
Вообще, действительно заслуживает потраченного времени. Боссы только не совсем трудные, максимум 5 попыток и уже знаешь как действовать.
Прекрасная игра на плюс минус 40 часов геймплея. Всем советую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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