
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well the DLC is incredible and nostalgic, walking through the old CNPP was so much fun. Why do always fall for the redhead.
Actually great adventure. Terrible tech execution though. UE5 is a bane of all gaming industry.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 72% | $24.99 | |
| $1.4M | 3.8K | 94% | $15.99 | |
| $1.4M | 6.2K | 95% | $19.99 | |
| $1.4M | 2.2K | 95% | $24.99 | |
| $1.4M | 2.7K | 63% | $19.99 | |
| $1.4M | 16.9K | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 881.3K | 96% | $59.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $434.2M | 273.6K | 87% | $44.99 | |
| $358.1M | 230.3K | 88% | $49.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $225.5M | 259.5K | 95% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #76, worst AU #99 · 10 markets collected
US · last 30 days
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну вкусность.
With the new patch and DLC this is finally beginning to feel like S.T.A.L.K.E.R... However: - As convenient it is to block areas with characters incapability to swim or climb obstacles, it makes the game frustrating to play when increasing amount of platforming is needed to get from point a to b. And yes, I get it, it would be hard to swim or parkour with exoskeleton and full gear of guns and vodka, but it should be a choice, not inability. - In addition to Guides between bigger settlements, there should be some kind of faster transportation. If not cars, how about motorcycles? Or just bikes? Unicycles with clown gear? Something! - Some variation to boss fights, like some mega-puzzle with time limit, or ability to intimidate / talk your way out of it?
Топ длс, атмосфера и музыка 10/10
One of the best DLCs I have ever seen, and game is now optimized more than ever. Definitely recommended!
они превратили мой сталкер в сайлент хилл и это ох-енно
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 和本体相比,这次的故事基本围绕铁森林、Duty与Freedom之间重新燃起的冲突展开,最后再一路推进到切尔诺贝利核电站。 Skif被卷进两边的麻烦里,先是帮这个修东西、替那个跑腿,Duty和Freedom虽然互相看不顺眼,却因为停战协议暂时还能坐下来合作。 直到Freedom据点出事,双方的关系彻底撕破,之前那些看似没什么意义的跑腿才开始串起来。Zulu和Mavka也是这次剧情里比较重要的两个角色。 一个代表Duty,一个代表Freedom,随着事情越闹越大,最后不得不在两个人之间做出选择。 这里倒没有把选择设计成简单的“谁是好人、谁是坏人”,两边都有自己的道理,也都有不太干净的地方。 选择之后,后半段任务会直接分成两条路线,同一个地方、同一件事情,不同阵营给出的处理方式完全不同。 想看完整内容,确实得再玩一遍。 铁森林本身也挺好逛。 废弃工业设施、电气异常、Mutant和各种室内战斗混在一起,很多任务不是单纯跑过去杀一圈就结束。 尤其进入一些封闭设施以后,空间结构会故意弄得有点复杂,配合异常现象,确实有几次“这里到底怎么过去”的感觉。到了切尔诺贝利核电站,气氛又完全变了。这个地方从《潜行者》早期作品开始就是Zone里最让人惦记的地方之一,现在终于可以真正进去转一圈。 地上是熟悉的核电站建筑,地下又是一大堆实验设施,很多地方并不是主线必须经过的路线,自己乱逛反而容易碰到一些东西。 再加上新的Limansk相关内容和那段明显偏超现实的区域,后半段比前面的Faction冲突更有《潜行者》自己的味道。 不过《希望的代价》也没有把本体的问题全部解决。最明显的是支线依旧太少。 DLC明明把Duty和Freedom重新摆到了台面上,却没有给两边塞进足够多的小故事去丰满这些人。 很多时候刚对某个角色产生一点兴趣,任务就结束了。 相比之下,主线占据了绝大多数篇幅,也导致后半段越来越像连续的剧情关卡,而不是以前那种在Zone里接到一件事情,然后顺便在路上碰见另一件事情的感觉。 《希望的代价》没有把《潜行者2》彻底变成另一款游戏,它只是把本体里那些还没讲完的东西继续往前推了一截。 铁森林不错,切尔诺贝利核电站值得,Duty与Freedom的故事也比单纯塞几个新任务进Zone里有诚意。 如果说本体让我觉得Zone很大,却还有不少地方没有真正利用起来,那么这次至少把其中几块真正有分量的地方填上了。
Пройшов сюжетку DLC — і це просто кайф, отримав саме ту класичну сталкерську атмосферу, якої так хотілося. Окремий респект за хорор-складову особливо в одній локації. Чудове DLC!
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.