
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game 10/10 would recommend
This must be the best 2D soulslike to date. Maybe the story is a little more convoluted and hidden than in any of the traditional From Software games, but the real hook here is the gameplay. Methodical and yet fast paced, with a nice loop between confrontation and exploration. Music is nothing out of this world but I think fits the idea here, accompanies the experience nicely. Secrets are everywhere. That's great at least for me, because I have finished the game 3 times already, and every time I have discovered one or two more areas of the game which is fantastic. I've been playing this more on Switch, for comfort hahaha but for playing online, the PC version is very good and you can share the game with your panitas with no problem. Get it and play non stop my man, non stop :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly stellar blend of soulslike and metroidvania. The one significant caveat is that, in contrast to many other metroidvania, its visuals, particularly for player characters, are somewhat lacklustre, although it is appreciated that equipment is visible regardless. Bummed that they didn't make a sequel.
本來是想給負評的, 但後來知道這是兩個人的團隊而已, 那實在不能太苛責了啊。 2D的魂+惡魔城類型, 但是沒有地圖這點很不行。 類魂的部份大概就頭目戰, 但是拿對盾牌或者抓好節奏, 開戰前吹個號角火力全開揍下去, 沒多久就可以把頭目揍趴了。 不同信仰好像差異不大…… 然後武器跟法術種類看似很多, 但實用的有限。 而且不到第二輪大概很難轉行。 配裝差異性很小,術師不友善。 總之打折或著真的沒遊戲的時候可以玩。
Игра была весёлой, когда я перекачался случайно. Когда хп врагов догнали мой урон игра превратилась в душную и блеклую копию дс, но 2д.
跑图挫败感负反馈拉满了,这一个雷点能恶心到压过你游的所有优点,能不能加个地图啊?喜欢加跑酷你tm好歹告诉我往哪走吧?
Excelente jogo, explorar os mapas é muito satisfatório
souls like metroidvania that is well made, map is good, game is fun
纯粹为了恶心人而存在的游戏,用毫无意义的跳跳乐来敷衍游戏时长。美术更是一坨屎,毫无特色和美感。制作组也觉得自己的画面表示是一坨屎所以把游戏跳到黑得亲妈都不认识,神作?批作!
Joguei este jogo não muito depois de seu lançamento como meu primeiro souslike, e digo que não encontrei um melhor até hoje. Salt and Sanctuary incorporou perfeitamente o core dos jogos da fromsoftware aos moldes metroidvania, tendo a sua dificuldade composta tanto pelo combate estratégico e gestão de recursos dos souslikes, quanto os clássicos problemas de plataforma dos metroidvanias; resultando em um jogo bem difícil e punitivo, que leva a gameplay souslike a dinâmicas muito interessantes, visto que você já podia pular e realizar ataques aéreos aqui muito antes de Elden Ring. Por esta razão, "Salt" é frequentemente chamado de "Dark Souls 2D", mas eu lhe garanto que definitivamente não se resume a esta alcunha; Isso porque "Salt" possuí uma penca de mecânicas centrais que divergem bastante dos jogos da Fromsoftware, como por exemplo, os credos: uma mecânica de facção bem legal e única, onde seu credo/religião lhe dá acesso a recompensas bem variadas (que podem influenciar bastante o seu estilo de jogo); uma arvore de habilidades bem grande e flexível (parecida com a de Path of Exile, ainda que bem menor e mais simples); crafting de equipamento utilizando loot de monstros e bestiário (provavelmente inspirado em Monster Hunter, mas novamente, bem mais simples); progressão metroidvania (mapas interligados, segredos, poderes que dão acesso a novos lugares)... estes elementos diversos foram tão bem polídos e implementados, sem quebrar o ritímo souslike, que resultou em uma experiência única e uma gameplay bem gostosa, satisfatória e boa de revisitar devido ao seu fluxo e fator replay. Vale mencionar também o modo co-op, certamente uma das melhores experiência de cooperação que eu já tive na vida! Extremamente divertido e deixa o sistema de invocações da Fromsoftware no chinelo, pois permite que você jogue a campanha inteira com um amigo de forma orgânica. Dito tudo isso, eu ainda destaco a lore, arte, e atmosfera bem misteriosas e sombrias; os npcs carísmaticos com quests e diálogos bem envolventes; as boss fights variadas, maravilhosas e desafiadoras, e... claro, o level design enorme, insanamente criativo, interligado e cheio de segredos sendo o principal charme do jogo e o que faz dele tão especial e marcante. Obra de gênio!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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